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Author Topic: Socom Us Navy seals !  (Read 3621 times)

Offline mm
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« Reply #30 on: August 18, 2002, 06:01:30 AM »
come on man, those games are like 15 years old and run in 16 colors

they are DOS games, and they dont run on XP for a reason
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline jp6666
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« Reply #31 on: August 18, 2002, 06:35:38 AM »
But it still does not mean that they were and are not still good and fun to play with .
There are no winners in a war , everyone loses . The only battle to be fought for the sake of the future is in our hearts -  Jean-Paul

Offline Faithdies
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« Reply #32 on: August 18, 2002, 03:45:31 PM »
Man, thats like saying Jazz music is bad because Techno is out now.
That ain\'t right.

Offline mm
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« Reply #33 on: August 18, 2002, 04:06:22 PM »
terrible analogy
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline teiresias
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« Reply #34 on: August 18, 2002, 07:49:54 PM »
Is your avatar from Fight Club?  Damn man, how can you like that movie, it came out like three years ago or more!!!  Geez, them old movies suck, you know, the ones from the 70\'s like Star Wars and shit!!!  How can you watch that old crap???

Offline ajoh432
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« Reply #35 on: August 18, 2002, 08:44:32 PM »
haha.. I think he\'s got you beat there mm...
.... take the skin and peel and back...

now doesn\'t it make you feel better?

Offline Bozco
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« Reply #36 on: August 18, 2002, 09:49:04 PM »
Yes, Fight Club is a horrible movie.

Offline SonyFan
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« Reply #37 on: August 18, 2002, 10:19:14 PM »
Dude.. mm.. I know you gave me this mod position and all.. but you do realize that I must now ban you. No hard feelings, you understand. :p

LucasArts = Good games, relased every other year. Much like Nintnedo.

Sierra = Good games, a bit buggier, at a rate of about 10 a year. Much like Sony.

The fact is, that even tho Sierra\'s games were lower quality, they kept adventure gamers fed. They supported and pushed the Adventure genre in new directions a helluva lot faster than anyone else. Their games also had a lot more personality, since Ken Williams allowed the designers pretty much free reign over the games. Often the designers of Space Quest would ask Ken if a particular joke or comment went over the line. His reply would be, Do what you think is best.

I got company right now, so I\'ll edit up this post later to talk about how the older games are still fun.

Faith, if you want the LSL series, jus PM me. I have em all... tho since part 7 is a lil big I might not be able to get that one to you. I can make it up by "showing you where" to get the rare Laffer Utilities. Not a game, but a cool utility with everything from a horoscope, to jokes, to fax covers, to office pools. Kinda cool jus for nostalgia.
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Offline THE EYE
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« Reply #38 on: August 19, 2002, 12:24:13 AM »
Damn... mm BANNED ??? Wot about his chimp ? :p
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Offline mm
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« Reply #39 on: August 19, 2002, 02:26:46 AM »
you guys and yer poor analogies
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Bobs_Hardware

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« Reply #40 on: August 19, 2002, 04:26:42 AM »
yeah, their analogies are like a fax machine.. that is broken.. so the faxes are really CRAP

winner...

Offline mm
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« Reply #41 on: August 19, 2002, 06:14:26 AM »
wtf?
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Bobs_Hardware

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« Reply #42 on: August 19, 2002, 06:46:28 AM »
ugh, no sense of humor in this one.. ;)

Offline SonyFan
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« Reply #43 on: August 19, 2002, 11:50:35 AM »
Care to go indepth as to why it\'s a terrible analogy? Expecially considering how it\'s a view shared by a large part of the adventure community... which I guess you\'d already know if you\'d spent half the time browsing JustAdventure, TSN2000 AdventureGamers, and the offical Sierra forums as I do. In fact.. I believe it was Josh Mandel.. Co-designer of SQ6 & 7 who first made that analogy while he was still working at Sega durring an interview about the Oakhurst Layoffs.

I mean.. Sierra (Not including subsidiarys like Dynamix and Coktelvision) released more adventure games in the time between Manic Mansion was released to the release of Grim Fendago than LucasArts, Access, and Infocom did put together... and with the exception of LucasArts.. their quality was on par with the others.

Anyhow.. I can\'t argue your tastes.. but I think the reason why most people still enjoy their games.. even today, is because Adventure games play like interactive novels. (Hence the nickname IF, Interactive Fiction) and playing through again - even if you know all the puzzles - is like reading through a good book of watching a good movie a second or third time. Graphics, also, don\'t matter... I thought you above most others would be one who would be concerned with graphics as long as the games were good.. expecially considering their age. If you don\'t enjoy them because they\'re made with 16 color EGA or lower then there\'s really nothing I can say to make you change your mind.. even if I think it does make you sound a bit like a Xbox fanboy harping on about graphics all the time. ;)
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Offline mm
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« Reply #44 on: August 19, 2002, 12:00:39 PM »
its not the graphics alone

its the capacity of gameplay
\"Leave the gun. Take the cannoli.\" - Clemenza

 

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