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Author Topic: The last batch of Xenosaga  (Read 2115 times)

Offline Zeric
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Offline Troglodyte
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The last batch of Xenosaga
« Reply #31 on: February 26, 2002, 07:48:02 AM »
Quote
Originally posted by Zeric
Here are some clips from Xenosaga..

Preview Movie(Kokoro)*must get*
http://movies.rpgamer.com/xeno/xenosaga/tgsxenosaga01.mpeg
http://ftp://ftp.zdnet.com/vgs/ps2/rpg/xenosaga/xenosaga_ps2_1.mpg


WOW!  59 MB!  You shudda put a warning there buddy!  And the first link of the two (from rpgamer) doesn\'t work. :(

I\'m downloading it now from zdnet, I\'ll be back in a while with a responce.
\"It worries me sometimes that there might be plastic in the afterlife.\" - Beck

Offline project86
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The last batch of Xenosaga
« Reply #32 on: February 26, 2002, 07:52:18 AM »
I gotta say man that my assumptions are GOING to be justified by this game!

The sites were great man, thanx!:nerd:
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Offline Troglodyte
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The last batch of Xenosaga
« Reply #33 on: February 26, 2002, 08:06:09 AM »
This game has a bit of a FFVII feel to it. . . definately a good thing.
\"It worries me sometimes that there might be plastic in the afterlife.\" - Beck

Offline Zeric
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The last batch of Xenosaga
« Reply #34 on: February 26, 2002, 09:04:25 AM »
The quiet ones are always thinking. Keep that in mind.  
If I\'m not saying much, I\'m probably having an entire
conversation with you in my mind. - Cory LaFerriere

Offline Troglodyte
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The last batch of Xenosaga
« Reply #35 on: February 26, 2002, 11:14:46 AM »
Quote
Originally posted by Zeric
Here are some more..

Opening - 50 MB

http://www.gamersquare.com/media/PS2/xenosaga/xenosaga_opening.wmv



That opening is such a tease!  I want to see more. . . MORE!
\"It worries me sometimes that there might be plastic in the afterlife.\" - Beck

Offline Zeric
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« Last Edit: February 26, 2002, 11:04:19 PM by Zeric »
The quiet ones are always thinking. Keep that in mind.  
If I\'m not saying much, I\'m probably having an entire
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Offline Troglodyte
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The last batch of Xenosaga
« Reply #37 on: February 27, 2002, 06:32:49 AM »
Quote
Originally posted by Zeric
Opening 2 - 50 MB

http://www.gamersquare.com/media/PS2/xenosaga/xenosaga_opening2.wmv

Opening 3 - 42 MB

http://www.gamersquare.com/media/PS2/xenosaga/xenosaga_opening3.wmv


Thanks!  I\'m gettin\' them right now!
\"It worries me sometimes that there might be plastic in the afterlife.\" - Beck

Offline Troglodyte
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The last batch of Xenosaga
« Reply #38 on: February 27, 2002, 02:57:41 PM »
Quote
Originally posted by Zeric
Opening 2 - 50 MB

http://www.gamersquare.com/media/PS2/xenosaga/xenosaga_opening2.wmv

Opening 3 - 42 MB

http://www.gamersquare.com/media/PS2/xenosaga/xenosaga_opening3.wmv


Hey Zeric!  Is there anywhere else I can get these mpeg?  The connection speed is horrible.  I\'m only getting 0.6 kb/sec here!
\"It worries me sometimes that there might be plastic in the afterlife.\" - Beck

Offline Zeric
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Offline Troglodyte
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The last batch of Xenosaga
« Reply #40 on: February 28, 2002, 10:47:32 AM »
You want Battle system info?  Here ya go (compliments of thegia):

MonolithSoft has also come forward with the first firm details on the mechanics of Xenosaga\'s battle system, which seems to be a vast expansion on Xenogears\' somewhat simple combat. The three levels of attack, each mapped to a different button on the controller, return, though they are now based on range, rather than strength. The special attack Deathblows are only activated by using the Circle Button attack at the end of a character\'s combo. Moreover, Deathblows are now learned simply by leveling up, so players no longer need to try out every combination until they stumble upon one.

   The Ether magic system from the first game also returns, again with some substantial changes. New Ether skills are learned through a "tech tree" of sorts. Each ability has a set of dependencies, and certain skills must be mastered before the player can move on the the higher level ones. Each character has their own unique skill tree, and learning some sets of Ethers will unlock new techniques which previously did not appear on the three. For example, once Shion has mastered Medicast, she\'ll gain access to Medicast Full, but only if she has previously learned the skill Analyse.

   Characters still level up through traditional experience points, but Xenosaga throws two more kinds of earned stats into the mix. Talent Points can be spent to directly increase the basic stats of each character. Skill Points, on the other hand, can be used to earn a variety of passive abilities from equipped accessories. These purchased abilities will stay with a character even after the item is de-equipped, so long as the necessary Skill Points have been spent.

   Beyond all this, Xenosaga offers a few more innovations to keep the battles interesting. During combat, the GTW (Group Turn Window) will track the locations of all the battle participants. Characters and monsters in the back row cannot be harmed by physical attacks. The window also displays the exact turn order, similar to Grandia\'s IP Gauge or Final Fantasy X\'s CTB Window.

  The new Event Slot, also displayed during battle, seems to be intended to add an element of chance to the battles. Each turn of combat cycles through one space on the slot, from normal, to increased critical chance, to increased boost gain, to increased points at the end of battle, then back to normal. Whichever character is acting on that particular turn will then get to take advantage of these conditions.

   While the Event Slot may seen unforgivably random, the spaces always cycle in the same order and can be exploited with the use of Xenosaga\'s Boost Gauge. During battle, attacks will fill the gauge. When enough points have been earned, players can spend them to interrupt the turn order in the Group Turn Window and make that character act immediately.

\"It worries me sometimes that there might be plastic in the afterlife.\" - Beck

Offline Seed_Of_Evil
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The last batch of Xenosaga
« Reply #41 on: February 28, 2002, 11:09:46 AM »
Eyh Troglodyte very good info... now we know a little more of this great game. Thanx.
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Offline Sublimesjg
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The last batch of Xenosaga
« Reply #42 on: February 28, 2002, 12:15:17 PM »
must not look at the opening must wait for game - bahh

dang yous for putting them there they are too tempting but ill wait so i can savor the moment of seeing it on my tv for the first time

but the other vids pretty cool the preview one
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Offline Chrono
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The last batch of Xenosaga
« Reply #43 on: February 28, 2002, 02:59:22 PM »
More info from gamespot http://gamespot.com/gamespot/stories/news/0,10870,2851654,00.html


Each character\'s agility determines his or her attack order in a battle, which is shown in the "group turn" window in the lower-right corner of the screen. Each attack a character executes will charge a boost gauge, and when that gauge is full, you can use the boost command to make another character\'s turn follow immediately after yours--provided that the other character is not in the group turn window at that moment. Right beside the turn window, you\'ll see the event slot, which displays the "empty," "critical hit," "extra boost accumulation," and "extra bonus points" options. Characters and enemies can take advantage of the fact that these slots change for each turn, so, for example, if your turn comes and the slot is on "critical hit," you will likely induce critical hits when attacking enemies during. The same applies when "critical hit" is in the slot during an enemy\'s turn. In addition to the normal attacks, you can also use "ether," which is the equivalent of magic spells. The game also includes a summons system that features mechs called anti gnosis weapons systems (AGWS). If a character owns an AGWS, it can be summoned to replacing that character during that battle.

Characters earn experience points, talent points, ether points, and skill points by engaging in battle, and you\'ll need to allocate these points in order to learn new spells, special attacks, and skills. The different types of points can help boost different stats, so talent points can be used to help boost your stats such as hit points, strength, and agility, while ether points give your characters the ability to learn spells. Micromanaging these points often becomes quite a hassle, since unlike in other RPGs, you have to manually allocate these points and set the newly learned spells or special attacks to the characters.

When you\'re exploring dungeons, enemies are visible onscreen and will approach and attack you when you\'re in their visual range. Unfortunately, there is no default escape command, so you\'ll have to purchase an item or learn the escape skill to allow your party to escape. You can avoid some of these enemies by luring them into traps laid in the dungeon or by walking (performed by pressing the R2 button) instead of running, since enemies can also detect you based on sound.

While the game\'s environment is rendered entirely in 3D, it doesn\'t let you rotate or zoom in and out, which can be troublesome sometimes. The game also makes use of the hard drive for data caching and extra storage for saved games. In addition, the PlayStation 2 hard drive significantly cuts down on load times. The game\'s graphics and musical composition are solid, and there is plenty voice acting in the cutscenes. Xenosaga also has several minigames that give rewards based on how well you perform. The e-mail feature in the game grants access to side quests and occasionally provides a humorous message such as the one in which Namco advertises its PlayStation 2 shooter Ninja Assault.

 

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