As of right now, I think the DOA series is still the king of background interactivity. The Tekken series is the king of gameplay though, and that\'s all that really matters. I want to see more varied elevations on the levels, like cliffs that you can fall off of and stuff like that. And like you said Soulgrind, more breakable stuff. The walls don\'t look very comboable (is that even a word?

). When a player hits the wall in the air, it looks like he bounces off to the side which makes air wall combos almost impossible. Of course, I still need to see more before I can judge how well the combos work in Tekken 4.
I like that new yoshi move where he does the LK, the does a sweep after it instead of the usual high RK. It makes him more unpredictable. And that kick that pops the opponent into the air is also very cool.
Oh, and I think Steve is going to be the next Eddie. He looks too easy to use, and his moves are
way too fast. I didn\'t even realize how easy it would be for scrubs to use him until I saw those videos. All they would have to do is tap the punches and hold different directions, and occationally throw in a kick(a sway move) to make him even more unpredictable.
Kazuya looks like he sucks now. Of course I can\'t judge him from that little movie because the guy playing as him obviously didn\'t really know what he was doing. If he doesn\'t have a lot of new moves to compensate for his "toning down" that he got, he is going to be a very crappy character.