biz.yahoo.com/prnews/010807/nytu031.html
By the Ziff Davis Media group...
Some interesting results...
Quote:
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Next-Generation Consoles Set to Explode Gaming
Industry, Finds Gaming Survey
\'Digital Gaming in America Survey\' Finds PlayStation 2 Clear Favorite
Over Xbox and Game Cube as New Console of Choice
SAN FRANCISCO, Aug. 7 /PRNewswire/ -- Forty-two percent of all video gamers plan on
buying at least one of the new wave of gaming consoles due out by Christmas of 2001,
according to the ``Digital Gaming in America Survey,\'\' a comprehensive look at the
demographics and psychographics of the gaming market. The finding is yet another indication
that video gaming -- increasingly in the public\'s consciousness with movies like ``Tomb Raider\'\'
and ``Final Fantasy\'\' -- is becoming a permanent part of today\'s culture.
``Video gaming is much more a part of our lives and everyday entertainment choices than 20
years ago,\'\' says Lee Uniacke, group publisher of the Ziff Davis Media Game Group, which
sponsored the independently-researched survey. ``Gamers have become a key demographic
target for advertisers and vendors, young males from 15 to 25 years old. That\'s where movies
and television are aimed and that\'s exactly where video games are.\'\'
Some of the new consoles are more anticipated than others. Of the 42 percent of gamers who
were planning to buy a console,
62 percent picked PlayStation 2 (cited as reasons: ``Leader in the market, loyalty to Sony, most game variety\'\'), 34 percent wanted an Xbox (``Best Internet access, most technologically advanced, speed and power\'\'), and 33 percent desired the Game Cube (``Best kids games, best game franchises, best adventure games\'\'). Some respondents considered buying more than one console.
The survey also turned up an enticing, sometimes contradictory snapshot of gamers lifestyle
choices:
Thirty-three percent of core gamers -- those who buy at least three games a month -- have
tattoos, body piercings or colored hair, contradicting the worn image of the pimply nerd with
smudgy glasses.
The celebrities gamers say they\'d most like to see featured in a video game mostly came from
the sports world: the top ten are Dale Earnhardt, Jr., Tiger Woods, Shaquille O\'Neal, Kobe Bryant, Jeff Gordon, Keanu Reeves,
Allen Iverson, Britney Spears, Derek Jeter and Rusty Wallace.
As the life cycle of old consoles like Nintendo 64 and the first PlayStation wind down, the arrival of the Sony PlayStation II
(already on the market), Nintendo Game Cube, Microsoft\'s Xbox and others promise to jump-start the industry with their enticing
blend of Internet-ready capability, vastly improved graphics, and even DVD playability offered by these new machines. Uniacke
sees the growth cycle continuing into 2005.
The survey paints a thorough and sometimes surprising picture of the lifestyles and buying habits of people who play games on
PCs and consoles like PlayStation, Sega, Nintendo and GameBoy.
* Online capabilities are a strong selling point for the next-generation
consoles. While 80 percent already have Internet access and 63 percent
of those play online games for an average 4.4 hours a week, 48 percent
of respondents said they would pay for Internet access strictly
through their consoles.
* Gamers are very social and more active than the "couch potato"
stereotype. Eighty-one percent of all gamers game with other people.
Core gamers spend 2.4 hours a week talking about video games while
they cruise in their cars (44 percent), date (35 percent), play
football (28 percent), snowboarding (10 percent), and skateboarding
(10 percent).
* Core gamers, about 22 percent of the gaming population, are growing in
size and influence. They accounted for 61 percent of game sales this
year, up from 55 percent in the "Gaming in America Survey" last year.
* Gamers are active consumers. Eighty-seven percent shop for games
every month, and sixty-three percent make purchases with credit cards.
Seventy-eight percent have a specific game in mind before they go
shopping. Wal-Mart ranked number one as the favorite store to buy
video games, preferred by 68 percent of respondents. Best Buy came in
second at 42 percent, followed by Toys R Us at 39 percent.
``Video gaming has become a big part of the lives of teenage boys today,\'\' says Uniacke. ``By conducting this study, we get a very
compelling profile of these young men -- one of the most desirable demographic target for advertisers. They\'re the ones who are
setting the pace of this industry and of pop culture in general, and video gaming is the common denominator between them.\'\'
The blind survey was conducted through national random-digit dialing to find video and PC gamers. The fieldwork closed in June
2001. The study, which queried thousands of gamers, was conducted by The Strategy Group, an independent third-party research
company.
Hmmmmmmmmmm..........I still say ps2 is going to be the leader this gen. Cause they got such a head start on both console and there biggest games are coming this fall. Oh yeah I love this line "33 percent desired the Game Cube (``Best kids games game franchises, best adventure games\'\').
Best kids games Hahahahahaha!!!!!!