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Author Topic: My SOCOM US Navy Seals impressions  (Read 2243 times)

Offline The Stapler
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My SOCOM US Navy Seals impressions
« Reply #15 on: May 25, 2002, 10:19:15 AM »
Have you played Rogue Spear for PC? Is it similar? Do you get to pick different weapons/teams before each game? How does each game last?

:D

Offline Riku
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My SOCOM US Navy Seals impressions
« Reply #16 on: May 25, 2002, 10:20:35 AM »
The game seems top notch...what are all these rumblings about it being broadband only?  Is that true?
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Offline clowd
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My SOCOM US Navy Seals impressions
« Reply #17 on: May 25, 2002, 10:22:30 AM »
Quote
Originally posted by Rikku
...what are all these rumblings about it being broadband only?  Is that true?


Its true.  Wonder why they did it though

Offline Riku
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« Reply #18 on: May 25, 2002, 10:26:34 AM »
That stinks...are they going to charge to play online also?

When is the game due out? Maybe I can convince my parents to get bb...
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Offline mm
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My SOCOM US Navy Seals impressions
« Reply #19 on: May 25, 2002, 10:26:48 AM »
voice communication

socom comes a headset (tell the xbox fans to suck it)
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Riku
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My SOCOM US Navy Seals impressions
« Reply #20 on: May 25, 2002, 10:29:34 AM »
Will all PS2 online games utilize it (headset) like the Xbox?
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Offline nataku
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My SOCOM US Navy Seals impressions
« Reply #21 on: May 25, 2002, 10:38:42 AM »
Quote
Originally posted by Rikku
That stinks...are they going to charge to play online also?

When is the game due out? Maybe I can convince my parents to get bb...


It\'s free to play, minus your ISP charge of course.

Comes out in August.
Lisa: \"They must of programed it to eliminate the competition!\"
Bart: \"You mean like Microsoft?\"

Offline Riku
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My SOCOM US Navy Seals impressions
« Reply #22 on: May 25, 2002, 10:40:22 AM »
That\'s cool, looks like I might have something to make the wait for FFXI a little easier...
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Offline mm
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« Reply #23 on: May 25, 2002, 11:17:13 AM »
Quote
Originally posted by Rikku
Will all PS2 online games utilize it (headset) like the Xbox?


the devs of socom posted the technology on thier website for other devs who want to use it, so its up to thr devs themselves

but i dont see any 56k games supporting this

not all xbox titles will have voice
they have to be specifically programmed for this feature
i see the headset being a gimmick in the long run, just like ripping yer own audio tracks when only 3-4 titles allow it
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline nonamer
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My SOCOM US Navy Seals impressions
« Reply #24 on: May 25, 2002, 11:19:56 AM »
BB only? This game would make more sense if it came out for Xbox.
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Offline mm
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My SOCOM US Navy Seals impressions
« Reply #25 on: May 25, 2002, 11:29:37 AM »
why?  and sell 10% of what they could on PS2

pfffft
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Offline AlteredBeast
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My SOCOM US Navy Seals impressions
« Reply #26 on: May 25, 2002, 12:03:59 PM »
man, too bad about that whole broadband only thing you guys were whining about, oh a few days ago. I guess you won\'t be playing this game then.

(cue double standards post)

This game sounds enjoyable, I will probably play it a bunch when it comes out if it is as good as it sounds. Good impressions, lucky guy.


Eric Jacob
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Offline Samwise
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My SOCOM US Navy Seals impressions
« Reply #27 on: May 25, 2002, 12:13:26 PM »
I love you Eric.
RRRRRRRRRRRRRRRRRRAPETIME!
(thanks Chizzy!)

Offline mm
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« Reply #28 on: May 25, 2002, 12:15:38 PM »
i dont see the connection yer trying to make, altered

here, lemme remove some of the steam, ffx1 will be broadband only

read the other post about online numbers
anything else?
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Offline Ryu
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My SOCOM US Navy Seals impressions
« Reply #29 on: May 25, 2002, 12:59:09 PM »
When you play the game, it\'s one kill per round so when you die, you\'re done for until the round restarts so it\'s not an endless frag fest like quake.  Also, the game has a point specific damage model.  Headshots will get you instant kills, but unlike those cheats in counter-strike and the like, it\'ll be difficult to cheat in this game, online that is.  I\'m sure people will find quirks, but it will be nothing as severe as instant headshots, or seeing through walls which is a MAJOR plus in my book.

The headset technology for socom will elliminate the need for a keyboard.  Headsets and microphones in counter-strike GREATLY improve the experience allowing you to send instant updates rather then stoping you from playing to type a message.  As long as the game is played with people who are mature about its usage, it will be great.  How clans will get together to play is somewhat of a mystery to me.  Perhaps your BB connection for your ps2 in conjunction with chat rooms on your PC will allow you to set all that up.  I couldn\'t imagine chatting together to play the game, that\'d be horrid.  People are bad enough as it is in chat rooms with text.

Quote
Have you played Rogue Spear for PC? Is it similar? Do you get to pick different weapons/teams before each game? How does each game last?


It\'s actually a lot more like Counter-Strike.  Rogue Spear and other Tom Clancy games are hell bent on realism.  One shot to anywhere and you\'re pretty much over.  Socom leaves a little bit open in that regard.  You do get to pick and choose the weapons you carry, like I saw a desert eagle, the m4, a saw m249, an ak-47 and several other weapons.  There were also secondary weapons and grenades as well.  When you run in Socom, the first few shots are stable, but if you hold down the fire button, you\'ll just spray everywhere.  The weapons are authenticate, the M4 has a grenade launcher I believe, so it\'s a bit more liberal in the amount of damage taken kind of like how Soldier of Fortune II is.  It\'s not all that violent, your limbs dont blow off, but there is a fair amount of blood when you do get shot.  A funny quirk was when you shot your teammates, no damage was incured, but there was blood anyways.  That definitely needs to be fixed.  Bodies do remain on the ground once you kill someone, and their real models that you actually step on if you walk over them, not through them.

As far as I can tell, TPS is the only perspective you can play, but that\'s fine because the game feels better with the DS2 in that view.  If it was a FPS, I\'m sure we\'d get lots of KB\\M complaints.  This evens the playing field.  So like as the KB\\M option remains absent from the game, the playing field will always be even where skill and wit alone determine who is great and who sucks.  Even playing fields are great in games. :)
« Last Edit: May 25, 2002, 01:31:37 PM by Ryu »
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