Originally posted by kokopuphz
seven, I looked at your site, and its definitely a site that I will have bookmarked for a long time. Currently I\'m working in Japan as a programmer/consultant, using Oracle Applications (Java and PL/SQL) I haven\'t really touched C++ or any sort of assembler type deal, so I\'m still rather new to the field.
Pretty much as of this point, I have no idea of how to program a game, never the less using 3d objects and programming anything 3d. But I learn fast once I have some interest in any subject, so I\'m not too worried about that part. The main question I have right now is how companies incorporate 3d objects created in programs such as Lightwave into their games and applications. My friend is going berserk with Lightwave
That sounds cool. I\'ve done a few projects in Java, but can\'t say I really like the language a lot. I\'m more the C/C++ kind of guy I guess... Anyway, I haven\'t programmed any (3d) games myself as of yet, but programmed some small applet in Java which lets you display 3d objects and rotate it around all 3 axes (x, y, z). Something quite small and only an approach to things. If you\'re interested, I can send you a demo and the code if you\'re interested. I also thought of putting it up in the forum and have the important things explained for comprehension. This might be quite good especially for the Emotion Engine documents, since their pretty tough to understand.
\'Bout the applet I mentioned above; I\'ve always wanted to rebuild the program so that you can read in objects from 3d StudioMax etc. That would be cool and the game-developers I\'m sure use this approach aswell when programming their games. I\'ll look into it a bit more though.
BTW;
Does anyone know of some good books on Assembly?
And a book to programming 3d games?
Also, which might help, I think the source code to the first Doom game is ready to download on ID\'s website. I\'ll get the correct link and post it. This stuff might also be quite hard to understand though if you never delt with it, so going through it in the forum might be another plus which might help a lot.