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Author Topic: PS2 Sucks Compared To XBox!  (Read 5297 times)

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PS2 Sucks Compared To XBox!
« on: July 26, 2001, 12:31:37 PM »
Why X-Box Is Going To Pound Sony Into The Ground


GRAPHICS
The PS2\'s base polygon count is 18 million per second with 1 texture and moderate effects. In order to generate an image the quality of one produced by X-Box, the PS2 would have to render the same polygon 4 times. That reduces the polygon rate to a dismal 5 million per second at best. The XBox on the other hand can produce 50 million 4 texture, transformed, and lit polygons per second. That number is 10 times higher than the PS2. Another thing is texture memory. The PS2 has a total of 4MB of memory for textures. This is, by the way, 1/2 of the Dreamcasts, and 1/48 of what the XBox can theoretically pull off. When porting a game to XBox from PS2, 32MB of XBox\'s 64MB of unified memory would go to the code of the game leaving 32MB available for textures. This alone is 8 times that of PS2\'s, but when you factor in 6:1 texture compression, the number skyrockets to 192MB. Let\'s not also forget the 2 vertex shaders, the XBox\'s pixil shading abilities, and the anti-aliasing with no hit on the hardware. Additionally, the maximum resolution of the XBox is far greater than the PS2\'s. When generating an image with 32 bit color depth, 2 frame buffers as well as a z-buffer, the PS2 maxes out at 640x480, while X-Box can still generate the images at 1920x1080. The XBox also has a fillrate of 4 gigapixils per second compared to PS2\'s 800 megapixils fill rate. Moving on to games.

GAMES
The XBox\'s list of confirmed games is already more impressive than the entire existing PS2 lineup. With titles like Project Ego, Dead Or Alive 3, Tony Hawk 2x, Project Gothem Racing, and Halo all coming exclusivly to XBox, you would have to be an idiot not to buy the system. There are also plenty of other great titles that are coming to the system, and while some of them may not be exclusive to XBox, they are still going to be the most visually impressive, and best controlled versions available. The only place where XBox will lack is in Japanese support, but that shouldn\'t be a big loss. The world isn\'t going to end if XBox doesn\'t get the craptacular Final Fantasy series.

CONTROLLER
Dual Shock is one of the worst controllers that I have ever used, aside from maybe the Nintendo 64. It is so small that it hurts my hands to use for long periods of time, and the 4 sholder button layout is just plain confusing. Factor in the fact that the buttons are poorly labled, the horrible d-pad, and the lack of expansion slots on the controller, and the result just screams BAD! XBox on the other hand has 2 well-placed triggers, 6 buttons on the front for fighting games, and much better and more comfortable layout, and expansion slots for easy swapping of memory cards and addition of headsets etc. The built in rumble is also much greater than PS2\'s attempts at controller shaking. A final nice thing is the 9 foot breakaway cords. If your gaming session gets a little too rowdy, and you yank on the controller a little too hard, than you won\'t pull the console off the table, the controller will simply disconnect.

PROCESSOR, MEMORY, And BANDWIDTH
The main processor chips in at just under 300MHz. While some would argue that this is not a valid argument because of the different archetecture, I would be hard pressed to think that the Pentium III at 733MHz would not be at least equal. Also, the speed of the graphics chips is of concern. The Nv2a clocks in at 100MHz faster than the PS2 graphics chip. 250MHz vs. 150MHz is bound to make a difference. As far as memory is concerned, the XBox has plenty of it, and tons more than the PS2. PS2 has, I believe 36MB of total combined memory compared to a meaty sum of 64MB unified memory on the XBox. One advantage to unified memory is that the allocation can be adjusted to fit the game, and developers are not limited to only 4MB of texture memory. Finally, the XBox excells when it comes to data bandwidth. Information travels through the XBox at 6.4GB/sec, compared to a lowly 3.2GB/sec on PS2.

GAME MEDIUM HARDDRIVE And BROADBAND INTERNET
Another advantage XBox has over PS2 is the harddrive and broadband internet capabilities right out of the box. Developers are a lot more likely to support a feature that comes built in than one that is only available via add-on. Sony has talked about online games, but they do not yet have a modem. The last time a modem addon was tried it was for Saturn in the form of NetLink and it failed miserably. Also, the PS2 hard drive addon actually requires you to install games (Final Fantasy X). XBox\'s harddrive is used solely for save games, ripped music, and memory cache. One last thing to consider in this catagory is that the PS2\'s DVD\'s max out at 4.7GB of capacity, while XBox DVDs are able to carry 8.5GB of data thanks to the DVD-9 format.

AND FINALLY PRICE
PS2\'s price has dropped to $280, and there are reports that it will fall to as low as $250 by the launch of the XBox. Sure, this sounds great, but how about looking into it a bit further. In order to have a system that competes with XBox you would need the console (cough...3...cough), the hard drive, the broadband addon, and a multi-tap. This adds up to $400 ($250 Console + $100 Harddrive [assuming price drop] + $30 Multi-Tap + $20 Broadband Modem). That is $70 more than a DVD equipped XBox! Why would anybody pay $70 extra only to get a system that is at best 1/3 as powerful as it\'s competition?

Offline GAMES
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PS2 Sucks Compared To XBox!
« Reply #1 on: July 26, 2001, 12:41:13 PM »
...:yawn:
Man.. if BookerT lit a fart during a Spinner-oony.. it truely would be the most electrifying move ever..

Offline Halberto
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PS2 Sucks Compared To XBox!
« Reply #2 on: July 26, 2001, 12:43:02 PM »
And what is your point Mr. Dark Side? :)

Offline fastson
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« Reply #3 on: July 26, 2001, 12:46:06 PM »
ROFLMAO...:laughing: :laughing: :laughing: :laughing: :shy:
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Offline GAMES
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« Reply #4 on: July 26, 2001, 12:49:35 PM »
Yeah,what\'s your point?Are you trying to say XBOX is better than PS2 before you even had a chance to play any of the games?:surprised
Man.. if BookerT lit a fart during a Spinner-oony.. it truely would be the most electrifying move ever..

Offline 182Ways
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PS2 Sucks Compared To XBox!
« Reply #5 on: July 26, 2001, 12:55:32 PM »
Quote
The XBox\'s list of confirmed games is already more impressive than the entire existing PS2 lineup. With titles like Project Ego, Dead Or Alive 3, Tony Hawk 2x, Project Gothem Racing, and Halo all coming exclusivly to XBox, you would have to be an idiot not to buy the system. There are also plenty of other great titles that are coming to the system, and while some of them may not be exclusive to XBox, they are still going to be the most visually impressive, and best controlled versions available. The only place where XBox will lack is in Japanese support, but that shouldn\'t be a big loss. The world isn\'t going to end if XBox doesn\'t get the craptacular Final Fantasy series.


:laughing:

Uh huh.... Ok, well, where should I begin?

Quote
The XBox\'s list of confirmed games is already more impressive than the entire existing PS2 lineup.


Really?  I never knew that... (Note:  The above quote made me laugh so hard that I fell out of my chair... seriously)

Quote
With titles like Project Ego, Dead Or Alive 3, Tony Hawk 2x, Project Gothem Racing, and Halo all coming exclusivly to XBox, you would have to be an idiot not to buy the system.


All of those are exclusives?  Funny, because I didn\'t think they were being made by first- or second- parties.

Quote
There are also plenty of other great titles that are coming to the system, and while some of them may not be exclusive to XBox, they are still going to be the most visually impressive, and best controlled versions available.


:rolleyes:  Yes, I\'m sure they will decimate the PS2\'s library of games.  And by "best controlled,"  what exactly do you mean?  

Quote
The only place where XBox will lack is in Japanese support, but that shouldn\'t be a big loss.


Actually, the Xbox won\'t last long if it doesn\'t have decent support from Japan.

Quote
The world isn\'t going to end if XBox doesn\'t get the craptacular Final Fantasy series.


Thank God.  We wouldn\'t want the world to end, now would we?

I won\'t bother trying to tackle your other arguments, but I must say, you\'re trying too hard.

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Re: PS2 Sucks Compared To XBox!
« Reply #6 on: July 26, 2001, 12:58:02 PM »
Now I don\'t know much about the specs of both the systems, but I\'m sure you\'re gonna get a well-deserved bashing by the more in-tune members here.  Fair warning.

GRAPHICS

Of course it\'s gonna have "slightly" better graphics, it\'s coming out an entire year later!  Duh!

GAMES

I\'ll let others get on your case about game line-ups.

"There are also plenty of other great titles that are coming to the system, and while some of them may not be exclusive to XBox, they are still going to be the most visually impressive, and best controlled versions available."

This is pure speculation.  I won\'t grant this in your favor until I have played these "god games" as you seem to put them.

"The only place where XBox will lack is in Japanese support, but that shouldn\'t be a big loss. The world isn\'t going to end if XBox doesn\'t get the craptacular Final Fantasy series."

The entire reason I bought the PS2 was because of FFX.  And I\'ve found plenty of other games that keep me occupied until then.

CONTROLLER
"Dual Shock is one of the worst controllers that I have ever used, aside from maybe the Nintendo 64. It is so small that it hurts my hands to use for long periods of time, and the 4 sholder button layout is just plain confusing. Factor in the fact that the buttons are poorly labled, the horrible d-pad, and the lack of expansion slots on the controller, and the result just screams BAD!"

I have big hands as well, (8" at the longest point) and have not had problems with the controller.  One must be incredibly dumb to not understand the 4 shoulder buttons.  Can you not remember FOUR BUTTONS!

PROCESSOR, MEMORY, And BANDWIDTH

I\'ll pass this on to someone else.

GAME MEDIUM HARDDRIVE And BROADBAND INTERNET
"Sony has talked about online games, but they do not yet have a modem."

They do have the modem out in japan.  PS2\'s modem will work because the competitors have online ability, so developers will more likely add in memory features.

"Also, the PS2 hard drive addon actually requires you to install games (Final Fantasy X)."

There is no confirmation of HDD use for FFX.

Isn\'t the xbox memory only 10 gig?  PS2\'s is 40 gig, more space, more fun stuff to do with it.


AND FINALLY PRICE
"That is $70 more than a DVD equipped XBox! Why would anybody pay $70 extra only to get a system that is at best 1/3 as powerful as it\'s competition?"

PS2 is DVD.  And 1/3 is pushing it.  2/3 maybe, more like 7/8.

Offline Halberto
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PS2 Sucks Compared To XBox!
« Reply #7 on: July 26, 2001, 01:01:13 PM »
What are you trying to accomplish coming here and saying "XBOX will pound it into the ground." These people here already know the specs of the XBOX. Your wasteing your time telling them stuff they already know trying to make them feel dumb. You\'re actually embarresing yourself. :rolleyes:

Please, for your own sake leave cuz you don\'t stand a chance in debating here. No intelligence + pure bias= no chance

Jumpman
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PS2 Sucks Compared To XBox!
« Reply #8 on: July 26, 2001, 01:07:56 PM »
Wow. This guy is almost begging for a pic.

I\'ll argue the only place that matters: games.

Quote
With titles like Project Ego, Dead Or Alive 3, Tony Hawk 2x, Project Gothem Racing, and Halo all coming exclusivly to XBox, you would have to be an idiot not to buy the system.

Project Ego, how sure are you that this game will be good? It sure promises a lot, but it might not deliver.

DOA3 will just be a upgrade of DOA2, which completely sucked in most people\'s minds. PS2 has fighters like Virtua Fighter 4, Soul Caliber 2, and Tekken 4. DOA3 won\'t hold a candle to any of these, especially SC2.

THPS2X...just a graphical upgrade of THPS2. No biggie. PS2 gets Tony Hawk 3 this fall. A new version in case you forgot to count...

Project Gothem gets killed by GT3\'s gameplay. It may look slighty better, but it will play like MSR which isn\'t exactly a good thing.

Halo, PS2 doesn\'t have a FPS that will match up to that probably, but PS2 will have Jak and Dexter, MGS2, FFX, WipeOut Fusion, Kloana 2, ect ect. Someone else could give you a big list.

I\'m not a PS2 fan to be honest, but it will have a vast amount of better quality games then Xbox. Xbox games look boring and dull. People at E3 complained about it\'s games for a reason you know.  

Quote
There are also plenty of other great titles that are coming to the system, and while some of them may not be exclusive to XBox, they are still going to be the most visually impressive, and best controlled versions available.

Ya but you\'ll get them 6 months after and the visual upgrade will not be huge. Ports suck. \'Nuff said. I don\'t think I\'ve ever bought a port besides THPS2 for DC in my life...

The rest of your argument of PS2 being crappy compared to Xbox is weak because we don\'t play the systems, we play their games.

Offline Halberto
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« Reply #9 on: July 26, 2001, 01:24:40 PM »
Quote
Originally posted by Jumpman
Wow. This guy is almost begging for a pic.

I\'ll argue the only place that matters: games.


Project Ego, how sure are you that this game will be good? It sure promises a lot, but it might not deliver.

DOA3 will just be a upgrade of DOA2, which completely sucked in most people\'s minds. PS2 has fighters like Virtua Fighter 4, Soul Caliber 2, and Tekken 4. DOA3 won\'t hold a candle to any of these, especially SC2.

THPS2X...just a graphical upgrade of THPS2. No biggie. PS2 gets Tony Hawk 3 this fall. A new version in case you forgot to count...

Project Gothem gets killed by GT3\'s gameplay. It may look slighty better, but it will play like MSR which isn\'t exactly a good thing.

Halo, PS2 doesn\'t have a FPS that will match up to that probably, but PS2 will have Jak and Dexter, MGS2, FFX, WipeOut Fusion, Kloana 2, ect ect. Someone else could give you a big list.

I\'m not a PS2 fan to be honest, but it will have a vast amount of better quality games then Xbox. Xbox games look boring and dull. People at E3 complained about it\'s games for a reason you know.  


Ya but you\'ll get them 6 months after and the visual upgrade will not be huge. Ports suck. \'Nuff said. I don\'t think I\'ve ever bought a port besides THPS2 for DC in my life...

The rest of your argument of PS2 being crappy compared to Xbox is weak because we don\'t play the systems, we play their games.


Well what a pleasant suprise, Jumpman backing PS2 up? :D And he did all the work for us, too. Thanx Jumpman. ;)

Offline BizioEE

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Re: PS2 Sucks Compared To XBox!
« Reply #10 on: July 26, 2001, 01:40:52 PM »
Quote
Originally posted by The Dark Side
Why X-Box Is Going To Pound Sony Into The Ground


GRAPHICS
The PS2\'s base polygon count is 18 million per second with 1 texture and moderate effects. In order to generate an image the quality of one produced by X-Box, the PS2 would have to render the same polygon 4 times. That reduces the polygon rate to a dismal 5 million per second at best. The XBox on the other hand can produce 50 million 4 texture, transformed, and lit polygons per second. That number is 10 times higher than the PS2. Another thing is texture memory. The PS2 has a total of 4MB of memory for textures. This is, by the way, 1/2 of the Dreamcasts, and 1/48 of what the XBox can theoretically pull off. When porting a game to XBox from PS2, 32MB of XBox\'s 64MB of unified memory would go to the code of the game leaving 32MB available for textures. This alone is 8 times that of PS2\'s, but when you factor in 6:1 texture compression, the number skyrockets to 192MB. Let\'s not also forget the 2 vertex shaders, the XBox\'s pixil shading abilities, and the anti-aliasing with no hit on the hardware. Additionally, the maximum resolution of the XBox is far greater than the PS2\'s. When generating an image with 32 bit color depth, 2 frame buffers as well as a z-buffer, the PS2 maxes out at 640x480, while X-Box can still generate the images at 1920x1080. The XBox also has a fillrate of 4 gigapixils per second compared to PS2\'s 800 megapixils fill rate. Moving on to games.



It\'s so clear that you understand near **** about hardware and I think you should be shot !
IMO X-Box is the most powerful Console in this generation and everyone knows that...and it\'s not slightly more powerful...but...by far(I have to say it :( ) more powerful than PS2...
...but...let\'s come to your numbers...:eek: ...it\'s a total confusion...

...*The PS2 has a total of 4MB of memory for textures. This is, by the way, 1/2 of the Dreamcasts, and 1/48 of what the XBox can theoretically pull off.*

The PS2 GS external bandwidth is 1.2 GB/s and the GPU cannot deal with compressed textures over the above bus in real-time, as the GPU has no hardware to deal with compressed textures. The CPU (EE) can support compressed textures, but cannot deliver those textures to the GPU compressed, it has to uncompress them and thus taking up lots of bandwidth over the GPU bus.
If you assume 4 MB for code, 8 MB for polygon and lighting information, you\'re leaving 20 MB for textures out of PS2\'s 32 MB of total main memory.

PS2: 1.2 GB/s / 20 MB = 60 FPS with 20 MB of textures per frame

A 60 FPS result is not good enough! Any polygon processing will affect that rate, so the PS2 has to either render even less textures per frame or have the game run at a lower frame rate. The more polygons the PS2 wants to render the greater the impact will be against the amount of textures it can render each frame.

now,Let\'s assume a typical level in a X-Box game has these requirements: 4 MB for code, 4 MB for sound, 3 MB for frame buffer and Z-buffer, and 8 MB for polygons + lighting information.

Xbox: 64 MB main memory, so 64 MB - 4 MB (code) - 4 MB (sound) - 3 MB (frame buffer and Z-buffer) - 8 MB (polygon data) leaves 45 MB for textures. S3TC texture compression at a ratio of 6:1 for 24-bit textures gives us a total of 270 MB of textures.

(Xbox: total main memory bandwidth is 6.4 GB/s - 0.8 GB/s (CPU bandwidth) = 5.6 GB/s)

Xbox: 5.6 GB/s / 45 MB = 124 FPS with 270 MB of textures (compressed) per frame or 33.5 GB/s of textures (compressed)


Quote
The rest of your argument of PS2 being crappy compared to Xbox is weak because we don\'t play the systems, we play their games.


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Offline datamage
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PS2 Sucks Compared To XBox!
« Reply #11 on: July 26, 2001, 01:52:28 PM »
bla bla blabla, blablabla blabla bla bla blabla blabla, bla blabla bla bla bla blablablabla bla bla. bla bla blabla bla blablabla, bla bla.

(think my post is stupid? -- so is this thread.)


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PS2 Sucks Compared To XBox!
« Reply #12 on: July 26, 2001, 02:06:50 PM »
OK. I give up. You PS2 fanboys are too stupid to realize that your system is crap, its games are crap, and you are crap for supporting it. I will return to the XBox forums now.

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PS2 Sucks Compared To XBox!
« Reply #13 on: July 26, 2001, 02:11:50 PM »
Quote
Originally posted by The Dark Side
OK. I give up. You PS2 fanboys are too stupid to realize that your system is crap, its games are crap, and you are crap for supporting it. I will return to the XBox forums now.


Ok, uh are you not a fanboy yourself?  And if you actually READ the posts, you\'ll see that our local Nintendo advocate was defending the PS2.

I\'m not saying PS2 is better than xbox, cause "spec-wise" it\'s not.  But as we have stated, we like the games for the PS2, and that is why we bought it.  Many of us are buying xbox\'s to complement our PS2\'s.

If anyone is close-minded.  It\'s you.  You came in expecting to "convert" people who happen to like the PS2.  What did you expect?  Your obviously flawed aregument showed us that you were not prepared to actually debate.  You could have taken our points and argue against them.  but instead you take the cowards way out and leave.

Come back when you\'ve grown up.

Offline OneGig
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PS2 Sucks Compared To XBox!
« Reply #14 on: July 26, 2001, 02:18:22 PM »
The 733 MHz Pentium III chip (as with almost anything made by Intel) is a CISC (Complex Instruction Set Computing) chip [CPU]. The PlayStation 2 (and Gamecube) have RISC (Reduced Instruction Set Computing -- this is not a bad thing) chips [CPUs], which run faster despite the lower MHz. Therefore, even though PS2 and GC may be worse than X-Box, the CPUs are not the reason.
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