The Origins of Final Fantasy X
09.06 11pm EST
While Final Fantasy X has been on Japanese shelves for nearly two months, director Yoshinori Kitase recently went on record to discuss the game\'s unusual beginnings. Moreover, he explained the hardships associated with working on a new console. To begin, he was asked how the concept behind the game came about. Kitase-san responded, "Initially, Mr. Nojima and I weren\'t sure if our ideas would be used for a Final Fantasy game. Our concept was much different from how FFX turned out. The story was going to focus on a young hero who travels the world and dies after contracting an incurable disease. However, that was scrapped when we learned our next project would be a Final Fantasy game. Still, you can see some elements of our original plan in the storyline of Final Fantasy X."
Moving on, he was asked about the hardships encountered during development. He continued, "We had no idea about the capabilities of the PlayStation 2, so we weren\'t sure about the number of polygons we could use for the characters and whether our decision not to include a map system would work. On the PSone we knew our limitations and things could be decided well in advance. This lead to many mistakes in our early development. For example, we weren\'t sure how the characters would look onscreen in different resolutions. Our first attempts looked very rough. We spent months struggling with the texture memory limitations, the level of detail in our designs and the resolution."
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