I don\'t know about anyone else, but this game for me is incredibly terrible when it comes to framerates, particularly the first two levels. In the D-Day mission(s), just as you are coming up to the beach head and all the other soldiers are in front of you in the boat, swing your POV over them from left to right in a steady motion. The framerate dips like crazy and that\'s not the only scene either. Lets not forget when the plane strafe runs the boat to your left side making the framerate choke terribly.
Oh, but there\'s more. Let\'s get to the second mission of the D-Day run. I suppose a tight corridor with little action and motion would allow the framerate to be steady. Low and behold, I\'m incredibly wrong. How many soldiers are at the far end of this corridor? 2. Then how come the framerate is dipping like crazy? Who knows. D-day has the excuse of there being too much on-screen happening to allow for a constant framerate and for that, I partially excuse it, but a tight corridor with mediocre textures and only two enemies at the end having framerate issues this poor is inexcusable.
I\'m sorry, mm. How you can say this framerate is fine, and yet bash Halo for its framerate really baffles me. It\'s not like this game was developed by EA for many consoles at the same time either so there\'s no excuse for a pour port job or for the company not knowing the PS2\'s architecture either. The game has decent missions and a decent story, but the framerate is just so atrocious that I can\'t play it without having a massive headache just ten minutes after I start. Hey, that\'s just me though because I\'m really sensitive to it, which is mainly why I can\'t play games like Red Faction, or a multiplayer game of Perfect Dark or Timesplitters with bots.