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THPS4 Preview
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Topic: THPS4 Preview (Read 949 times)
Psycomantis101
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THPS4 Preview
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on:
June 05, 2002, 03:40:12 PM »
The major upgrade to Tony Hawk 4 is its level size. The levels have grown in both size and complexity, and they seem like the equivalent of two or three Tony Hawk 3 levels all in one. The two levels shown to us--zoo and college--both have multiple areas, including more traditional skateparklike sections, as well as, in the case of the zoo, various animal cages and other, smaller areas. The level size also makes the two-minute timer used throughout the rest of the series obsolete. Instead, the game acts a bit more like Acclaim\'s recently released Aggressive Inline--there\'s no running timer in the level until you skate up to a goal start point and hit the grab button. Goal start points are, more often than not, people, such as photographers, other skaters, Ollie the magic bum, and other scattered pedestrians. The goal briefing is spoken as well as printed on the screen, and the pro skaters did at least some of their own voice work for the game
The goals are pretty well structured. Photographers will give you specific trick goals, just as they did in Tony Hawk 3. Other skaters will ask you to perform various skill- or score-based tasks. Random pedestrians will hit you up with other unspecific goals, such as collecting the letters of the word "skate," grinding banners off a wall, scaring away 25 birds in one combo, and executing the new "combo" goal. This goal works like the "skate" goal, only you must spell the word "combo" and get all the letters during one trick combination. The two combo lines in the two levels we played were fairly easy and took only one or two tries to figure out. Failing goals doesn\'t set you back very much; a pause menu option lets you hop right back to the beginning of any goal you\'ve previously tried without skating around and talking to the same people over again. The other new goal addition is a collection of weird minigames. These play completely differently than the rest of the game and make for an interesting and strange diversion. You\'ll play tennis, using your board as a racket, for instance. In a Kaboom-like twist, you\'ll catch eggs laid by birds on a rail high above. You\'ll also be able to play basketball, though we didn\'t see how that one actually worked. Completing goals gives you different things, such as stat points, new special move slots, and even cash. Yup, cold, hard cash makes its return after sitting out of Tony Hawk 3 and will be used to buy things like new decks.
Tony Hawk\'s Pro Skater 4 will contain every pro skater who has ever been featured in any of the other Tony Hawk games. Or, to put it another way, it has the entire Tony Hawk 3 roster with the re-addition of Bob Burnquist, who appeared in the first two games and then starred in Konami\'s ESPN-licensed skateboarding game. However, no word yet on any new skaters or if Activision and Neversoft are planning to add any.
While the trick system doesn\'t seem to be the focus for updates in this year\'s game, it\'s still been altered a bit. The new functionality is the ability to do spine transfers from one side of a ramp to another. The build we saw currently allowed only for air-based transfers, but the game will eventually let you do transfers with lip tricks as well. The spine transfer function also seems to be convenient for easily getting out over the lips of half-pipes and bowls. The flatland trick system has also been updated. In Tony Hawk 3, you could transfer from one special manual to another, but you had to have at least one special manual in your trick repertoire for this to work. Now, moves such as caspers, pogos, and handstands are no longer special tricks. In addition, transitioning from one trick to the next didn\'t add to your scoring multiplier in the build we saw--no word yet on if that\'s intentional or not. Casper flips and other similar tricks done from the manual position, however, still added to your trick multiplier as before. You can also skitch rides by pressing up when you\'re near the rear end of a moving car. Cars also act as full-on objects in the world now, so you\'ll be able to grind them or even ride around in the back of a pickup truck, rather than just using the standard car plant, which is what was done in previous games in the series.
The PlayStation 2 version of Tony Hawk\'s Pro Skater 4 was running online at E3, but network plans for the Xbox and GameCube versions of the game have yet to be revealed. All three versions of the game are scheduled to ship in November. Stay tuned for more on Tony Hawk 4 as it becomes available.
By Jeff Gerstmann, GameSpot VG[
Here are some
SCREENS
Poor quality. Not worth posting
«
Last Edit: June 05, 2002, 03:46:52 PM by Psycomantis101
»
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Ghettomath
Being Used
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THPS4 Preview (long read)
«
Reply #1 on:
June 05, 2002, 05:47:48 PM »
Very very cool. The Tony Hawk series does need an expansion, especially to utilize what the PS2 has to offer. The screen showing the "college" looks just immense, lots of detail.
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Skyrider666
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THPS4 Preview (long read)
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Reply #2 on:
June 05, 2002, 05:52:12 PM »
Sounds interesting,but I hope they update the track editor to.In no.3 they gave you a couple of new things and took a few things away.
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Tyrant
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THPS4 Preview (long read)
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Reply #3 on:
June 06, 2002, 03:09:33 AM »
interesting, i hope they have the track editor in this one coz for me it was the best part of thps3
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Van the Man
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THPS4 Preview (long read)
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Reply #4 on:
June 06, 2002, 09:55:01 AM »
Although Hawk is an excellent game, they need somethin else now to make a new game more appealing, because to be honest, there wasnt much difference between 2 & 3 except the graphics. I\'m not holding my breath for this one
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kopking
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THPS4 Preview (long read)
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Reply #5 on:
June 06, 2002, 12:28:37 PM »
man that sounds ver cool.. god to see they are improving it and adding extras
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