Originally posted by Heretic
Shiregu Miyamoto quote:
" so what we are doing now is making Zelda as unique as possible because uniqueness is something gamers are always looking for. So I can say that we are ready to make that Zelda."
Maybe he meant to say "making Link as much a eunuch as possible"? All kidding aside, I smell the reek of a smokescreen in the words above. With the enthusiastic reception the Zelda demo received at SW2000 is there any way they would not make the game look the way it was shown if they were able to? Before the "real-time footage" line gets dragged out again a few points to ponder;
A few weeks prior to E3 this year Nintendo announced if their soon to be given presentation wasn\'t well received Game Cube would not launch. Notably absent from the show were Zelda and Metroid. All very odd
What was it that inspired Nintendo fans to think PS2 would be shown up as a totally inferior system once E3 finally rolled around? Only one major thing I can think of, the Zelda SP2K "demo".
While imo the games shown by Nintendo at E3 did look great, none reached the level of quality Zelda showed the promise of. That was not a bash! Hell, if you ask me neither DOA3 nor Doom3 look as good graphically as last years Zelda demo(consider that a bash if you want).
After this years E3 almost all the Nfans big talk about GC kicking PS2\'s ass evaporated.
Put it all together and I see Nintendo scrambling to put together a playable version of Zelda that would live up to what was shown at SW2000. Finding themselves hard pressed to come closer than a sharper more detailed N64 version, they gave up and went as far from the promised Zelda as possible so the image of their new system wouldn\'t be brought under too much scrutiny.
Hey, so what if we\'ve seen Smurfs that look more lifelike (not to mention more macho). Everyone who feels they\'ve been burned has at least a year to get over it before it finally releases. By that time you\'ll be looking forward to it as much as you were a week ago. Even if Links not cool, you know the game will be.
Sorry, but that simply is not true and there is absolutely no logic to it. The demo was realtime..that alone destroys your entire argument of Nintendo not being able to pull it off. Miyamoto just wanted to pull a u-turn with the Zelda franchise. <---real reason. I have no idea where your getting this stuff from.
It\'s funny how you didn\'t quote all of what Miyamoto said.
"The video footage of Legend of Zelda we showed at the E3 show was almost identical to the one we first showed at Space World 2000. Actually, we were not lying to you about what we were doing. Well, as a matter of fact, at the time of E3 we were hiding the secret. But one year ago at Space World 2000, we were seriously working on the version of Legend of Zelda you saw at the event. We were repeating so many of Link\'s experiences, and we were trying to decide on what new direction the new Zelda should take, and after that I began to wonder what the idealistic age of Link is. In a new Zelda, is a grown up Link something I really wanted to pursue?
"As you know, if one product receives rave reviews and becomes a hit, then the next year there are a number of similar games following the trend. A look at the movie industry, or animation made in Japan, they are following a similar trend and in the end only the very enthusiastic movie lovers can tell the difference. But the general public can never tell them apart. And that is what we are most afraid of. So more in detail, what we are now doing is putting emphasis on making our games better than the others and we are not ignoring the importance of making something different.
"In the game industry the people that are most sought after are the people with better technology than skill, rather than the people who love to challenge themselves to make something very fun and deliver breakthrough ideas. That kind of situation I really hate. So that\'s why I told my staff members that they should have more freedom to create anything they like, and at the same time I\'ve been telling other people my idea for Zelda. So we have completed many experiments and this is the result. And I think the video that I showed you today represents the course that we will take with the next Zelda for GameCube. I can tell you that development on the game is making very good progress right now.
"One thing I\'m afraid of is that people who already saw Link in the very beautiful graphics may be looking forward to the much more sophisticated looking version of him [Space World 2000 footage] in the next Zelda. I do not want to betray them or shatter their expectations, so what we are doing now is making Zelda as unique as possible because uniqueness is something gamers are always looking for. So I can say that we are ready to make that Zelda."