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Author Topic: How come game developers haven\'t mastered camera angles in 3D gaming?  (Read 850 times)

Offline Zolar
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Ryu mentioned this in another post and got me thinking.  How many years has 3D gaming been around and they still haven\'t perfected the camera angles in Videogames!  Some games come close like Rayman: The Great Escape, but how many reviews of games have you read where the reviewer *****es about the camera angles.:)

Offline kopking
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How come game developers haven\'t mastered camera angles in 3D gaming?
« Reply #1 on: April 09, 2002, 02:04:14 PM »
well i thinkits hard, cos they may make a game, and never do something, but when u play it, u do this thing....somehow get somewhere they didnt ever get, and it sorta messes up....it had, also u gotta rember they are now getting the more powerful stuff, so should be able to fix it more now!!! i mean the ps1 wasnt strong enough, but now the coms are gtting better, and i think it wll get better, but maybe never fully out..but honstley, i didnt find the camera angles in dmc that big of a prob....(that is where this  argument comes from)
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Offline Zolar
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How come game developers haven\'t mastered camera angles in 3D gaming?
« Reply #2 on: April 09, 2002, 02:12:44 PM »
Yeah, what\'s the big deal with the camera in DMC?  It didn\'t bother me at all.

Offline ajoh432
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How come game developers haven\'t mastered camera angles in 3D gaming?
« Reply #3 on: April 09, 2002, 02:55:20 PM »
Quote
Originally posted by Zolar
Yeah, what\'s the big deal with the camera in DMC?  It didn\'t bother me at all.
well.. it does get annoying when you are fighting a boss.. and the angle your on.. doesn\'t show you the boss.. so you have no idea what\'s going on till something happens..


I got used to that tho.. DMC is my favorite fast-paced action game.
.... take the skin and peel and back...

now doesn\'t it make you feel better?

Offline seven
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How come game developers haven\'t mastered camera angles in 3D gaming?
« Reply #4 on: April 10, 2002, 11:18:47 AM »
Jak and Daxter is good...

Offline TomN
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How come game developers haven\'t mastered camera angles in 3D gaming?
« Reply #5 on: April 10, 2002, 12:28:22 PM »
The thing that bothers me is some games get it so wrong and others get it so right. SO it can be done. I just don\'t understand why one games camera  can be so bad and others perfect.

I feel that way about controls too. Can\'t be just all decide on an industry standard for controlling a character in a 3rd person view game? Or at a minimum give me the option to set the controls however I want.

Why doesn\'t every game have that option. It makes no sense to me.

Sometimes I could love a game but it\'s ruined by the controls.

Later
TomN

Offline EmperorRob
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How come game developers haven\'t mastered camera angles in 3D gaming?
« Reply #6 on: April 10, 2002, 02:02:42 PM »
Inside/Outside is one big problem.  You have to know when to make walls transparent or how close to get the player.

1 player or a party?  If so center on whom?

It\'s hard to say b/c most 3D games are different.  Baldur\'s Gate (for PC) does it well except when you enter a building there is load times.  Which itself is another issue.  The farther you want your character to see the more RAM is consumed.
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Offline TomN
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How come game developers haven\'t mastered camera angles in 3D gaming?
« Reply #7 on: April 11, 2002, 05:33:16 AM »
Yeah there are many factors to consider. But the fact still remains that some games have it all figured out and others seem clueless. And they are all working with the same RAM and restrictions when working in the same system.

I guess some just know what thier doing and then theres Army Men Games.

 

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