Hello

Welcome, Guest. Please login or register.
Did you miss your activation email?

Author Topic: What\'s the big deal with Black Borders on PAL material?  (Read 1045 times)

Offline MrWhiteUK
  • Full Member
  • ***
  • Posts: 117
  • Karma: +10/-0
    • http://
What\'s the big deal with Black Borders on PAL material?
« Reply #15 on: July 17, 2001, 11:29:04 PM »
Quote
ACTUALLY the reason for slowdown is some PAL games is as follows:

In order to sync different processes (an enemy\'s AI with the commands being received thru the I/O, etc.) a game is written to perform a certain number of instructions for each frame. So say it takes a character 60 frames to swing his sword on screen. When this game is ported to PAL systems, often times the developer is too lazy to adjust the speed of things like this, so while the swing is still 60 frames, the PAL television displays the frames ~16.6% slower, and hence the slowdown. That is all...

That\'s what I said ;)

Offline dextrome
  • Newbie
  • *
  • Posts: 46
  • Karma: +10/-0
    • http://homepage.mac.com/nul/
What\'s the big deal with Black Borders on PAL material?
« Reply #16 on: July 20, 2001, 09:11:29 PM »
Oh yeah, beat me to it. Sorry bout that...
-
Opportunity knocks only once, if you hear a second knock it\'s probally a Jehovah\'s witness.

 

SMF spam blocked by CleanTalk