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Author Topic: The component video differences  (Read 1489 times)

Offline THX
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The component video differences
« Reply #15 on: July 30, 2001, 10:07:07 AM »
onegig- yea those are gc pics.  The topic is indeed about component video and the ps2, but we seemed to go off topic and talk about the a/v outputs of the gc as a comparison.

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Offline JediMaster
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The component video differences
« Reply #16 on: July 30, 2001, 11:17:55 AM »
Well you can clearly look at IGN\'s GameCube HardWare pictures and clearly read Digital AV out;) Ign even had an article on the HardWare Page about Component Video cables about 5 days after August the 26. Also, that is D Ternminal, not VGA, they are very similar though.
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Offline know-it-all-wanna-be
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The component video differences
« Reply #17 on: July 30, 2001, 08:40:37 PM »
Hey
the article said gamecube is both digital and analog video output.  If digital, it can do 480p @ 60hz...that\'s all.  480 seems a very good resolution.  a medium quality, about 4 times higher resolution than N64.

But!...I think PS2 can go like 1280 x 1024p @ 60hz but dued to vram limitations and ps2 NTSC output, no games run any higher than 480p and some runs at a shame rate at 480i. It is possible to go higher than 480p even though there is limitation to vram?

Now to XBOX, why does people compare gamecube to ps2 and left out xbox?  I know XBOX have both digital/analog video output too, what else?  well XBOX have high quality mode like 480p, 720p, and highest 1080i.
playstation 2 rules.  Nintendo Starcube Dolphin drools.  Hehehahahheheheh...

 

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