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Author Topic: NBA Street Review  (Read 1016 times)

Offline Ryu
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NBA Street Review
« on: June 24, 2001, 10:13:22 PM »
This review, as well as all [except for this one] of my reviews on this forum, are seriously condensed thanks to the forums text limit as well as the inability for most members to actually fully read all the garbage I type out carelessly anyways. If you want intricacies on battle systems or the backstory, feel free to look up a decent PREVIEW on the net and then come back here and read about the good and bad sides of the game. Anyways, on with the "review"...

NBA Street

Presentation:


To be perfectly honest, after playing Twisted Metal: Black, I have been spoiled.  I know it\'s very bad for a reviewer to actually compare any aspect of any two games that are obviously in completely separate genres, but I just can\'t help myself.  The menu system is completely uninspired and the only thing that actually maintains the "Street" theme in NBA Street is the gusto loud-mouthed announcer that speaks during the selection screen and the "graffiti-styled" art that is presented in the selection font.  The game is irrevocably fast paced and it\'s unfortunate that the menu system does not emulate this fact in some way.  I do give EA Big lots of credit for making the game easy to navigate though in so many ways.

Speaking of which, the best aspect of the presentation in Street is the way that the player select menu is represented as well as the create a player mode.  Each character is articulated incredibly well in each mode of the selection and they move and pose according to the order in which they were picked.  Each player is also modeled beautifully on the player select screen showcasing just how much detail has gone into the game.  I just wish that there was more life in the menu system, however, as this game has a lot of personality that deserves to be showcased through and through.

Graphics:

Fortunately, just as was stated above, the players are beautifully rendered to portray their likenesses.  Their heights and physical appearances match their real-life counterparts to an incredible point that you almost feel as if you were Micheal Jordan running down the street court.  Perhaps where Street excels however is in its original Street character designs offering up an incredible level of mismatch teammates that you\'d come to expect in a Street ball match up.  Although the idea of MJ, Kobe Bryant, and Shaquille O\' Neal dishing it out to a group of street ballers in some backwater court in Chicago seems very odd, it is very believable in so many ways in Street and this adds plenty of artistic variation to the title.

Also, not only does the game display the 6-players on screen at once with extremely rare framerate dips, it also displays many people and vehicles in the background moving around as if the game was a true NBA event.  Not only that, but the weather effects presented in the game are also incredibly varied ranging from a snowy asphalt, to slippery when wet rainy days.  Gone are the 2D sprite people presented in large stadiums EA titles, but I feel that with their loss, some of the life in the game is a bit lost making it feel a tad bit less energetic.  Being cheered on by 20 people is no substitute to being cheered on by 60,000 plus spectators, even if they are computer generated.

The only serious gripe I have with the visuals has to be that the players move in a somewhat jerky manor.  Smooth transitions from steeling the ball to performing a jump shot are absent in the overall scheme of things.  Smooth 180-degree spins are also absent in favor of a much faster style of gameplay.  However, I don\'t think the game suffers too much from this loss in visuals when playing the game, it does however become a tad bit annoying when you are trying to immerse yourself in the excitement.  Overall, even though the frames of animation are light in all of the actions the players can perform, it\'s not enough to make the game seem any less like a true next-gen title.

Sound:

When I first started playing Street, I was greeted by a somewhat smooth hip-hop beat in the background befitting of the title and I almost began bobbing my head to it, but then I remembered that hip-hop music just wasn\'t something that fit my forte.  I tried to be as objective as possible when listening to the beats and the tunes, but it\'s just not my thing.  The music did little to enhance my overall play experience and I would have preferred a choice when dealing with the soundtrack.  At times when I was younger, I felt that the beats in certain rap songs were very appropriate when playing basketball, but the tunes in Street do very little to bring that experience back to me again when I scream down the court for a dunk.

Another mixed bag for me was the announcer Joe "The Show" Jackson.  At first, I was greeted by his offering as a welcome breath of fresh air completely different from the scripted tellings of most sim sports game announcers, but after a couple of games, his breath of fresh air fell into a decrepit aura only remedied by turning his ass off completely.  Maybe I just got annoyed with his voice in general, but in any case, it just didn\'t make me feel like I wanted to continue playing.  Just give me the ball and shut up, please.

On another note, the sound effects are something that I can completely relate to.  The ball handling sounds as well as the general "pack" sounds are way over the top, but they do add a whole lot to the overall street atmosphere of the game.  When I made my first gamebreaker slam-dunk, I was literally in basketball heaven as the backboard and rim flung and twisted with my every whim.  In other words, pop in a CD with your favorite upbeat tunes on it and turn off the in-game music and commentary and you will be pleasantly surprised at how well the game plays regardless.

***Read the next post for the rest of the review***
Don\'t you ever touch my cape.
-Ryu

Offline Ryu
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NBA Street Review
« Reply #1 on: June 24, 2001, 10:14:51 PM »
***Curse the text limit!***

Gameplay:

I am a big fan of the over-the-top licensed conversions of these huge sports games.  My personal favorites are and have always been NFL Blitz and NBA Jam and now I can easily add NBA Street to that list.  The uniqueness of the gamebreaker system is truly revolutionary to this style of game.  There is a small meter just below your turbo meter, which of course is much like that of the turbo meter in NBA Jam, that increases over time depending on the number of tricks and specials you perform be it passes, handling maneuvers, or general slam dunks.  Once the meter fills, a gamebreaker mode is entered whereupon depending on the shot you pull off will not only score you those points, but make your teammates lose them as well.  In a game that is scored in sets of one-pointer and two-pointer shots, a total of 4 points can be gained by that one basket.  This adds tremendously to the overall tension of the game making a 20-20 game go to 22-18 for the overall win in just one basket.

The more special moves you perform with your team, the better off you are.  Blocking shots and stealing the ball not only help you in keeping the other teams score as low as possible, but it also raises your game-breaker meter as well.  Unfortunately, if you perform no specials and simply play the game as you would normally by just simply shooting, passing, and dunking, your meter will drop like a ton of bricks as I quickly learned in my first match up against the Grizzlys.  You can also make your opponent’s meter drop as well when you steal or block their shots making them really earn each and every inch of that bar.

Blocking shots is also very important in the game as well making the game feel almost like an over the top chess game making you and your team work together for each point.  The more times you can become open for the shot or drive to the whole for a slam dunk, the better off you will be.  Goal tending is not a problem on this court because there is simply no rule against it.  About the only rule in NBA Street is the fact that you can\'t blatantly punch someone in the face and that when the ball rolls out of bounds, which it rarely does, the team who touched it last gets to watch you take the ball into play.  The game brings that feeling and sense of competitive play that most basketball sims do, but it also brings that rough and tough show boat style of Street B-ball in an incredibly fun and successful way.

Lasting Appeal:

Most B-ball games and sports games in general bring lots of replay value in spades offering plenty of teams to play at varying skill levels making the game that much easier or that much more difficult to play depending on your choice, but NBA Street has many different modes of play that add a whole new level to the basketball playing arcade game.  First of all, there\'s the Street Circuit mode where you and your team travel from city to city looking for a few chumps to face down and take their court.  Additionally, each team that you beat allows you to virtually steal one of their players for your own team adding to your overall roster.  Your roster can grow to immense proportions by the time you reach the end of the circuit.

There is also a hold the court mode where playing to win is your biggest objective and the more you win, the more things you can unlock such as teams, players, and levels.  If that\'s not enough for yoy, you can always up the difficulty from easy (the games default) to medium (which I played from the start) and give yourself a small chance to lose.  As you progress in the Street Circuit mode on each difficulty, the players will get progressively more difficult taking advantage of their teams abilities such as 2-point shots or dunks and the teams will even work to build up their Gamebreaker meter sometimes running out the clock to the last second performing special handling moves.

If that still isn\'t enough, you can always plug in a second controller and take on your trash-talking friend and make his ego bleed to no end.  The best part of the 2-player experience in Street has to be that the learning curve is not steep at all allowing even the most console savvy, or even the most console illiterate join in the fun and just starting busting out tricks and huge slam dunks.  Although I am disappointed that there was not a 4-player mode included, the 2-player mode is still very enjoyable regardless allowing for maybe even a tournament of friends to happen right in your living room!

Bottom Line:

I generally don\'t focus on gameplay when I am reviewing a game, but rather pay attention to everything around me that\'s happening while I\'m enjoying the experience, but i felt there was little to be enjoyed while I whooped on my friend or the computer.  Sure the graphics are above average and the gameplay is totally awesome, but I just can\'t ignore those glaring issues in both the music and voice department.  It really subtracted from my overall experience and made me more annoyed then anything else.  But once I muted them both and enjoyed a little bit of Metallica and other heavy guitar based songs, I was in B-ball heaven breaking backboards and taking it to the hole or tossing it up from the top rung.  Get a bunch of friends over and have a tournament and you\'ll be amazed at just how much fun you will all truly have.

Final score: 8.9/10
Not an average
Don\'t you ever touch my cape.
-Ryu

Offline Bobs_Hardware

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NBA Street Review
« Reply #2 on: June 24, 2001, 10:27:44 PM »
"mmmmmMMMMMMMWAH!  Dont ever change!"

:)

I always enjoy reading your reviews Ryu [except for this one]  j/k  ;)

keep em coming..although i prolly wont buy the game, ill recommend it to my brother and his friends, based on your review  :)

Offline Gollum
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NBA Street Review
« Reply #3 on: June 24, 2001, 11:03:02 PM »
hay cool review man ;)

i have the game and think it is really fun!

the over the top arcady feel might put somepeople off but it wouldnt be the same game with out it! :thepimp:
what?!? Were you expecting a signature?


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Offline Kenshin
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NBA Street Review
« Reply #4 on: June 25, 2001, 01:20:27 AM »
eggselent , ill be sure to check it out at your place sometime this week :D
Oro?!?

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Offline Stupid Mop
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NBA Street Review
« Reply #5 on: June 25, 2001, 02:18:01 AM »
Hey Ryu,
Great review again. I\'ve read you TMB one and now this. You should try get your reviews up on the main page of this.
They are really good. you have real talent. :D
I\'m sure they would appreciate your reviews cause they can be a bit slow getting reviews done here.
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Offline Toxical
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NBA Street Review
« Reply #6 on: June 25, 2001, 05:09:40 AM »
Great review Ryu,
i was thinking of getting a b-game, now i think
i will get it. :D

Offline Lavan
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NBA Street Review
« Reply #7 on: June 25, 2001, 12:16:13 PM »
Another excellent review Ryu, pretty much spot on.
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Offline Terry Bogard
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NBA Street Review
« Reply #8 on: June 25, 2001, 12:57:31 PM »
So, i guess this game really is awesome, IGN said go out and buy it, but i was waiting to hear what everyone thinks of it.
R.I.P SNK.

Offline cridgedaddy
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NBA Street Review
« Reply #9 on: June 25, 2001, 02:15:44 PM »
This game is great, simply put.  Good review, Ryu, but I have an issue...personal musical preference shouldn\'t lower the score.  I\'m not a huge hip-hop fan, but I was bobbing my head along with the beats...and like you said, Joe "The Show" is annoying, but you can turn him off...

This game rocks, everyone should have it...it is one of the fastest-moving games I have ever played, and it\'s just plain fun.  Thanks for posting the review, Ryu, keep up the good work.

Offline pstwo
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NBA Street Review
« Reply #10 on: June 25, 2001, 03:23:29 PM »
Well done review!!  The best yet!!  So the players still move in that jerky way? I have Live 2001 and the players does this.  It doesn\'t matter to me. I still like the game.  :D
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Offline Ryu
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NBA Street Review
« Reply #11 on: June 25, 2001, 03:46:48 PM »
Quote
Well done review!! The best yet!! So the players still move in that jerky way? I have Live 2001 and the players does this. It doesn\'t matter to me. I still like the game.


Unfortunately.  I really wish they would fix that, but I think the frames are sacrificed for a much quicker play style.  Why have an animation where you turn around when you can just face the other way at the drop of a hat?

Quote
This game is great, simply put. Good review, Ryu, but I have an issue...personal musical preference shouldn\'t lower the score. I\'m not a huge hip-hop fan, but I was bobbing my head along with the beats...and like you said, Joe "The Show" is annoying, but you can turn him off...

This game rocks, everyone should have it...it is one of the fastest-moving games I have ever played, and it\'s just plain fun. Thanks for posting the review, Ryu, keep up the good work.


You could be right about that, but it\'s just like my pesonal preference when it comes to subtitles or dubbing.  If it doesn\'t have both options, like it should for the games that can do it, then it\'s a requirement.  Zoe is the biggest example of this and it suffered because of it\'s lack of difference.  The same rule applies here.
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Offline cridgedaddy
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« Reply #12 on: June 25, 2001, 11:06:54 PM »
Quote
Originally posted by Ryu


You could be right about that, but it\'s just like my pesonal preference when it comes to subtitles or dubbing.  If it doesn\'t have both options, like it should for the games that can do it, then it\'s a requirement.  Zoe is the biggest example of this and it suffered because of it\'s lack of difference.  The same rule applies here.


So you think there should be a hip-hop/metal choice in the main menu for a street basketball game?  Not meaning to be disagreeable or anything, but hip-hop fits streetball...street players don\'t listen to Metallica...again, this is personal preference, and it can take away from your enjoyment; that\'s fine.  But it shouldn\'t necessarily take away from the final score, in my opinion.  You noted that you played other music, turned the volume on the TV down, and enjoyed yourself with the game.  I do that with every sports game I\'ve ever owned...the sound (especially the commentators) just grates on your nerves during a season, so you just pop in what you wanna listen to...Madden had horrible voicing, but is still one of the best PS2 games made...I see your point, but do you see mine?

Offline Ryu
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NBA Street Review
« Reply #13 on: June 25, 2001, 11:24:51 PM »
Yes I see your point, but personal preference is always directly proportional to the game being reviewed.  If I hates RPG\'s (which I don\'t) and had to review one, I\'m sure the score would be much lower then the average simply because the gameplay didn\'t meet up with what I preferred.  That\'s the sense that I am judging this game by when I refer to any part of the game.  If anything irks me in particular, I will talk about it and say why.  The score is just a label, nothing more, but it\'s the reasons behind that score that earned the respect of this reviewer, not the number itself.
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