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Author Topic: PlayStation 3 news  (Read 1756 times)

Offline jm
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PlayStation 3 news
« on: April 29, 2002, 11:21:49 AM »
http://news.independent.co.uk/digital/news/story.jsp?story=289715

I\'ll highlight the notable points I picked up in the article.

Although the company believes it has enough good games in the pipeline and a wide enough global customer base to compete for the moment, PlayStation 3 is being designed specifically to handle online gaming – seen by many analysts as the future of video games.

The three-way struggle for supremacy has seen each company adopt different tactics. Sony got its PlayStation 2 machine on the market before anyone else, and reaped the rewards of being the only player on the block for 18 months. Microsoft\'s Xbox, meanwhile, has made its appeal to what it sees as more serious gamers. Although the enormous Xbox – much larger than other consoles – is Microsoft\'s first step into the world of video games, its rivals cannot afford to dismiss the machine. After all, Sega and Nintendo seemed to have the market sewn up in 1993 when Sony arrived and sold 85 million PlayStations.

The Xbox\'s software makes full use of the machine\'s huge graphics and memory capabilities, and the games line-up includes "Halo", one of only a few games to which reviewers have given a "perfect" rating. Unfortunately, the past six weeks have not gone Microsoft\'s way: sales have been sluggish and, within five weeks of launch, the company decided to drop the price by 38 per cent to drum up custom.

The Xbox may have the best technology, but the market is only interested in the quality of the games. Nintendo, a past master at producing must-have titles, has not only got a meaty selection of games to accompany the launch of the GameCube, but is also selling the machine at less than half the original cost of the Xbox.



The only thing I\'d tare apart is the saying, which says "Xbox\'s software makes full use of the machine\'s huge graphics and memory capabilities." Perhaps I\'ll let mm clarify what I mean.
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Offline BizioEE

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PlayStation 3 news
« Reply #1 on: April 29, 2002, 12:10:39 PM »
Quote
...PlayStation 3 is being designed specifically to handle online gaming – seen by many analysts as the future of video games.


yes yes hype hype...like PS2 the next gen machine and the Toy Story graphics...the next gen games...and millions of fools will buy millions of PS3 at launch...

I really hope PS3 will be a better machine than PS2...
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Offline fastson
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« Reply #2 on: April 29, 2002, 12:20:13 PM »
Quote
Originally posted by BizioEE


yes yes hype hype...like PS2 the next gen machine and the Toy Story graphics...the next gen games...and millions of fools will buy millions of PS3 at launch...

I really hope PS3 will be a better machine than PS2...


:rolleyes:

No text needed, really..

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Offline ooseven
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« Reply #3 on: April 29, 2002, 12:20:29 PM »
Quote
Originally posted by BizioEE


I really hope PS3 will be a better machine than PS2...




:rolleyes:  Well Du\'hhhhhhhh ! :rolleyes:

;)
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Offline BizioEE

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« Reply #4 on: April 29, 2002, 12:26:02 PM »
Quote
Originally posted by ooseven




:rolleyes:  Well Du\'hhhhhhhh ! :rolleyes:

;)


Sorry mate...but I couldn\'t resist :D ...:)
He has the power of both worlds
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AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline seven
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PlayStation 3 news
« Reply #5 on: April 29, 2002, 12:30:30 PM »
nice info. The Cell processor btw is intended for network. I read some quite interesting news (had been posted here before) - I just hope that by then, most people will have broadband (and at a decent cost), or else it might be pretty useless.

Offline fastson
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« Reply #6 on: April 29, 2002, 12:35:57 PM »
I think the PS3 will support both these things.

Games via CD/DVD (its going to be able to play PS2 games) and downloadable games..
We will even start to see this on PS2 later on. (PSBB has a PSX Emulator were you can download PSX games and play them on PS2. PSBB will also offer downloadable demos for PS2)
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Offline Troglodyte
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PlayStation 3 news
« Reply #7 on: April 29, 2002, 12:37:46 PM »
Quote
Originally posted by seven
nice info. The Cell processor btw is intended for network. I read some quite interesting news (had been posted here before) - I just hope that by then, most people will have broadband (and at a decent cost), or else it might be pretty useless.


True, we\'ll call it "the waiting game."  PS3 peeps will have to wait to see what the sucess of online gaming is in the next year to see if it will be worth it in the years to come.
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Offline jm
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« Reply #8 on: April 29, 2002, 12:48:06 PM »
Toy Story like graphics?

That\'s a huge overstatement for the PS2. Maybe a step towards Toy Story like graphics.

Toy Story\'s graphics were ray-traced, something that takes huge graphic power. And Toy Story was rendered at 1280x1024x32 w/ FSAA at a consistant 60fps.

I doubt PS2 was even capable of doing that at 640x480!
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Offline mm
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« Reply #9 on: April 29, 2002, 12:49:01 PM »
oops, i see something coming!
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Offline seven
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« Reply #10 on: April 29, 2002, 12:55:58 PM »
Quote
Originally posted by jm
Toy Story like graphics?

That\'s a huge overstatement for the PS2. Maybe a step towards Toy Story like graphics.

Toy Story\'s graphics were ray-traced, something that takes huge graphic power. And Toy Story was rendered at 1280x1024x32 w/ FSAA at a consistant 60fps.

I doubt PS2 was even capable of doing that at 640x480!


It\'s not hard to render something real time at 1280x1024x32 with FSAA - the question is what are you rendering. Personally, I don\'t think Toy Story was too impressive. Okay, impressive at the time, but the textures, background.. nothing that good. I might have to watch it again, but I\'d say that todays games aren\'t too bad compared to it when you think of textures, effects and other things.

Offline Chrono
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« Reply #11 on: April 29, 2002, 12:57:20 PM »
JM?

I hope your being sarcastic, cause you really have no idea what your talking about :D

Quote
Toy Story\'s graphics were ray-traced, something that takes huge graphic power. And Toy Story was rendered at 1280x1024x32 w/ FSAA at a consistant 60fps.


To the best of my knowledge regarding the subject (I did actually take a 3 day course at Universal Studios Orlando regarding 3d rendering)
Toy Story was rendered using multiple computers, AKA a Renderfarm (only I would venture to say that pixar owned all the computers),

Each comptuers renders each frame of the movie indidually one at a time, I doubt it was .5fps let alone 60fps. (edit: the frames are then sent to a central computer which compiles the movie into a AVI or whatever format they use, its not recorded in realtime)

Also, justifiying the time the movie was created, it was probably all caculated using the processor only, no graphics acceleration for rendering (i\'m not sure its accelerated even today)

Offline mm
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« Reply #12 on: April 29, 2002, 01:01:01 PM »
toy story was done with SGI and pixar proprietary software
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Offline jm
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« Reply #13 on: April 29, 2002, 01:44:12 PM »
I acknowledge that Toy Story was rendered upon hundreds of workstations, rendering each frame, and it took a lot of time. There was an article in Maximum PC on this topic, "Will we see Toy-Story like graphics in the next 3 years?" They went into detail on that. I can re-print the article, but again, you took the course, shouldn\'t be anything you don\'t already know already.

But doesn\'t video card power play a role in graphic rendering?

I\'m just mocking the "hype" statement of PS2 power being compared to hundreds of workstations that made Toy Story possible.


EDIT: I see where you meant Chrono by myself saying rendered at specific resoultion:P I was trying to say, that Toy Story at the end had to be able to run at 60fps @ 1280x1024x32 w/ FSAA at the end.
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Offline 182Ways
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« Reply #14 on: April 29, 2002, 03:56:31 PM »
Dammit!  :mad:

Don\'t they realize that some people don\'t want to get involved in online gaming?  I\'ll take my traditional single-player RPG over their Massive Multiplayer Online RPG blah blah blah anyday!

I seriously hope the future of the gaming world doesn\'t revolve exclusively around the \'net.  I\'d hate to have to throw away this favorite hobby of mine so soon.

 

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