IF there is no slowdown, no dips in the FR, if it is truly LOCKED at 30, then there is no reason to complain as far as I\'m concerned. Afterall, I can\'t name a game that can handle that amount of detail and remain constant even the vaunted Q3 can\'t do it on my PC (geforce2, 398 ram & 1.4 amd processor).
Instead of a game being locked @ 30 as you\'d like it to be, why not locked @ 60? This is my problem with today. If we
supposedly have these powerful consoles, they
should be able to handle the polygons thrown around @ a
contant and locked in 60fps. It\'s not my beef with the X-box, it\'s my beef with any developer/game. I just chose the X-box because people were sure Halo would run @ 60fps when it reached the end of development. While it can still happen, I am doubtful.
It\'s a matter of opinion of course, but to
me as I stated before, framerate is important, and with today\'s technology I expected every single game to be running @ 60fps. Yes, it does matter to me, whether it be a FPS or a silly puzzle game, I just like the fluidness the higher framerate provides.
Now if the framerate is going to be 60 and it dips frequently, of course I\'d prefer a steady 30, but I would always want a steady 60fps instead. 30fps didn\'t stop me from enjoying JetGrind, Shenmue, Ecco, etc.. but IMO, the experience would have been better with the higher framerate. Anyhow, I don\'t see why the PC setup you have would have a problem running Q3A @ a steady 60fps+ .. I have a 1.0ghz Tbird, w/a GeForce 2 (GTS) and 256mb of ram, and Q3A runs over 60fps 99% of the time. (in 1024x762x32) What kind of settings are you using? Drivers/etc.
On another note, I am disappointed with HL being released on the PS2 3 years later, but I suppose there are many people out there that never got to enjoy the excellence of HL.
/ dm /