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Author Topic: More Getaway screens w/ impressions 56k stay away  (Read 1420 times)

Offline GAMES
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More Getaway screens w/ impressions 56k stay away
« on: August 29, 2002, 07:19:55 PM »






:eek:
« Last Edit: August 29, 2002, 07:49:38 PM by GAMES »
Man.. if BookerT lit a fart during a Spinner-oony.. it truely would be the most electrifying move ever..

Offline GAMES
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More Getaway screens
« Reply #1 on: August 29, 2002, 07:24:04 PM »






Impressions: [29-Aug-2002]
 
Drawing perhaps the largest crowd in the PlayStation Experience today, The Getaway was available to play on an enormous collection of booths, and those privileged enough to get to the front of the assembled throng were able to try one of the most eagerly awaited PS2 games since... well, since we first heard about it three years ago. Yours truly was one of the privileged few [violent few, more like -Ed], and first impressions are that the game could quite possibly be everything we were expecting of it.

The most glaringly obvious point that we have to make about The Getaway is how astoundingly gorgeous the whole thing looks. Present day London is modelled in incredibly anal detail, and has photo-based textures to match – it’s a miracle that the PS2 manages to move it all around at any sort of pace, but we barely noticed any slowdown as we took to the streets on a high-speed chase. To top it all off, the draw distance is impressive with only a miniscule amount of fogging right in the distance.

The game has no actual interface or HUD to speak of, which is apparently a design decision in order to lend the game its overwhelmingly filmic quality. Instead of a radar, your car’s indicators merely blink in the direction you’re supposed to be heading. Also, instead of a health bar, your character limps like a weak puppy and bleeds through his clothes until he takes enough bullets to finally drop to the floor.

Cut-scenes begin and end each action segment, gently unravelling the tale, and are superbly acted and directed. The motion-captured characters interact with each other in the finest British gangster flick tradition, and level of extremely bad language in the script has justifiably earned the game an 18 certificate. Developers Team Soho seemed particularly proud of their achievement in making the game so starkly unpleasant and its resemblance to film and television favourites Snatch, Lock Stock and The Sweeney.

The Getaway is sure to go down a storm with a public gagging for a new GTA-style title, or a game that injects some much needed gritty realism into the cartoon violence formula of GTA 3. While there are still quite a few rough edges to be tidied up, particularly in the cut-scene department and character models, The Getaway looks to be entirely deserving of our attention when it hits the shelves in a couple of months.

:bounce:
« Last Edit: August 29, 2002, 07:48:16 PM by GAMES »
Man.. if BookerT lit a fart during a Spinner-oony.. it truely would be the most electrifying move ever..

Offline ben_high
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« Reply #2 on: August 29, 2002, 07:25:59 PM »
dood you sure are throwin down on the screens lately.Good job.
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Offline Heat
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« Reply #3 on: August 29, 2002, 07:26:16 PM »
nice
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Offline jp6666
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« Reply #4 on: August 29, 2002, 08:00:26 PM »
good job man ! i want it ! :fro:
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Offline MAKAVELIUK
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« Reply #5 on: August 29, 2002, 08:09:38 PM »
:crying: 29th November is to long to wait i want it now
« Last Edit: August 29, 2002, 08:11:58 PM by MAKAVELIUK »

Offline nataku
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« Reply #6 on: August 29, 2002, 09:04:01 PM »
Those textures look amazing.

Wow, I\'ve suddenly become a lot more interested in this game.

Thanks GAMES :)
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Offline theomen
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« Reply #7 on: August 29, 2002, 09:50:07 PM »
meh, I really don\'t think it\'s that far above GTA3 in the graphix department.

Offline Simchoy
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« Reply #8 on: August 29, 2002, 11:56:55 PM »
I think the textures and models are noticably better in this game then in GTA3. I might even say GTA: Vice City. That being said, Doom 3 graphics these are not. Still, impressive for the PS2 and deffinetly a game to look forward too (add to that, another positive preview. :)).
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Offline seven
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« Reply #9 on: August 30, 2002, 02:07:42 AM »
I think it\'s obvious this game won\'t be pushing as many textures per frame as Doom 3... but how many square miles of game-play does Doom 3 have? How many chacacters on screens at the same time? how many moving objects are there required to calculate? Bringing in Doom 3 is really not necessary, don\'t ya think? ;)

Offline Simchoy
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« Reply #10 on: August 30, 2002, 02:24:50 AM »
I just said Doom 3 just as an example of spectacular graphics that The Getaway isn\'t close to. I wasn\'t seriously comparing them (I know no game on the PS2 will ever be as close as Doom 3, especially texture wise. But given what The Getaway is trying to achive, these graphics, IMO, is spectacular on its own). I just brought in Doom 3 just so any idiot who would still go back to the renders (which are close to Doom 3 IMO [amazingly, I even feel that Doom 3 are even better then them]) and critize The Getaway graphics still. Just clearing things up. ;)
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Offline seven
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« Reply #11 on: August 30, 2002, 06:24:45 AM »
you missed my point: it has nothing to do with PS2 capabilities - you made a lame example comparing two totally different games. Doom 3 is a First-Person-Shooter, while the Getaway is a Free Roaming game (or whatever you may call it). Point is, a FPS doesn\'t have 40 square miles of gameplay to discover - it also doesn\'t have that many characters on screen at once. Also, from what I\'ve seen as of yet, it doesn\'t have the draw-distance either. Don\'t get me wrong, I\'m not critizing Doom 3, just pointing out that you are comparing two totally different games that simply canot be compared. A game like GTA or Getaway will never be able to match the graphics of a FPS, because there is much less going on. Get it?

Offline Green Meanie
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« Reply #12 on: August 30, 2002, 06:42:57 AM »
I\'ve just seen the London Fire Truck and nearly came!!

Wow, I\'m gonna get skint in the coming months.

Offline Kurt Angle

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« Reply #13 on: August 30, 2002, 07:38:20 AM »
Wow, this game really has improved in the graphics stakes!

Offline Green Meanie
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« Reply #14 on: August 30, 2002, 07:40:14 AM »
It\'s amazing how efficiently the general public will rip a game to shreds if it looks or plays pants.

Sometimes it pays off.

 

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