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Author Topic: ICO Interview  (Read 963 times)

Offline Bjorn


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ICO Interview
« on: September 22, 2001, 05:40:28 AM »
Posted this on the main page:


ICO was literally ignored at last year\'s E3, has in recent months garnerd a lot of attention from gaming press and the gaming public.  Set to release in North America on September 25th, Playstation 2 Central had the opportunity for a Q&A session with the Producer of ICO,  Darren Yager.




http://www.psx2central.com/pic.php3?name=news/sept_ico1.jpg">http://www.psx2central.com/pics/news/sept_ico1.jpg" width="200" height="150" align=right border=0 vspace=10 hspace=10>
Mike Weatherup:  After playing through the demo packaged with the Summer 2001 JamPack,
it is evident that ICO is not your run of the mill adventure game.  How
would you describe the genre of ICO in terms of it\'s unique gameplay?



Darren Yager:  The game definitely doesn\'t fit neatly in any one genre.  ICO is one of the
first cross-genre games to launch for the PS2 and utilizes Adventure,
Action, Fighting, Strategy, Puzzle and RPG elements to create a new type of
gaming experience.  Gamers will definitely note the uniqueness of the title
after playing the demo.



MW: What various kinds of puzzles and obstacles can gamers expect in the
final build of ICO?



D.Y.:  The types of puzzles that gamers experience are wide and varied, and really
can\'t be narrowed down into any one category.  I think that\'s what makes
the game so fun and dynamic...there is no set answer to all of the puzzles.
That said, there are puzzles such as simple lever pulls to open doors to
other areas to finding a way on top of the windmill to using your weight
correctly to jump from pod to pod outside the castle walls.  There are
really a ton of puzzles, all unique in their own way.



 
MW: I understand that ICO originally started it\'s lifecycle as a PSOne
game. At what point in the development cycle was the decision made to
change to the PS2 format?



DY: The game has been in development for several years, but we eventually
realized that there was so much more detail we wanted to add into the game.
Switching to the PlayStation 2 computer entertainment system allowed the
gameplay to stretch that much further. I think gamers will recognize the
true technological capabilities of the PlayStation 2 when they play ICO and
actually see for themselves how stunning the graphics are.



http://www.psx2central.com/pic.php3?name=news/sept_ico2.jpg">http://www.psx2central.com/pics/news/sept_ico2.jpg" width="200" height="150" align=left border=0 vspace=10 hspace=10>
MW:  The graphics in the demo were breathtaking, especially the water
effects surrounding the windmill.  How much of the PS2\'s power have you exploited
in developing ICO?  Is there room for further improvement?  How did the
EmotionEngine effect the design process?



DY: It is quite difficult to say. I think a lot of it really depends on the
great powers of the programmers and designers, as I believe you\'re only as
limited as your imagination. As for the effect of the Emotion Engine, the
effects of the light & shadows are originated from its technology.



 
MW: Finally, approximately how many hours can we expect to fully explore
and complete ICO?



DY:  I think really advanced gamers could finish the game in 15-20 hours, but
for the average gamer, expect to put in 25-30 hours on the title.  It\'s a
very intricate title that is very tough to put down once you start playing.


Offline rastalant
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ICO Interview
« Reply #1 on: September 22, 2001, 05:49:23 AM »
Sounds good, I heard ICO has amazing lighting.  Just a couple of more days til ICO is out.:)
Terrorizing Nintendo fanboys and this forum with strange and odd opinions - 24/7!!!!

Offline Tetrad
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ICO Interview
« Reply #2 on: September 22, 2001, 05:54:34 AM »
Good to hear it will be a 25 hour or so game.
Mean People Suck

Offline BizioEE

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ICO Interview
« Reply #3 on: September 22, 2001, 06:01:36 AM »
Can\'t wait ! :fro:
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline fastson
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ICO Interview
« Reply #4 on: September 22, 2001, 06:06:30 AM »
SWEET!! :nerd:

Tack Björnes Magasin! ;)
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

Offline THE EYE
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ICO Interview
« Reply #5 on: September 22, 2001, 06:11:19 AM »
Nice to read from you Bjorn !!! :)
Very nice text !
\"...I wanna cast... MAGIC MISSILES...\"

Offline know-it-all-wanna-be
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ICO Interview
« Reply #6 on: September 22, 2001, 07:07:51 AM »
I am getting this game.
playstation 2 rules.  Nintendo Starcube Dolphin drools.  Hehehahahheheheh...

Offline Halberto
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ICO Interview
« Reply #7 on: September 22, 2001, 07:15:29 AM »
Bjorn are you that Mike guy? If you are thats awesome that you can get interviews like that.

Offline IronFist
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ICO Interview
« Reply #8 on: September 22, 2001, 08:28:44 AM »
EGM said in the "cons" of the game that it was too short.  I think Darren Yager is a lier.
[color=88bbbb]\"How glorious is the future... there never were men who had so great reason to rejoice as we, since the world began.\"[/color]

Offline Toxical
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ICO Interview
« Reply #9 on: September 22, 2001, 09:02:27 AM »

DY: I think really advanced gamers could finish the game in 15-20 hours, but
for the average gamer, expect to put in 25-30 hours on the title. It\'s a
very intricate title that is very tough to put down once you start playing.




I hope he did not inflate the hours, it would be a shame if it turned out to be only 7 hours for an advanced gamer, and 12 hours for the average gamer. :(
I just don\'t want to buy it if it is very short, if i can at least spend 20 hours, i want to get it, else I would just rent it.

Offline astroglide
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ICO Interview
« Reply #10 on: September 22, 2001, 09:11:37 AM »
this games is gonna be sweet...i got the demo in O.P.S. magazine...
it looks beautiful....i hope it is not true about it being too short....
I have adjusted well to not being well adjusted.

Offline pstwo
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ICO Interview
« Reply #11 on: September 23, 2001, 02:39:59 AM »
Great Review!!  "for the average gamer, expect to put in 25-30 hours" Wow, now thats good playing time!  ;)
G.R.A.W 2
My MP7A1

Offline Evi

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ICO Interview
« Reply #12 on: September 23, 2001, 12:04:49 PM »
I\'m not the average gamer so I\'ll probably beat it in 15 hours...unless they give me more of those lame puzzles...;)  This is really good news...I\'m glad it\'s not an 8 hour game.

Doesn\'t this come out on Tuesday in the US?

Offline Bozco
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ICO Interview
« Reply #13 on: September 23, 2001, 12:27:51 PM »
Damn thats more than expected for the time to beat, well I would have been happy if it was only a 6 or 7 hour game, so now I\'m jumping for joy

Offline 182Ways
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ICO Interview
« Reply #14 on: September 23, 2001, 12:37:51 PM »
Umm... anyone remember how Hideo Kojima claimed that it would take about an hour to complete the MGS2 demo?  Yes, and we all know how true that turned out to be...

Different company, different game, but it\'s the same BS.

 

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