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Author Topic: SSX and Madden both run at only 30 fps on GAMECUBE?  (Read 2176 times)

Offline rastalant
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SSX and Madden both run at only 30 fps on GAMECUBE?
« on: November 06, 2001, 10:47:44 AM »
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Uhhhhhhh........wasn\'t the ps2 version of madden and ssx tricky both 60fps!?!?!?! This is a joke? I mean a first gen ps2 titles madden 2001 was 60fps!?!? The xbox version 60fps as well.........Come on GC!!!!!!! They can\'t keep a constant framerate? What\'s up with that?????



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Offline Ethan_Hunt
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #1 on: November 06, 2001, 10:58:55 AM »
Surly that has got to be an early build? isn\'t it!
That is not very good at all, all i can think is that the had trouble porting the game over to GC.:(
But i am going to see the game running first before i say anymorr.
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Offline seven
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #2 on: November 06, 2001, 11:03:40 AM »
SSX for PS2 at launch was also 30fps. SSX Tricky will be 60.

Offline IronFist
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #3 on: November 06, 2001, 11:42:57 AM »
That is the problem porting from the PS2 to any other console or from any console to the PS2.  They are too different to just do a port.

I think the bigger problem is this though:
Quote
The only barrier you have to get over is the control. There\'s no hiding it, SSX control was designed for the PlayStation 2. Porting the franchise to the GameCube controller was undoubtedly the development team\'s biggest hurdle to jump.

Yes, this game was built for the PS2, but it still is going to hurt the game.  I wonder what other games will have wierd controls because of the different button layout...
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Offline fastson
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #4 on: November 06, 2001, 12:02:05 PM »
So?
Xbox cant keep a constant framerate with Halo :thepimp: :thepimp:
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Offline ProfessorX
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #5 on: November 06, 2001, 12:29:39 PM »
Quote
Originally posted by fastson
So?
Xbox cant keep a constant framerate with Halo :thepimp: :thepimp:


I think the graphics in HALO are a little more taxing to a system than Madden though.  Be fair.

Offline IronFist
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #6 on: November 06, 2001, 12:40:43 PM »
Quote
Originally posted by fastson
So?
Xbox cant keep a constant framerate with Halo :thepimp: :thepimp:

Wave race runs at 30 fps too.  And Devil May Cry\'s framerate dips when there are 12 enemies on the screen and their are explosions and bodies blowing up all over.  GTA3\'s framerate dips when in a really fast car or while lots of things are on screen.  This framerate issue is stupid.  All three consoles have areas where improvement is needed.  If framerate is still a problem in two years from now, then you can start making fun of consoles.  But until then, leave the framerate out of it. :)
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Offline Eiksirf
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #7 on: November 06, 2001, 12:49:36 PM »
30 fps, 60 fps...  That doesn\'t mean anything.  At that speed, you\'re simply not counting frames.

What does matter is consistency.  You will notice if the fps takes a dive at any given moment.  So 30 or 60 doesn\'t really matter (to me, anyway), what\'s important is consistency.  I can\'t count individual frames in a second, but I get irritated for sure whenever there\'s slow-down.

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Offline datamage
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #8 on: November 06, 2001, 02:04:28 PM »
Quote
30 fps, 60 fps... That doesn\'t mean anything. At that speed, you\'re simply not counting frames.


Major BS. Sorry pal, but there is a huge difference between a constant 30fps and a constant 60fps. Madden @ 30fps is a huge downgrade considering how silky smooth the movements are. People who continue to believe that 60 is no better than 30 should get over it. There is a major difference.

Seven,

SSX for the PS2 ran @ 60fps for the PS2, but bogged down to 30 often. Which seems to be the case for the GC version, at this time.

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Offline rastalant
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #9 on: November 06, 2001, 02:20:07 PM »
Quote
Originally posted by seven
SSX for PS2 at launch was also 30fps. SSX Tricky will be 60.


Believe it or not SSX was actual 60fps but had alot of framerate dips.  Madden 2001 and 2002 on ps2 were both a silky smooth 60fps.  So why not the GC version?
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Offline Zavijava
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #10 on: November 06, 2001, 05:06:08 PM »
Sorry to change topics ever so slightly, but can someone who is technologically minded, explain why games are programmed with the target of 60 fps, when a 60 Hz T.V. is supposed to only be able to display 30 fps?
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Offline IronFist
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #11 on: November 06, 2001, 08:03:11 PM »
Quote
Originally posted by Zavijava
Sorry to change topics ever so slightly, but can someone who is technologically minded, explain why games are programmed with the target of 60 fps, when a 60 Hz T.V. is supposed to only be able to display 30 fps?

I think you can figure that one out for yourself.  GO play a fast-paced game that is 60 fps (i.e. Twisted Metal Black), then play a fast-paced game that\'s 30 fps (i.e. Twisted Metal 3).  Maybe those aren\'t the best examples because of how bad TM3 sucked, but you get the idea.  It is noticable when a fast-paced game runs at 30 fps.  But slow paced games aren\'t that noticable (like ICO.  Even after playing it, I didn\'t know that was 30 fps until I read about it on the internet.)
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Offline Zavijava
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #12 on: November 07, 2001, 05:47:45 AM »
Let me rephrase my question: If a game is not utilizing VGA support, and is being primarily displayed on a 60 hz T.V. (which apparently can only support 30 fps), why would games be programmed for 60 fps when seemingly only 30 is being displayed? I would just like a simplified  overview of how this is possible.:)
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Offline seven
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #13 on: November 07, 2001, 08:54:57 AM »
Quote
Believe it or not SSX was actual 60fps but had alot of framerate dips. Madden 2001 and 2002 on ps2 were both a silky smooth 60fps. So why not the GC version?


okay, yeah you\'re right. I thought I read at IGN that it was running at 30fps, but now that I reread the review, it\'s 60fps alright. Yeah cool :) Thanks Rastalant.

Quote
Let me rephrase my question: If a game is not utilizing VGA support, and is being primarily displayed on a 60 hz T.V. (which apparently can only support 30 fps), why would games be programmed for 60 fps when seemingly only 30 is being displayed? I would just like a simplified overview of how this is possible.


Hi Zavijava,

A 60 Hz TV displays 30 fps, but that\'s only for every half picture. The TV uses some kind of interlaced mode that sends out first every second line of the picture and then goes through again, reading the lines in between. Through this method, the TV doesn\'t flicker that much (still noticable at 60 Hz though). Now, 30 fps only stands for one half picture (or first loop). If you take the full picture, then the framerate would be 60 fps - or on a PAL TV 50 fps. I hope this answers your question. :)

Offline Zavijava
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SSX and Madden both run at only 30 fps on GAMECUBE?
« Reply #14 on: November 07, 2001, 10:27:03 AM »
Quote


A 60 Hz TV displays 30 fps, but that\'s only for every half picture. The TV uses some kind of interlaced mode that sends out first every second line of the picture and then goes through again, reading the lines in between. Through this method, the TV doesn\'t flicker that much (still noticable at 60 Hz though). Now, 30 fps only stands for one half picture (or first loop). If you take the full picture, then the framerate would be 60 fps - or on a PAL TV 50 fps. I hope this answers your question. :) [/B]


thanks,

I thought that might be the answer, but wasn\'t completely sure.
But, in an interlaced mode, would not each "loop/cycle" be dependent of each other to create one true frame. If this is the case, wouldn\'t it be somewhat misleading labelling a game 60 fps, when it would be 60 interlaced half-frames to create 30 complete frames? Does this make sense, or am I not understanding this correctly?
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