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Author Topic: The Flaws of the PS2  (Read 4200 times)

Offline fastson
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The Flaws of the PS2
« Reply #15 on: June 13, 2002, 01:37:56 PM »
:laughing:

Good ol\' Master Basher Bizio is back..
The guy who cant fight his own battles..

Pure comedy.

Now where was I? Oh yes.. Leaving this pathetic thread.
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Offline ooseven
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The Flaws of the PS2
« Reply #16 on: June 14, 2002, 03:26:56 AM »
Quote
Originally posted by mm
ummmm, its over two years old?

they dont give it away for free with a poster of naked natalie portman?


:eek: What they gave a way a free poster

//me goes of to check my PS2 card board box for the free poster so that me can "kill" some kitens ;)
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline BizioEE

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The Flaws of the PS2
« Reply #17 on: June 14, 2002, 06:03:03 AM »
Quote
Originally posted by Chrono


Perhaps you should know what your talking about before making such a comment.

Inferior to the DC? Please, go find a job xbox fanboy


oh my god...I study and I have a job...that\'s the reason why I\'m not very often on videogames forums...tell such a thing to the loser fastson...who spends his whole sad life here:D

...but back to the topic...who said PS2 is inferior to DC ? you can\'t even understand what people say...and...I know why...you\'re retard...
I said PS2 is inferior in texturing capabilities...not overall to DC!
idiot!:)
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Offline BizioEE

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The Flaws of the PS2
« Reply #18 on: June 14, 2002, 06:09:14 AM »
Quote
Originally posted by fastson
:laughing:

Good ol\' Master Basher Bizio is back..
The guy who cant fight his own battles..

Pure comedy.

Now where was I? Oh yes.. Leaving this pathetic thread.


why pathetic?  here a little tech info for you...hope you understand why PS2 is so poor in texturing capabilities...Sony opted for a innovative,"tangled",complex design for the PS2...and I think it was not a smart move...

The theoretical fillrate of the GS is great,but theory is not always reality.
First of all, trying to keep 16 pixel pipelines busy is very very difficult!
Ask any programmers how difficult it is to load balance over multiple processors!...and consider that PS2 has only one pixel unit per pipeline,so if you wanted to have 2 textures per pixel instead of 1,you would have to halve the fillrate.
The Xbox has two pixel processing units per pipeline, so doing 2 textures per pixel would actually not decrease max fillrate at all...and it\'s not the whole story...I know for sure PS2 only does 1 texture per pass,so it requires a huge amount of memory reads.

Look at these two cases!...

4 textures per pixel --->On the PS2, the max theoretical fillrate would be (1/2)^4, or 1/16th of the stated fillrate at hardware sites. Plus,the PS2 would need 4 reads to accomplish this. All this is simply max fillrate,because real fillrate will be lower due to textures not being resident on the VRAM,which is even more important when you must read for each pass.
All this would take a minimum of 4 cycles which would be about 27 nanoseconds.

On the GCN, you also have only one pixel processing unit per pipeline,which yields 1/16th of the max theoretical fillrate. The upside is that the GC only needs 1 read to accomplish this.
All this would take a minimum of 4 cycles which would be about 25 nanoseconds.

On the Xbox,you have 2 pixel processing units per pipeline,so the max theoretical fillrate would be 1/2 of the max theoretical fillrate. The Xbox would only need one read to do this,and it would require at least 2 cycles or about 9 nanoseconds.
-----------------------------------------------------------------------------
8 textures per pixel --->On the PS2, the max theoretical fillrate would be (1/2)^8,or 1/256th of the stated fillrate at hardware sites.
Plus,the PS2 would need 8 reads to accomplish this. All this would take a minimum of 8 cycles which would be about 53 nanoseconds.

On the GCN,you also have only one pixel processing unit per pipeline,which yields 1/256th of the max theoretical fillrate. The upside is that the GC only needs 1 read to accomplish this.
All this would take a minimum of 8 cycles which would be about 49 nanoseconds.

On the Xbox,you have 2 pixel processing units per pipeline,so the max theoretical fillrate would be 1/8 of the max theoretical fillrate. The Xbox would need two reads to do this,and it would require at least 4 cycles or about 17 nanoseconds.

So,if you wanna multitexture, the PS2 is "poor",the GCN is very Good and the XBox the best!
...however,in conclusion,I should say that in terms of hardware, the GC would be the most efficient of them all and the PS2 is the least efficient console!

fasty fasty go play your PS2 games:laughing: instead of wasting your fanboysh time here!
« Last Edit: June 14, 2002, 08:19:15 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Ginko
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The Flaws of the PS2
« Reply #19 on: June 14, 2002, 06:14:39 AM »
Quote
Originally posted by BizioEE


oh my god...I study and I have a job...that\'s the reason why I\'m not very often on videogames forums...tell such a thing to the loser fastson...who spends his whole sad life here:D

...but back to the topic...who said PS2 is inferior to DC ? you can\'t even understand what people say...and...I know why...you\'re retard...
I said PS2 is inferior in texturing capabilities...not overall to DC!
idiot!:)


Clean out your PM box!!!

Anyway, I know this is the Console Debating forum. Considered to be the more heated discussions, but don\'t resort to calling names...your arguement will be more than enough to set them off...

Offline BizioEE

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The Flaws of the PS2
« Reply #20 on: June 14, 2002, 06:25:56 AM »
Quote
Originally posted by Ginko


Clean out your PM box!!!

Anyway, I know this is the Console Debating forum. Considered to be the more heated discussions, but don\'t resort to calling names...your arguement will be more than enough to set them off...


you\'re right!:) ...and I\'ll clean out...soon...

hope you\'re fine!
ps:Ginko,Halo is the best game I\'ve ever played...can\'t wait for Halo2!
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Ginko
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The Flaws of the PS2
« Reply #21 on: June 14, 2002, 06:30:16 AM »
Quote
Originally posted by BizioEE


you\'re right!:) ...and I\'ll clean out...soon...


Thanx!  I have something to send you...

Quote
ps:Ginko,Halo is the best game I\'ve ever played...can\'t wait for Halo2!


NiGHTS is the best game I\'ve ever played...but Halo is a close second. ;)

Offline fastson
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The Flaws of the PS2
« Reply #22 on: June 14, 2002, 09:12:59 AM »
Yes PS2 sucks at texturing..

Know what? These textures in these shots look good to me.







EDIT: Stupid lame picture limit!
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Offline Heretic
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The Flaws of the PS2
« Reply #23 on: June 14, 2002, 10:30:05 AM »
Quote
Originally posted by fastson

EDIT: Stupid lame picture limit!


That\'s alright fastson, one picture is worth a thousand Bizio cut and pastes:laughing:

Reminds me of back in the PS2 launch days when guys would run around offering proof with quotes and links on how PS2s VRAM was not enough to handle Crazy Taxi:p

Offline Halberto
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The Flaws of the PS2
« Reply #24 on: June 14, 2002, 02:08:37 PM »
actually faston.  The textures do suck :(

PC will always have the best graphics.

Offline fastson
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The Flaws of the PS2
« Reply #25 on: June 14, 2002, 02:21:10 PM »
Quote
Originally posted by ViVi
actually faston.  The textures do suck :(

PC will always have the best graphics.


:rolleyes:

All PC games have the same syndrome..
Low polygon (blocky), high textured games..

All the same.
Makes me go - puke -
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Offline Bozco
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The Flaws of the PS2
« Reply #26 on: June 14, 2002, 02:39:38 PM »
PC games graphics>console games graphics.  Its the truth.

Offline Ginko
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« Reply #27 on: June 14, 2002, 02:44:26 PM »
Quote
PC games graphics>console games graphics. Its the truth.


If you have a decent to monster rig to compare to the current consoles...you pay for what you get.  If consoles were meant to show super-computer capabilities, they would be priced as such...that would suck.

Offline fastson
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« Reply #28 on: June 14, 2002, 03:22:19 PM »
Quote
Originally posted by Bozco
PC games graphics>console games graphics.  Its the truth.


Nah..
PC games look very sterile.. blocky..
sure they have a very high res, and the textures are awesome.. but it lacks the organic look IMO.

But DOOM 3 looks sweet though.
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Offline seven
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The Flaws of the PS2
« Reply #29 on: June 14, 2002, 03:24:22 PM »
Quote
PC games graphics>console games graphics. Its the truth.


Yeah, just too bad the PC hasn\'t got too many of those games that prove your statement valid. I still find it quite amazing how GT3 remains to be one of the best looking racers to date - and that one\'s out since almost a year now (on 2 year old hardware)...

Oh and Bizio, keep it coming. It\'s always quite amusing when you post stuff off TXB.. :p

 

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