Of course, different levels call for different vehicles -- and Rogue Leader has them: A-Wing, B-Wing, X-Wing, Y-Wing, Millennium Falcon, Snow Speeder, Cloud Car, T-16, Darth Vader\'s Tie Advanced and others that are much more secret. Each craft has its own uniquely modeled ****pit and every single one looks simply breathtaking. But each also handles differently and features different functions too. For example, the Y-Wing is capable of bombing surfaces while the X-Wing can fire torpedoes. The speed and turn response for vehicles is also varied. It\'s a nice touch to be sure.
Rogue Leader is a short game. There -- we wrote it and you read it. By our estimation, the best players should be able to roll through it in five hours. More likely, though, it\'ll take many double that. Still -- it\'s not an epic undertaking to complete the standard 10 missions in the game. But the title is hardly over at just that. There are several secret missions to unlock, crafts to uncover, and special features (below) to seek out. These goodies can only be ascertained by the most dedicated -- the ones who go after the bronze, silver and gold medals in the game. And let us tell you now, that task is much more challenging and complicated. It\'s because of these extras and how they are acquired that we can wholeheartedly recommend both the gameplay experience and the replay value of the title as selling points.
The special features Rogue Leader offers are also very enticing indeed. In a trend that we hope continues, Factor 5 has treated the disc as if it was a movie-DVD and included some commendable extras for gamers to admire. First, it brandishes a behind-the-scenes documentary that details the making of shooter and also throws in enough footage for a good look at Factor 5\'s San Rafael based offices. Collectors and hardcore fans alike are sure to appreciate the bonus material. But beyond that, the title also boasts full audio commentary from key team members for all of the levels in the game -- which is just lovely. The title also features the original trailer for the project (when it was still dubbed a "technical demo") from Nintendo\'s Space World 2000 show. And if rumors are true, the Space World demo may even be a playable extra. We\'re not sure what\'s more impressive -- the extras themselves or that Factor 5 somehow created the game and all of the little goodies too in under a year.
Graphics
Rogue Leader has become Nintendo\'s flagship GameCube launch title because it has seemingly done what none of Nintendo\'s efforts so far have: crossed the visual barrier from old-generation to next. The game\'s graphics are stupendous, amazing, superb, and outstanding -- choose your favorite. The title represents the closest re-creation of the Star Wars universe that we have yet to see, and that\'s the truth.
So what\'s going on that makes it look so damn good? Quite a lot as it turns out. First, the art style of the game, though admittedly based on the movies themselves, is beautiful. And the unsleeping tech-robots at Factor 5 have gone the extra mile to push GameCube commendably. Rogue Leader runs at 60 frames in some levels and at 60 / 30 in others. Every level in the game is a gigantic, untamed thing that stretches forever and is drowned in geometry. Polygons are pushed well into the millions to form some of the most detailed ship and character models, and everything is exquisitely lit and shadowed by the artists. But there are also crazy real-time lighting effects, casting shadows and self-shadowing objects. And every texture seems to be bump-mapped, or dirt-mapped, or reflection-mapped -- or whatever.
Ison Corridor -- looks pretty amazing, huh?
And we could keep going. There are the little extras. Shimmering heat waves in the deserts of Tatooine. Flame blur on the backs of ships. Volumetric fogging for the clouds of Bespin and the Ison Corridor. Advanced polygonal and particle explosions and spark effects. A cel-shaded target display. Even a slick menu interface that seamlessly blends in FMV cut-scenes from the movie with no slow-down. Everything looks splendid.
But none of these tech feats mean anything to the end player. What matters is that all of these effects come together to quite realistically mimic the real thing -- and that\'s an accomplishment that is close to monstrous. Plus -- and this shouldn\'t be overlooked, the game runs in progressive scan mode for players with televisions that support it. We highly suggest running everything this way if possible as it cleans up the screen noticeably.
Audio
It\'s Factor 5. We could probably end the audio portion of the review right there, but we\'ll go on for those that still don\'t understand. Rogue Leader sounds like Star Wars. Perfectly. The game uses a combination of orchestrated music and interactive MIDI renditions for an overall listening experience that is undeniably outstanding. The orchestrated tunes are of course brilliant and Factor 5\'s MIDI contributions usually blend seamlessly into the mix (with the occasional out of place horn). The dynamic music is a welcomed addition as it reacts perfectly to situations in the game. For example, during the trench run, the music intensifies as Luke prepares to fire a torpedo into the unprotected hole of the structure.
The title is brought to life in part by some great samples from the movies and original voice acting by LucasArts\' reserves. It sounds great -- just like the movies. And when gamers hear Darth Vader call out "the Force is strong with this one" during a hectic battle, they are sure to smile. Plus, thankfully the supplied extra voice acting sounds just like the characters from the trilogy and is actually not exaggerated or poorly executed.
Bringing all of this together into one neat little package, Rogue Leader runs in Dolby Pro Logic II for 5.1 surround sound -- despite the fact that GameCube has no digital out. A matrix developed by Jim Fosgate takes GameCube\'s analog signal and filters it appropriately. The result is a simulated, but nonetheless effective 5.1 listening experience complete with clear separation in the front and rear speakers, not to mention sub-woofer output. Trust us on this -- it sounds amazing. The only problem is that gamers will need to buy a Dolby Pro Logic II capable receiver to take full advantage of the technology.
Comments
For 20 years, gamers have wanted to fly Luke Skywalker\'s X-Wing through the trenches of the Death Star and now -- finally, it\'s possible. Factor 5\'s Rogue Leader is the natural evolution of the Rogue Squadron franchise, which is a good thing. It proudly boasts ironed out controls, more intuitive level missions and goals, more variety in missions and some amazing extras -- new ****pit views to DVD-like bonus material -- to boot. It\'s not a perfect game. There are a few issues with a still unpolished camera scheme and unrefined ship physics. But in the end the play experience is damn near great, if a little short.
And if the title\'s play mechanics don\'t grab players immediately, its unbelievable graphics surely will. Huge levels, tons of intricately detailed high-polygon ship models and landscapes, real-time lighting effects, volumetric fogging, self-shadowing objects -- all with a fluidity that runs in some levels at 60 frames and in others at 60 and 30 frames. Factor 5 has delivered.
Buy it. Buy it right this very second.
--Matt Casamassina
I loved the original Rogue Squadron and I thoroughly enjoyed Battle for Naboo, the semi-sequel of sorts. When I saw Rogue Leader for the first time I nearly lost control of my bowels. You watch the movie and then you watch Rogue Leader. Some portions are nearly mirror images of each other. This is what makes Rogue Leader so brilliant. It lets gamers get into the heart of the Star Wars universe, providing a sensory overload of visuals and audio. I guarantee you\'ll fail many missions because you were gawking at the high-polygon geometry and the detailed, amazingly accurate presentation of Rogue Leader. What keeps it from being an AAA title is the time-to-completion and the somewhat counterproductive control mechanics. Granted turning on a dime to chase down a TIE that just blazed by you is very helpful, but there\'s something about it that just feels "stiff." Dogfighting in outer space can also be problematic because it slowly forces you to level out. If you try turning left or right while flying sideways your ship will slowly begin to roll back to the original plane of flight. Additionally, while the radar indicates if a ship is above or below you, it\'s still very difficult to use.
All things considered, though, these issues are easy to overlook, especially by Rogue fans and Star Wars fans alike. There\'s no mistaking it, Rogue Leader is unbelievably fun. If you\'re good enough you can even garner medals to unlock secret, ultra-cool missions. So what do I think? If you\'re buying GameCube this year, you should own Rogue Leader. Without a doubt, it\'s one of the most amazing titles on the platform.
--Fran Mirabella III
Presentation
The coolest menu system we\'ve seen in a long time and all the bells and whistles of the Star Wars universe. 10.0 Graphics
Brilliant. Unsurpassed. Beautiful. Looks just like the movies. Technological feats outweigh some 60 / 30 framerate inconsistencies. 10.0 Sound
In top form. Star Wars prefectly re-created. Orchestrated and dynamic music and great speech and sound effects. Plus it runs in Dolby Pro Logic II. Boom! 10.0 Gameplay
Rogue Squadron evolved. The play is fast and furious. Sometimes limited control and decidedly short main game do slightly hamper the fun. 8.0 Lasting Appeal
Tons of extras to be found will keep gamers playing -- and the DVD-like extras are worth the dedication. 8.0
OVERALL SCORE (not an average)
9.1