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Author Topic: Toca 3 = A*m*a*z*i*n*g G*r*a*p*h*i*c*s  (Read 1555 times)

Offline ##RaCeR##
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Toca 3 = A*m*a*z*i*n*g G*r*a*p*h*i*c*s
« on: February 13, 2002, 04:19:38 AM »
Oh my, real time (yes, REAL TIME) shots from the PS2 version (yes, the PS2 version, not the XBOX version).

This game looks amazing
-----------------------------------

More TOCA screens
Reported by Jayne Bowen
Codemasters has released the latest screens and track information on TOCA Race Driver.


The game will feature 42 real cars including Lexus IS200, Alfa Romeo 147, MG ZS, Peugeot 406 Coupé, Vauxhall Astra Coupé, Alfa Romeo GTV and Mitsubishi Mirage amongst other top performance vehicles.

There will be 38 international tracks from Brands Hatch (Indy & GP Circuits), Oulton Park and Silverstone in the UK to Hockenheimring (Short & GP Circuits) in Germany and the TI Circuit AIDA in Japan. There will be 13 world championship series from local to continental to global including TOCA Tour (British Touring Car Championship), DTM (German Touring Car Championship), AVESCO V8 Supercars, Alfa GTV Cup and many more.
 





Offline StAnZo
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« Reply #1 on: February 13, 2002, 04:35:30 AM »
Sorry m8.. i\'m 99% sure that these are not PS2 shots. The bump mapping gives it away.
I also believe these pictures to be pre-rendered or at least on dev kits. There\'s no way the PS2 could do that
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Offline fastson
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« Reply #2 on: February 13, 2002, 04:35:44 AM »
Looks CG:ish..

Or downsized PC shots. :nerd:
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Offline ##RaCeR##
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« Reply #3 on: February 13, 2002, 04:36:57 AM »
Quote
Originally posted by StAnZo
Sorry m8.. i\'m 99% sure that these are not PS2 shots. The bump mapping gives it away.
I also believe these pictures to be pre-rendered or at least on dev kits. There\'s no way the PS2 could do that


Well, Codemasters have said that these shots are all real time running on PS2 hardware (dev kits).

GT3 uses bump mapping.

Offline mm
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« Reply #4 on: February 13, 2002, 04:41:18 AM »
look at the bottom right hand corner

PC DVD rom

/me thinks theres yer answer
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Offline ##RaCeR##
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« Reply #5 on: February 13, 2002, 04:46:33 AM »
But it also says PS2.

I don\'t know why its so hard to believe these are real time. I mean, If its CG, which I doubt it is, then its really bad CG...

The cars looks good, but its nots CG quality. I mean, theres hardly any reflections...

Offline StAnZo
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« Reply #6 on: February 13, 2002, 04:52:54 AM »
Racer, GT3 Doesn\'t use bump mapping at all m8. seriously, you play something like Serious Sam 2 with a greforce 3 card..
now that\'s bump mapping m8. i\'m yet to see a game use it on the PS2. the PS2 cannot do bump mapping in hardware,
this is why we havn\'t seen any yet. the software code to make it is very complex and batters cpu cycles.
it will drag the games framerate right down.

Anyone agree.. or has anyone seen \'propper\' bump mapping on PS2.

I\'m not bashing Racer, far from it.. but i\'m a little into graphics and from my view, the PS2 hasn\'t yet produced bump mapping

Also, check out the resolution of those shots.. no television set can re-produce those resolutions
so expect (at least) downsampled versions.
« Last Edit: February 13, 2002, 04:54:59 AM by StAnZo »
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Offline StAnZo
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« Reply #7 on: February 13, 2002, 04:58:12 AM »
Now i believe this to be a PS2 screenshot




Look at the difference in the floor textures, geometry and resolution.. it\'s as plain as day
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Offline fastson
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« Reply #8 on: February 13, 2002, 05:03:43 AM »
To me they look like 1900x1280 something downsized to 640x480..

MS likes to pull this stunt too.. Tsk tsk Codemasters.
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Offline fastson
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« Reply #9 on: February 13, 2002, 05:12:26 AM »
Quote
Originally posted by StAnZo
Racer, GT3 Doesn\'t use bump mapping at all m8. seriously, you play something like Serious Sam 2 with a greforce 3 card..
now that\'s bump mapping m8. i\'m yet to see a game use it on the PS2. the PS2 cannot do bump mapping in hardware,
this is why we havn\'t seen any yet. the software code to make it is very complex and batters cpu cycles.
it will drag the games framerate right down.

Anyone agree.. or has anyone seen \'propper\' bump mapping on PS2.

I\'m not bashing Racer, far from it.. but i\'m a little into graphics and from my view, the PS2 hasn\'t yet produced bump mapping

Also, check out the resolution of those shots.. no television set can re-produce those resolutions
so expect (at least) downsampled versions.


Im not sure if PS2 can do bumpmapping in hardware or not.

Why we havent seen this effect in games before is because the way PS2 renderers Polygons..  If I understood this  topic correctly.

There are a few games that use bumpmapping.. The Thing, Starfighter 2 Jedi.. And Jason Rubin has said that Jak and Daxter 2 will use bumpmapped textures..
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Offline Marconelly
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« Reply #10 on: February 13, 2002, 07:47:17 AM »
I don\'t see any bumpmapping on those first screenshots. Still, it looks a bit too good to be on PS2.

Offline JP
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« Reply #11 on: February 13, 2002, 08:41:31 AM »
yeah i can\'t see any bumpmapping in those first screens either. And yeah it does look too good to be true... First of all, there are absolutely no jaggies, the models are too smooth so I have a really hard time believing it\'s PS2 ingame shots nor Xbox ones for that matter

Offline kopking
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« Reply #12 on: February 13, 2002, 01:16:41 PM »
looks good, something looks weird about the alpha romeos though, the bumpers dont seem to stick out!!


the other shot doesnt look so good
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Offline The Getaway
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« Reply #13 on: February 13, 2002, 02:54:37 PM »
the first shots are pre rendered not ps2 not pc and the second pic is a poor quality i\'ll go and look for some better ones


 

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