*Happy mode OFF*
I cannot stand games where texture clipping (I think that\'s what it\'s called) occures.
Classic example.
GTA3.
When the player character moves around, the camera on occaision, has the ability to move through walls and various other solid objects.
It is not just limited to PS2 either.
I have played many games on PS1 and PC too, and it is just as common.
Another example, this time on the PC.
Geoff Crammonds GP3.
At various points on the circuits, cars/barrier/trackside objects can disappear and then reappear in a split second.
Surely, it is well within the designers capabilities to design camera angles as if the cameras themselves were real solid objects.
For me, the ultimate (perfect) game will never exist until it incorporates all of the above.
*Happy mode back ON*