I signed the petition, even though I don\'t know if the solution this person proposes is the best solution to your problems.
It sounds like most games originally designed for the Japan/US NTSC market are simply modified so that the clockspeed is reduced from 60hz to 50hz before being sold in the PAL market. This obviously slows down everything that happens in the game. You want them to give you a switch to allow you to run it in the original 60hz clockspeed, which will only be of use to people in Europe who have televisions that support 60hz video input.
Wouldn\'t it be better if the developers modified their software so that the game continued to run at 60hz and generated 60 fields of screen data per second, but then add a routine at the end which just throws away 10 intermittant fields per second before they are sent to the television? I wonder if this would produce an unattractive stuttering effect in the video. This solution would of course be more challenging for the programmers than simply changing the clockspeed would, but it would also allow people with PAL-only televisions to play the game at full speed.
Ah well, all current television standards are basically crap, so maybe we\'ll just have to wait for universal high definition progressive standards to take hold worldwide.