My latest purchases are the Wavebird and Eternal Darkness.
The Wavebird is ok. It does what it does. I caught myself leaning way back for the phone when I could have just moved (no cord keeping me in place!).
Eternal Darkness is awesome, in my opinion. I find it really intense. It doesn\'t try to be "BOO!" scary like Resident Evil. I suppose it\'s more like Silent Hill 2 in that aspect.
It\'s also very linear. You control the pace and discover things - and you discover them, but the game guides you essentially from level to level. And I think that\'s a good thing. Free roaming games get boring often.
I\'ve only just started digging the fighting system, two hours in. I found out that attacking and running is the best way through a large group. It\'s also insanely useful to chop off the heads of lesser enemies. Then they can\'t see you and stand in place while you move to the next in the group.
For enemies that you need to go after body parts, I only just figured that out. Targeting locks your position, so you can\'t afford to just aim at, say, an arm. You\'ve got to get into position first, and then aim to make sure you hit it. That works for me.
The storyline is pretty crazy so far. I\'m trying to take it all in, but it\'s starting to get ahead of me. I\'m not worried though, it should get clearer as I learn more. It\'s uniquely laid out in that you really play the story rather than just read it.
The insanity effects are cool to me, too. I\'m not talking the "my head fell off and started reciting Shakespeare" stuff either, which is pretty fun anyway. I\'m talking the "I just heard a loud knocking at the door but no one\'s there" and "there\'s women screaming and being beaten somewhere closeby" kind of thing. You really have to focus on not being scared by that stuff because you KNOW it\'s not really happening. w00000!!!
Just the other day, I also got Zoocube for GCN. It\'s a puzzle game and if you\'re not looking for a puzzle game, pass on it. Otherwise, it\'s new idea where you rotate a cube and match pieces that fall from different sides. The trouble is that the pieces are oddly shaped and multiple colors which makes it easy to get the pieces lost together and in the background. When the game picks up in number of pieces and speed, you might hit the breaking point where nothing even looks like it should and it\'s not long after that before you fill the cube and the game ends.
Last week I got Bomberman Generations, too. It\'s a 3D adventure game with some Pokemon-style Charabom thrown in to help give new kinds of abilities and bombs. There\'s an occasional mini-game, but it\'s basically solving simple 3D puzzles to advance. It\'s pretty fun with a usually much harder, but not impossible boss showing up about every 3 levels. There\'s a story that gives a point to it all and it is fun for a while. It\'s not quite keeping me captivated to the end, especially in lieu of Eternal Darkness, but it\'s a decent game. The multiplayer, of course, is off the charts. It\'s simple but frantic and even a beginner has a chance. Vintage Bomberman as far as that goes.
Those are the recent ones. Before that I got Virtual Kasparov for GBA. It\'s a chess game and you\'d like it if you\'re pretty good at chess. You unlock locations and opponents and will have fun until the difficulty just totally owns you. You\'ll hang in there wanting to unlock more, but unlike a Bomberman boss, there\'s no "trick" to it. These guys just wup you over and over no matter what and you realize you suck! Turn it off and go buy Eternal Darkness, haha!
-Eik