I\'m shocked that no Xbox zealot has posted this yet. It has some really bold statements in it. So I guess I\'ll play devil\'s advocate this time around and post this pro-Xbox info.
Edge magazine has a four page article about "Big Blue Box" and their game, code named Project Ego. Xboxgamers.com got a hold of these scans from one of their readers:
http://www.xboxgamers.com/newsimages/pe1.jpghttp://www.xboxgamers.com/newsimages/pe2.jpghttp://www.xboxgamers.com/newsimages/pe3.jpghttp://www.xboxgamers.com/newsimages/pe4.jpgHere are some interesting excerpts:
Referring to Project Ego as an RPG immediately provokes assumptions that the Carter brothers are keen to distance themselves from. "RPG videogames have never lived up to our expectations, " Simon explains. "In pencil and paper \'D&D\' you really shape your character -- but somewhere along the line RPG games lost that aspect. So we\'re abandoning the trappings of the RPG -- the elves, orcs, magic systems and inventories. We want to get back to the basic principles of the role playing game.
It\'s about time someone attempted to do this. It will be interesting to see what exactly "this" is. Hopefully this will change RPGs forever -- because the old way is, well, old.
...if your character stands relatively elevated position he has a viewing distance of around eight kilometres. And there are no 2D texturemaps providing background scenery -- if you see a hill in the distance you can walk to it. Everything is real.
I sounds like they are trying to one-up Naughty Dog and J&D. I\'m not too sure what to think of it though. 8 km? I\'ll have to see it to believe it.
You can\'t store that information on an 8Mb memory card. And just in terms of raw visuals, the brothers are keen to stress the benefits of Xbox over PS2. The latter has no texture compression, while the former can compress up to four times, "and because you can stream stuff straight from the hard disk with pretty much no latency, you end up with 16-32 times as much room for graphics as PS2," finishes Simon.
That last sentence by Simon sounds an awful lot like Naughty Dog when they said that the PS2 has around 60 MB of texture memory (15mb above the real number). They are both full of it and are just hyping up their preferred system by pulling random numbers out of their, er, money hats.
This game could be the game that changes my mind about the Xbox. If it lives up to the hype Big Blue Box is hyping it up to be, then I can\'t wait to play it.