At first glance, I was shocked that someone would even think about destroying that artistic form present in Ocarina of Time. However, after thinking about it for awhile, this picture is cause for excitement. In my personal opinion, Zelda is at its best in a 2D world from a top-down perspective, a\'la, the Oracle series on the GBC. Basically what I\'m saying is, this look faithfully captures that same style while still remaining an excellent looking 3D adventure game.
Admit it, the Zelda games have always been a bit cartoony in their own right. Like when Link falls down a hole, waits, and then looks up before falling to his doom and reappearing on-screen. The same goes for the enemies. When you nail them, they don\'t really grimace in pain, but rather look dazed in some cartoon fashion before falling to their knees. This look can be faithfully kept with this artistic style. At least I think it can.
Would I prefer what we saw at Spaceworld 2K instead of what we see here? Sure, but in no way am I dissapointed in what I have seen so far. Zelda is a comical adventure game with some odd unbelievable elements and the more serious and real the game gets, the more it loses that tone, which is of course, what made it great in the first place. Just my 2 cents.