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Author Topic: Socom - demo impressions  (Read 2247 times)

Offline Shining_knuckle
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Socom - demo impressions
« on: June 28, 2002, 01:49:04 AM »
Hey guys.
I finally played the Demo for Socom - US navy seals,so, here are my impressions.

First off, the graphics caught my eye..the intro sequence looked REALLY smooth, and you could notice a lot of details even though it was all snow.
The way they did the graphics, how the horizon faded and how far you could see was perfectly done.
So, you couldnt easily kill enemies from afar, but not so bad that you would die without spotting the enemy.

The mission in the demo is set in Alaska, a snowy mountain place, with cabins and trees scattered throughout the area.
You have a mission, like in this case, retreiving a laptop before the terrorists erase the info on it, and that mission is split into smaller missions so you dont get lost, such as securing a cabin, rescuing someone. Its all very nicely done...you can go your own way, or follow the path they give you to the dot.

Skill wise, Its kinda hard, i\'m still trying to beat the first mission, and get used to the controls.
The thing that caught my eye the most about this game is that you could switch out between the 1st and third person views, and still play the game without feeling as if you\'re missing out on something cause of the view you\'re in.

Theres no headset yet, so it was kinda annoying to order around the rest of the team.

The first mission is prettyhey, cool..you get like , the MGS feel at some points when sneaking around, then it changes suddenly..Its just really fun.

Woah, thats a lot of typing..but, yea..anyone else who played the demo post your impressions also
lates

Offline fastson
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Socom - demo impressions
« Reply #1 on: June 28, 2002, 04:20:07 AM »
Thanks for the impressions..

Ive only read good things about this game, so I cant wait to try it out.

I like the stealthy part of the game, I hope it will work the same way in multiplayer so it doesnt turn out like Quake.

Does anyone know the releasedate for Europe? I saw 1st of August somewhere.
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Offline CygnusXI
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Socom - demo impressions
« Reply #2 on: June 28, 2002, 05:04:04 AM »
During my whole time Beta testing I never had a snowy level...:( Always got assigned to dessert or jungle. Eh. No matter, I still sucked at it:p
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Offline square_marker
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Socom - demo impressions
« Reply #3 on: June 28, 2002, 10:31:39 AM »
Thank you for your inpressions, two questions though, where did you get the demo and CygnusXI, how did you become a beta tester?
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Offline CygnusXI
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Socom - demo impressions
« Reply #4 on: June 28, 2002, 11:29:32 AM »
Members of Playstation Underground were sent an email asking if they wanted to sign up for Beta testing, filled out a survey. They picked from the entries, I was one.

It\'s been over now for about a month, but us testers will get a free Network adaptor and online demos :) for our "hard work".

July issue of PSM has a write up on the online deal and there\'s a piece in their by Agent: CygnusXI-- aka me.
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Offline tricky
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Socom - demo impressions
« Reply #5 on: June 28, 2002, 12:59:14 PM »
Did the beta for this aswell, funnily enough it gave me a slight bit of motion sickness due to the way the controls are set up(yes I know you can change the control setup). But default is very bad.
I have to disagree about the graphics which I thought were actually very standard as was the intro. Ordering the bravo team around is fun up to a point, but then quickly fades to disapointment but again this is due to no head set and having to command via the menu. Didnt like having to start the mission all over again when u die, ie no save point, but then it is only a demo. The radar(top right) is pretty good, but sometimes due to the background you cant see the alphabetised assignments. Good
quick weapon changes controled by the L1 & L2 buttons. Forced reload by the right analogue stick.  
IMHO as a one player offline game, it will get very old very quickly,
but I can see with the added enjoyment of the headset and online multiplayer capabilites that it could go far. One thing I had noted though......................when it does hit online, frame rate will drop to 30 fps, which will suck bigtime.

Offline square_marker
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Socom - demo impressions
« Reply #6 on: June 28, 2002, 12:59:59 PM »
Quote
Originally posted by CygnusXI
Members of Playstation Underground were sent an email asking if they wanted to sign up for Beta testing, filled out a survey. They picked from the entries, I was one.

 


I guess i just signed up to late for the playstation underground huh....do you think that they will send more beta testing emails if new games arrive in?
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Offline The Stapler
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Socom - demo impressions
« Reply #7 on: June 28, 2002, 01:43:19 PM »
Quote
Originally posted by CygnusXI
July issue of PSM has a write up on the online deal and there\'s a piece in their by Agent: CygnusXI-- aka me.


Sweet! Why didn\'t you tell anyone?! :)

Offline Shining_knuckle
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Socom - demo impressions
« Reply #8 on: June 28, 2002, 03:20:23 PM »
I got the demo from a friend at EB.
I\'ve heard they have demos set up at a lot of the game stores, such as EB, babages, etc.. So go to your local game store and see if they have it. Also, ask them for it, someone nice might give it to you, cause they got extra copies.

I didnt have a problem with the controls at all, now that i\'m used to them.
Commanding the team, like i said, is kinda annoying without the headset, because you kind of have to stop and go to the menu, but with the headset, its gonna be a blast, i\'m sure.
oddly enough, I still havent beat the demo, but i shall soon.
IMO, the graphics are above the normal, I mean, they\'re not extraordinary like Zoe, but they were still better then the regular PS2 games.
Either way, This just makes me want the final version even more..I cant wait.

Offline Bozco
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Socom - demo impressions
« Reply #9 on: June 28, 2002, 03:54:19 PM »
I\'ve been looking forward to this game for so long.  I hope its as good as most of you have said.  If not I\'m hunting you all done.;) :evil:

Offline square_marker
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Socom - demo impressions
« Reply #10 on: June 28, 2002, 04:54:46 PM »
Ha, ya\'ll will be like...ill just walk over here then BAM...sniper by square91Marker.  Watch yer backs!!! :bounce:
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Offline Shining_knuckle
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Socom - demo impressions
« Reply #11 on: June 29, 2002, 12:04:34 PM »
Beleive me, Its as good as i\'ve been ranting it is.
You guys thought of making a clan or something?
Like, a PSx2central clan..but..with a cooler name?

Offline Unicron!
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Socom - demo impressions
« Reply #12 on: June 29, 2002, 12:18:45 PM »
Well...is it good,mediocre or bad?(opinions about what have been seen on the demo).

Offline Shining_knuckle
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Socom - demo impressions
« Reply #13 on: June 30, 2002, 12:38:17 AM »
Definetly good.
I dont think i\'ve seen any posts with people actually not liking the game..Its really gonna live up to all the hype, it has the makings of something that\'ll be around for a long time.

Offline square_marker
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Socom - demo impressions
« Reply #14 on: June 30, 2002, 07:42:33 PM »
Yes it is very good.  I played it for 45 minutes at my local gamestop :)  Very very nice, everything felt normal to me.  Very in depth.
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