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Author Topic: So much for *cough* un-finished hardware.. Halo still running @ 30fps.  (Read 2958 times)

Offline datamage
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Quote
the single-player game runs at or close to 30 frames per second.


@ or close to.. Meaning it still chokes from time to time. So much for the promised 60fps. Yup, I\'m sure in the 2 mere months (really less) they have left they\'re gonna double the framerate. Unstable framerates here we come.

Source.

/ dm /

I\'m still getting the box, just not @ launch.

Offline ajoh432
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Re: So much for *cough* un-finished hardware.. Halo still running @ 30fps.
« Reply #1 on: September 13, 2001, 04:19:47 PM »
Quote
Originally posted by datamage

I\'m still getting the box, just not @ launch.
I hear ya! I\'m gonna get the Xbox a year after it\'s released.... I got a bad feeling about it......

And I think I\'m going to buy a $200 GameCube instead! But then again....... I got a bad feeling about that system also.... None are looking all too great.

As for this news..... Kinda sux.... and kinda is good news..... Since I\'m starting to dislike the Xbox games again..... I\'m slowly realizing that graphics isn\'t everything.
.... take the skin and peel and back...

now doesn\'t it make you feel better?

Offline Watchdog
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So much for *cough* un-finished hardware.. Halo still running @ 30fps.
« Reply #2 on: September 13, 2001, 04:24:15 PM »
FPS are not meant to be played on consoles anyway.  I never was too excited about it.
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Offline Nu
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So much for *cough* un-finished hardware.. Halo still running @ 30fps.
« Reply #3 on: September 13, 2001, 04:31:10 PM »
Quote
Originally posted by Watchdog
FPS are not meant to be played on consoles anyway.  I never was too excited about it.

The control setup for HALO is still pretty spiffy, and it feels great. Read the impressions from those who\'ve played HALO at E3... And the impressions from the guy who wrote this article! He was pretty positive about it. :)

And as for the framerates, they still do point out that there are some optimizations left to the game engine. Bungie has promised that it\'ll be locked at 60fps, and I believe \'em.
\"Heh... You got burned.\"

Offline datamage
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So much for *cough* un-finished hardware.. Halo still running @ 30fps.
« Reply #4 on: September 13, 2001, 04:42:46 PM »
Quote
Bungie has promised that it\'ll be locked at 60fps, and I believe \'em.


I would like to believe. But what can I say? I\'m a skeptic, and a realist. I doubt the framerate will just double in the short-time they have to finish the game. The X-box launch is less than 2 months away.

/ dm /

Offline ChocoboSquared
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So much for *cough* un-finished hardware.. Halo still running @ 30fps.
« Reply #5 on: September 13, 2001, 04:46:38 PM »
I gotta agree with datamage, if the frame rate is like that in the single player mode, ugh  I don\'t even wanna think of the multiplayer..
Square and Chocobos Rule

Offline Watchdog
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So much for *cough* un-finished hardware.. Halo still running @ 30fps.
« Reply #6 on: September 13, 2001, 06:58:50 PM »
I\'d be happy with this actually:

"One of the most impressive scenes of this first level (and there are many) is where you enter the ship\'s mess hall and you encounter about twelve to fifteen marines fighting off an equal number of Covenant Drones and Elite in an epic firefight. Throughout all of this the framerate is rock solid at 30fps without any drop even with thirty characters on the screen in a crowded room such as a mess hall."

"Running at the same super smooth frame rate with no detail loss as the single player mode, playing co-op in the same mission is fantastic. You really get a sense of team tactics when playing together that follows into the multiplayer four-player mode. "

"Just take a minute to appreciate this. Halo is game loaded with critters, graphics and intricate gameplay elements, yet there is no significant load time to suffer through, ever. I can definitely appreciate this leap in game development. "

Source: IGN

For the first time I\'m excited about playing and potentially owning a xbox.
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Offline Nu
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So much for *cough* un-finished hardware.. Halo still running @ 30fps.
« Reply #7 on: September 13, 2001, 07:49:58 PM »
HALO = The definition of spiffiness. :D

Just another FPS my ass! :p
\"Heh... You got burned.\"

Offline Ethan_Hunt
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« Reply #8 on: September 14, 2001, 12:59:39 AM »
What are you going on about, halo developers just said in there up dates on teamxbox a few weeks ago, that the game is locked on a 60 fps!!!:D
You dont know what version they showed these guys, this one could have been a version before it was locked on at 60fps,and if this game doesnt run at 60fps the i will be disappointed, but why would the developer say it was at 60fps ,if it wasn\'t. I mean it\'s not as if it is going to fool you,in to think it is 60fps,it is going to be easy to see that it isnt.
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Offline datamage
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So much for *cough* un-finished hardware.. Halo still running @ 30fps.
« Reply #9 on: September 14, 2001, 02:17:27 AM »
Well,

The sad thing is most people won\'t care whether it\'ll be 30 or 60. I don\'t care because I\'m not getting Halo regardless. I just hope it\'s 60 so Bungie stays true to their word. I guess we\'ll find out soon enough.

/ dm /

Offline kimathi
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So much for *cough* un-finished hardware.. Halo still running @ 30fps.
« Reply #10 on: September 14, 2001, 02:31:11 AM »
It\'s funny that some ppl are focusing on Halo\'s framerate, when some of the reviews about the game are actually praising it and saying that this game is actually going to deliver as being one of the tops in it\'s genre. Some going so far as to say the gameplay is great and the graphics are superb, which sounds refreshing b/c nowadays those two qualities don\'t seem to go hand in hand very often. It has even been touted as actually raising the bar for next-gen console FPS.

I guess after all, it ain\'t about the gameplay or even the graphics, but it\'s all about the framerate......sheesh.

Offline Ryu
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So much for *cough* un-finished hardware.. Halo still running @ 30fps.
« Reply #11 on: September 14, 2001, 05:12:02 AM »
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I guess after all, it ain\'t about the gameplay or even the graphics, but it\'s all about the framerate......sheesh.


*sarcasm detector explodes*
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Offline Nu
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So much for *cough* un-finished hardware.. Halo still running @ 30fps.
« Reply #12 on: September 14, 2001, 09:11:01 AM »
Quote
Originally posted by kimathi
It\'s funny that some ppl are focusing on Halo\'s framerate, when some of the reviews about the game are actually praising it and saying that this game is actually going to deliver as being one of the tops in it\'s genre. Some going so far as to say the gameplay is great and the graphics are superb, which sounds refreshing b/c nowadays those two qualities don\'t seem to go hand in hand very often. It has even been touted as actually raising the bar for next-gen console FPS.

I guess after all, it ain\'t about the gameplay or even the graphics, but it\'s all about the framerate......sheesh.

Thank you for bringing that up. IGN posted some really positive things about HALO\'s gameplay and graphics... And all people can talk about is the framerate. Its annoying. The IGN folks are going crazy over this.

Oh well, screw \'em and there framerate debates... I\'m more excited about HALO now than I ever was. :)
\"Heh... You got burned.\"

Offline Watchdog
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So much for *cough* un-finished hardware.. Halo still running @ 30fps.
« Reply #13 on: September 14, 2001, 09:29:04 AM »
I agree.  I played UT (the best FPS ever IMO) at a constant 35-40.  When I upgraded and got 75fps, I really couldn\'t tell the difference most of the time because of the pace and action associated with these types of games.

Framerate only becomes a problem if it dips well below 30.  It doesn\'t seem like this game will even dip below 30 in 4-PSS.  I\'m basing this on the fact that there are 30 characters fighting in an ornate room, with 2-way split screen.

But really, as has been said, 30, 60--who cares.  The game sounds awesome, and that is the important thing.
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Offline datamage
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So much for *cough* un-finished hardware.. Halo still running @ 30fps.
« Reply #14 on: September 14, 2001, 02:07:23 PM »
I don\'t care what Halo\'s framerate turns out to be, because I play enough FPS on my PC. This was just to point out that;

  • The \'not running on final hardware\' statements didn\'t mean sh!t.
  • Bungie lied with their promised 60fps.
  • The X-Box isn\'t the all-mighty graphics processing beast that it\'s supposed to be.
  • Games\' framerates don\'t double from the beginning of development to the end.


So yes, from the supposed mighty xbox, I expect nothing less than a constant 60fps. Sue me, flame me, do what you wish. I more than welcome it. :)

/ dm /

 

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