Originally posted by SonyFan
Anyone have an idea as to just HOW many MB of textures the PS2 can stream into a frame of animation?
This topic will probably end up in consoledebating and that is something I don´t want to happen. So i hope noone starts to flame or saying other console stuff. Lets keep this topic to the PS2.
Well to your question:
The PS2 has a DVD that works in speed x4. One movie that is about 3 hours should fit in a dubblelayer DVD.
One layer holds 4.7 GB of info. One movie then equals about 9.4 GB
9.4 GB=180min=10800 sec
9.4 GB=9625.6 MB
9625.6 MB = 10800 sec
1 sec= 9625,6/10800=0.891259 Mb
The DVD works at the speed of 4x
This gives a theoretical streaming speed of:
0.891259 x 4= 3.56 Mb/sec
So the theoretical highest number should be 3.56 Mb/sec with Textures.
So if this is used ingame. If you walk like 100 meters in a game (speed=1 meter/second) the game engine could render about 356 Mb of textures.
That is a lot!!!!
Imagine this technic used in a cargame!! LOL
If the PS2 can stream 3.56 Mb of textures each second this means about 120 Kb textures/frame!! (30fps) or
60 kb textures/frame (60 fps).
I know this is theoreticly noncence but it is interesting!