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Author Topic: This "Console War"  (Read 1961 times)

Offline Mr. Kennedy
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This "Console War"
« Reply #15 on: June 12, 2002, 07:41:12 PM »
And the new Era if these forums starts off with a bang!

Woot, Titan put it best.  But in my own words, there will never be a console winner, at least not until these systems are old and outdated(k, when their ancient).  Putting my right foot foward, this split should not be the start of a war, rather an understanding of where everyone is coming from.
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Offline Kimahri
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This "Console War"
« Reply #16 on: June 12, 2002, 07:54:00 PM »
First of all, what are your guy\'s opiinions on what "winning" the console war exactly is?

Is it merely profit margin?  If so, I believe the ps2 will not be passed.

Or for you is it satisfaction?.  I do not own more that one next-gen console, just a ps2.  But for someone who has the privledge of owning all three they probably have a favourite, and with a true gamer this deciding factor of this favourite is more than likely gameplay.  In the gameplay department I believe it is anybodies race, but say X-box or gamecube release one of the greatest games ever made.  Just because it is out there doesnt mean it will hold a large profit that will win a console war for a company.  In the industry money is made on software, If a company does not have millions of hardware units sold, they can not expect millions of software units sold.  IMO the console war based on profits is already won by sony, But "satisfaction" is anybodies war to win.
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Offline Watchdog
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This "Console War"
« Reply #17 on: June 12, 2002, 08:04:04 PM »
I too hate the PS2 controller for 2d fighters.  And I prefer the triggers.  I think the GC pad is best this generation though.
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Offline Bobs_Hardware

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« Reply #18 on: June 12, 2002, 09:09:42 PM »
Quote
Originally posted by AlteredBeast
digital shoulder buttons


thats funny.. when i play MGS2 and Ace Combat 4, the harder i press on the shoulder buttons has more effect

i.e. In first person view in MGS2, press R2 (?) lightly and i will pop my head out a little bit.. press it hard and i will go further..

Offline ooseven
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« Reply #19 on: June 14, 2002, 04:43:39 AM »
Quote
Originally posted by Bobs_Hardware


thats funny.. when i play MGS2 and Ace Combat 4, the harder i press on the shoulder buttons has more effect

i.e. In first person view in MGS2, press R2 (?) lightly and i will pop my head out a little bit.. press it hard and i will go further..


bobby boy is Right

The Shoulder buttons are Analouge along with the 4 symbol buttons (Square, triangle , Cross and circle)

plus having both Analoug sticks at the same level makes the dual Shock ideal to use.

the only down side with the DS2 is that sometime when your playing a frantic game like DMC your thumb can slip and hit the Select button and pause the game.

other than that the DS2 is Superbly Built and fits in your hand with the minium of fuss.


Quote
Originally posted by Watchdog
I too hate the PS2 controller for 2d fighters.  And I prefer the triggers.  I think the GC pad is best this generation though.



2 points ruined the other wise Superb GC controller for me

[list=1]
  • The fact that the Z "trigger" button is sometime difficult to find...Esp in the middle of a massive Star Wars Rouge leader 2 battle when you want to ROLL
  • the Fact that the C stick and analouge stick is at diffrent levels...WTF Nintendo thats something i would expect from MicroFlops.
  • [/list=1]




    anyway for me, my top list of controllers are

  • (Best) Sony Dual Shock 2
  • Nintendo Game Cube controller
  • A sharp stick covered in Dog Poo
  • (Worst) the X flops controller
« Last Edit: June 14, 2002, 04:50:40 AM by ooseven »
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Offline Hawke
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« Reply #20 on: June 14, 2002, 06:07:01 AM »
The DS2 D-pad is also analogue ya know. All eight directions react to 256 different pressure levels (like all the other buttons). Quite useless if you ask me.
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Offline AlteredBeast
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« Reply #21 on: June 14, 2002, 07:26:42 AM »
Point taken. Although The point is still moot for racing games, It feels like just a straight button to me.

Have any of you actually used the Controller S?


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Offline clowd
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« Reply #22 on: June 14, 2002, 07:35:10 AM »
Quote
Originally posted by AlteredBeast
Point taken. Although The point is still moot for racing games, It feels like just a straight button to me.

 


Have you played gta3 with the ds2?  gt3?  the gas and brakes using the digital buttons feels like at least 5 levels of sensivity in gta3, and the quality from the stick doesnt decrease to the x button in gt3

Offline mm
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« Reply #23 on: June 14, 2002, 09:50:49 AM »
controller-s altered?

why should i pay m$ another 40$ for a perephial they should have done right in the 1st place

bad enough they charge to watch DVD\'s and to get a digital audio out port

[yes i know they put a gimmicky 8g hD and a useless as of now NIC,  thx :rolleyes:]
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Offline AlteredBeast
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« Reply #24 on: June 14, 2002, 10:59:01 AM »
Yes, because I NEVER listen to my own soundtracks on XBox or play Morrowind at all. In those reagards, yes, the harddrive IS useless. :rolleyes:

They also give you 4 controller ports out of the box, and a bba adaptor that also must be useless (those MotoGP and Halo online sessions at my friends house last week never happened), too.

What an overpriced console :rolleyes:

Who cares about the DVD kit. They aren\'t making you watch movies, after all, that is probably what your PS2 has been doing the past few weeks. :p

The controllers are far and away too much money, but that doesn\'t blot out the fact that they are better than the other controllers of the generation.

clowd - I NEVER noticed a difference in how hard I pressed a button in GTA3. GT3, if you wanna go fast, you have to hold down the button harder than normal for a long time, making my tired like when I used to play Tony Hawk on my DC for several hours at a time.


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Offline Bozco
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« Reply #25 on: June 14, 2002, 11:07:44 AM »
Quote
I NEVER noticed a difference in how hard I pressed a button in GTA3. GT3, if you wanna go fast, you have to hold down the button harder than normal for a long time, making my tired like when I used to play Tony Hawk on my DC for several hours at a time.


Tired??? You can\'t be serious

Offline clowd
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« Reply #26 on: June 14, 2002, 11:08:58 AM »
I dunno what to say, i found even d pad of the ds2 great, for an example at test course in gt3 i was able to drive 3 feet from the fence like the ai cars around the entire track with out jerking the wheel, but using the d pads sensivity

Offline Hawke
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« Reply #27 on: June 14, 2002, 12:10:37 PM »
Winners use steering wheels :D

GT3 w/ pad = something I couldn\'t imagine myself doing ever again.
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Offline fastson
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« Reply #28 on: June 14, 2002, 01:42:43 PM »
Quote
I NEVER noticed a difference in how hard I pressed a button in GTA3. GT3, if you wanna go fast, you have to hold down the button harder than normal for a long time, making my tired like when I used to play Tony Hawk on my DC for several hours at a time.



Hhaha :laughing:

What a wimp.
No really.. How can you get tried?

You don’t have to press it hard at all to go fast (max effect).

Damn, really trying hard to find faults in the PS2, huh Eric?
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Offline Bobs_Hardware

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« Reply #29 on: June 14, 2002, 11:22:13 PM »
The GameCube trigger buttons have their advantages and dis-advantages over the PS2\'s shoulder buttons.

Advantage, you can really feel yourself pressing it in, and that click when you press it all the way is neat-o

Disadvantage.. only 3, and the third is in a horrible position.
Disadvantage.. i couldnt see myself playing a game like TS2 on the GameCube controller.  The ****ty "Camera" stick, that can be used like an analogue stick.. but i ask why.. WHY did they make it specific to cameras when a second Analogue could do that anyway??  And secondly, you would have to use the Z button to fire, and like i said, its in a horrible position, and the other buttons would be no good because of the fact that you have to push them in so far.. (or would just be awkward even if you just have to press it in a little)

While Nintendo make great controllers, what they really need to do is make controllers that ARENT SPECIFIC TO THEIR GAMES.  Their controllers are PERFECT for their First party games, but games that will be appearing on all consoles (such as the aforementioned TS2) I really have a hard time picturing.  The XBox and PS2 controllers are great allround, you can program any game to work great on them easily, but i think Nintendo make their controllers specifically for their needs.

I dunno :)

You have to remember with the PS2 controller, just because you cant feel the buttons go down any further doesnt mean you cant press harder.  The buttons have the perfect sensitivity so you dont get tired from holding it all the way down.

I just cant believe you dont like the pad, eh well, whatever floats your boat :)

 

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