THE FIRST RPG RACING GAME
-------------------------------------
This is purely an idea of mine, that I think would completely rock
For the next GT game, I think that there should only be \'real world\' tracks, based in many different locations all around the world. Instead of just racing different tournaments ala GT Mode, there should be a totally interactive \'RPG\' mode, where you could choose a driver, and increase his/her performance by doing licence tests. You could then enter your driver into different compertitions that are held around the world, and there would be costs involved like exporting your car to that country, taxes etc.
I think that if Polyphony included a real \'immersive\' storyline to the all ready brillant physics engine, then they would have a real winner.
Things I would like to see in the future version of GT
---------------------------------------------------------------
Cars
Mitsubishi Magna VRX 2002 (Australia)
BMW Series 6 2001 (Germany)
Dodge Viper RT 10 Concept 2003 (USA)
Tracks
San Fransico/Bay Area (USA)
Sydney City (Australia)
Brisbane City (Australia)
Chicago (USA)
Vancouver (Canda)
Haiwaii (USA)
London/Scottland (UK)
Stuggart (Germany)
Feel free to add any other things you think might be cool!