...Now if all developers were just as smart
as you are Bobs.....
But to be honest, maybe it\'s kinda hard to do. If I look at
myself doing something in Maya, for example : A large landscape
made out of a single \'nurbs plane\' then the texture map I would
map on it, has to be pretty detailed, thus big. If I were to apply
a smaller texture to it, then would feel \'stretched\' and look blurry.
So a large(r) texture is ,in that case, needed and larger means more kb or even mb.
example :
Look at the ground surface ; see it\'s made out of seperate
nurbs planes. I had to do this because the original ground
texture was too small for a single large plane. So I had to make
this bumpy sculpted ground surface out of 10 x 10 nurbsplanes
and then apply each with a somewhat different texture. That\'s
alot more work then applying one texture on one plane.
So I can imagine the devs pain a bit.
Knotter8:laughing: