I was thinking about the shimmering textures and jaggies that everyone hates so much, and I am wondering if this would maybe clean up some of the problem.
If the programers could apply a steady blur to JUST the Textures as they move further away from the "camera".
Then, have seperate anti-aliacing for the edges of objects.
(I don\'t know enough about this, but I would like to hear from people who can explain how anti-aliacing works)
Thank you