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Author Topic: Stanzo, Fastson, lets not cry... TOCA...  (Read 3891 times)

Offline politiepet
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #30 on: August 17, 2002, 03:17:17 AM »
If you ask me, those screens are made by some kind of xbox fanboy, just look at pic 2 aND 6, the pics are sooo blurred, it\'s impossible
#RaCeR#:
i hope they all get aids and die they should bnt tbbe having sezx with just anyone they should be in love if theay are foing to have sex not just to make money I htink its wrong for them to just have sexzx for the fun of it specially when some of the performancs are married, its just wrong. tey are givng out deaseases to anyone and its just not right i tell you i think its really really wrong specially when tey have sex i dot whach porno though so im not sure what they do i dont theink theyr realy hjave sex its all just pretendnig but you never no what they do its just wrong speciallly when they dont even love each other its wrong i ell you in tsi just wrong. wtings owting wtrong wtongs wtongs. i dont like it. prlease explaions.

Offline Tyrant
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #31 on: August 17, 2002, 06:07:13 AM »
i\'m with politepet on this one, I think that the pics that have been posted were doctored in some way, just look at this
btw this was done in 2 mins using psp.
i really hope what i\'m just typed is right, coz codemasters seem to have hyped this game way too much, and if this game does come out looking like crap their will be alot of angry gamers.

edit~ i would like to say again "I HATE GEOCITIES"
just copy and paste the following url in a new window http://www.geocities.com/tyrant_246/en.bmp , btw 56k\'rs bewarned the file is 900kb\'s.
« Last Edit: August 17, 2002, 09:30:50 AM by Tyrant »
[size=1.5]It is a mistake to try to look too far ahead. The chain of destiny can only be grasped one link at a time.~Sir Winston Churchill[/size]
Bahrains ultimate vehicle showroom,  CV8=ownage, Bahrain F1, Bahraini cars, GulfGt.

Offline Kurt Angle

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Stanzo, Fastson, lets not cry... TOCA...
« Reply #32 on: August 17, 2002, 06:16:49 AM »
only black squares with red x\'s in corner I\'m afraid Tyrant!

Offline seven
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #33 on: August 17, 2002, 06:49:41 AM »
the blurred pictures.. apparently, Codemasters have used some kind of motion-blurring. It might look crap in screens (very blured) but perhaps much more realistic when in motion.

Offline StAnZo
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #34 on: August 17, 2002, 07:38:27 AM »
The field bluring DOES look very impressive in motion imho. it really does make a difference in the feel of speed
it looks nowhere near as bad as those inital pictures posted by racer in this thread.

Those screens are captured from a single frame.. remeber how i said in the other thread about the update?
Codemasters are still using interleaved screen updates. the odd lines get drawn on the first frame then the even
lines get drawn on the second frame. these screens have just captured the odd or even lines.
Do you guys remeber some of the first screenshots of ridge racer? they looked identical to those shots posted here.

the resolution is twice as high as those pictures posted by racer. look at the two i posted. after playing the demo i can
say tht those 2 are much nearer the PS2 version.

The new way of displaying graphics on the PS2 is to draw the whole image from top to bottom in 1 single pass
(both the odd & even lines) this stops the flickering that is so common in interleaved displays.
It aslo enables higher quality captures.
« Last Edit: August 17, 2002, 07:47:15 AM by StAnZo »
The Cocky Ninja Who Wont Quit..
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Offline Tyrant
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #35 on: August 17, 2002, 08:12:06 AM »
Quote
Originally posted by Kurt Angle
only black squares with red x\'s in corner I\'m afraid Tyrant!

just for the record "I HATE GEOCITIES":mad: .
i tried to fix it but something was screwing stuff up. sorry:(.
« Last Edit: August 17, 2002, 09:32:35 AM by Tyrant »
[size=1.5]It is a mistake to try to look too far ahead. The chain of destiny can only be grasped one link at a time.~Sir Winston Churchill[/size]
Bahrains ultimate vehicle showroom,  CV8=ownage, Bahrain F1, Bahraini cars, GulfGt.

Offline ##RaCeR##
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #36 on: August 17, 2002, 09:53:05 PM »
Quote
Originally posted by StAnZo


The new way of displaying graphics on the PS2 is to draw the whole image from top to bottom in 1 single pass
(both the odd & even lines) this stops the flickering that is so common in interleaved displays.
It aslo enables higher quality captures.


Do you think this would be in the final version?

Offline THE EYE
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #37 on: August 18, 2002, 12:20:19 AM »
StAnZo is correct ! Those frames just show ONE Picture !!
I´ve seen the game in motion... and it looks way better and it´s very fast ! The only thing I saw, are some popups, but they won´t hurt if you play the game...
\"...I wanna cast... MAGIC MISSILES...\"

Offline StAnZo
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #38 on: August 18, 2002, 12:23:26 AM »
Quote
Originally posted by ##RaCeR##


Do you think this would be in the final version?


i doubt it Racer, it would probably take too long to impliment it. shame, but it still looks ok to me.
The Cocky Ninja Who Wont Quit..
http://media.ebaumsworld.com/afroninja.mpg

Offline ##RaCeR##
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #39 on: August 18, 2002, 01:29:12 AM »
Why wouldn\'t have they done it from the start? It just sounds so easy, I don\'t know why dev\'s don\'t just use this method.

Offline StAnZo
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #40 on: August 18, 2002, 02:10:37 AM »
Well, a lot of the newer games like The Mark Of Kri by Sony use this method. i have seen it running in the
loacal importers and it looks as clean as a whistle. no flickering edges or alaising. it looked quite stunning.

if anyone here has ever used an amiga the\'ll probably remember the intrlaced display modes in workbench.
One you were in an interlaced resolution the flickering was so bad that it could cause epeleptic fits (sp?)
it\'s simlar to what the PS2 is doing in toca. all beit at a faster rate to minimize screen flicker.

It\'s more than liley that sony have not long released the libraries to create games with sigle pass rendering and you can
tell quite easily when games do. look at ridge racer 5\'s flickery edges and text, then compare it to
The Mark Of Kri (when it comes out)  full screen single pass rendering.
The Cocky Ninja Who Wont Quit..
http://media.ebaumsworld.com/afroninja.mpg

Offline ##RaCeR##
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #41 on: August 18, 2002, 04:38:23 AM »
So, does that mean you no longer need to anti alias games? This would save alot of processing power right?

Offline StAnZo
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #42 on: August 18, 2002, 06:10:23 AM »
no, it just looks a lot cleaner than a game with an interlaced display.
FSAA can be added to make the display look even better.
The Cocky Ninja Who Wont Quit..
http://media.ebaumsworld.com/afroninja.mpg

Offline ##RaCeR##
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #43 on: August 18, 2002, 02:11:09 PM »
They had better bloody use this in GT4.

Offline Samwise
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Stanzo, Fastson, lets not cry... TOCA...
« Reply #44 on: August 20, 2002, 09:35:58 AM »
Lol, I can\'t believe you seriously thought for a moment that the game would look like those screens. Even if it IS/WAS bad looking in reality, the resolution would be way higher.
RRRRRRRRRRRRRRRRRRAPETIME!
(thanks Chizzy!)

 

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