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Author Topic: SSX and Madden both run at only 30 fps on GAMECUBE?  (Read 2175 times)

Verbalut
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #15 on: November 07, 2001, 10:57:31 AM »
taken from igncube

"Correction: IGNcube had previously noted that Madden runs at 30 frames per second, which is entirely untrue. The game runs at a fluid 60 frames per second with no problems whatsoever. We apologize for the misprint."


http://cube.ign.com/news/39661.html

Offline Ethan_Hunt
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #16 on: November 07, 2001, 11:55:13 AM »
Quote
Originally posted by fastson
So?
Xbox cant keep a constant framerate with Halo :thepimp: :thepimp:


Have you seen how much goes on in Halo? and have you read about the framerate, people say it is really smooth, and can\'t believe that it runs at 30fps, it feels more like 60fps!
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Offline Stupid Mop
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #17 on: November 07, 2001, 01:48:02 PM »
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Offline datamage
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #18 on: November 07, 2001, 02:12:11 PM »
Quote
Have you seen how much goes on in Halo? and have you read about the framerate, people say it is really smooth, and can\'t believe that it runs at 30fps, it feels more like 60fps!


I saw Halo @ my local EB today. I won\'t share my impressions, but I will say this.

It\'s smooth, but not 60fps smooth. 30 doesn\'t match up to 60 in any possible way. It was smooth though, but could be better. :D

/ dm /

Offline Kane
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #19 on: November 08, 2001, 10:32:42 AM »
*AHEM*

Quote
Correction: IGNcube had previously noted that Madden runs at 30 frames per second, which is entirely untrue. The game runs at a fluid 60 frames per second with no problems whatsoever. We apologize for the misprint.


:cool:
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Offline Coredweller
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #20 on: November 09, 2001, 03:17:13 PM »
Quote
Originally posted by Zavijava
in an interlaced mode, would not each "loop/cycle" be dependent of each other to create one true frame. If this is the case, wouldn\'t it be somewhat misleading labelling a game 60 fps, when it would be 60 interlaced half-frames to create 30 complete frames? Does this make sense, or am I not understanding this correctly?
What you said here is CORRECT.  I think most people out there don\'t understand how NTSC tvs work, which leads to this confusion and arguments about framerates.  NTSC TVs run at 30 FRAMES per second, with each frame being made out of 2 FIELDS.  A field is half of a still image, comprising only the odd or even numbered rows of pixels.  Thus, it\'s 30 frames per second, or 60 fields per second.

There\'s no reason for a game console to generate more than 30 discrete still images per second because they cannot be displayed on an NTSC tv.  If the console can output progressive video, and the TV can display progressive video, then you could possibly achieve 60 frames per second, but the PS2 doesn\'t support that, and the vast majority of TVs in the US don\'t either.

I think when you talk about games like SSX slowing down, what you\'re actually seeing is a game running at 30 frames per second, then slowing down to 15-20 frames per second.
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Offline Zavijava
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #21 on: November 09, 2001, 05:25:51 PM »
Thanks for the feedback Coredweller.

I\'d like to continue some thoughts on this further, but a 12 hour work day places heavy emphasis on the restorative necessity to sleep.
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Offline BigDaddy
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #22 on: November 12, 2001, 03:37:15 PM »
Not sure on the framerate thing. But on my TV my DC running NFL2K2 looks much sharper with my VGA in than Madden 2001 with component video in. Oh well 480P rocks. :)

Offline cloud345
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #23 on: November 18, 2001, 03:13:43 PM »
I do not understand what the h e double hockeysticks framerates are can someone tell me?
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Offline videoholic

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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #24 on: November 18, 2001, 04:10:48 PM »
Thank you Coredweller for relieving a little of my tension here.  Some of you guys have no idea what the hell you are talking about.  

What he wrote is right.  there are 2 fields per frame.  There are actually 29.97 frames per second.

I think maybe when they produce 60 Frames per second that they use them as fields.  In my show that I produce we have animations.  Each field progresses the animation.  Our original animation was rendered 1-3-2-4-3-5-4-6.....  It was whacked and jumpy.  But when each field pushed the animation forward (ie, 1.2.3.4.5.6.) it worked.  

Personally I think it\'s a pile of crap that you can tell the difference between 30 and 60 FPS.  I think that when you can tell the difference is when it dips below 30.  Then you have repeated frames and you will definitely notice it.  You simply can\'t possibly tell if the game produces over 30 if all it will display is 30.
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Offline Ill_Fated
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #25 on: November 18, 2001, 06:16:08 PM »
Launch software.

It happens, get over it.

Offline SwifDi
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #26 on: November 18, 2001, 08:15:53 PM »
I was trying to do a comparison between PS2\'s and GC\'s Madden\'s and it seems GC\'s look a bit more "sketchy" than the PS2\'s.

 

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