With a Pal picture games look a little squashed. if your\'e playing a car game that was converted from 60hz to 50
untouched, then you will noticed the cars \'squashed\' apperance. Most Pal games get a little treatment to
show the game in the proper perspective. With this process the programmers have to add more viewable
horizontal lines, this in turn eats up more processor time as more display lines have to be calculated, hence poorer speed in Pal games. Some pal conversions
(take Onimusha for example) haven\'t been touched and
the characters look slightly squashed and you loose 17.5% of the overall game speed. Also on top of that
you get 2-3 Inch borders at the top and bottom of your screen.
So put simply we loose out allround unless the game developer either places a 60hz option in games
to make it playable as supposed, or rewrite the Pal code to handle the extra workload from the addition
of extra viewable horizontal display lines. Also if the introduction videos are untouched we jet jumpy
intros, rather like SSX. If you see the SSX intro video, you will notice that it skips a couple of frames every
second or so. But on the NTSC clip this does not exist.
These are definate clues to a shoddy conversion and given minimal attention. Developers seem that they can
do whatever they want to the Pal community, We as a whole probably pay more for games than the USA and
Japan, so what\'s wrong in expecting the same or a better experience from a game than our american and japanese counterparts.
maybee they think were dumb, i dunno.