Originally posted by Zavijava
in an interlaced mode, would not each "loop/cycle" be dependent of each other to create one true frame. If this is the case, wouldn\'t it be somewhat misleading labelling a game 60 fps, when it would be 60 interlaced half-frames to create 30 complete frames? Does this make sense, or am I not understanding this correctly?
What you said here is CORRECT. I think most people out there don\'t understand how NTSC tvs work, which leads to this confusion and arguments about framerates. NTSC TVs run at 30
FRAMES per second, with each frame being made out of 2
FIELDS. A field is half of a still image, comprising only the odd or even numbered rows of pixels. Thus, it\'s 30 frames per second, or 60 fields per second.
There\'s no reason for a game console to generate more than 30 discrete still images per second because they cannot be displayed on an NTSC tv. If the console can output progressive video, and the TV can display progressive video, then you could possibly achieve 60 frames per second, but the PS2 doesn\'t support that, and the vast majority of TVs in the US don\'t either.
I think when you talk about games like SSX slowing down, what you\'re actually seeing is a game running at 30 frames per second, then slowing down to 15-20 frames per second.