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Author Topic: NEW Halo 2 Scans!!!  (Read 3432 times)

Offline Majin Prince
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« Reply #30 on: September 29, 2002, 06:52:37 PM »
i remember reading in a new magazine(EGM,i think) that Halo 2 was supposed to be released in spring of 2003. I dont know if i read that correctly though...but if it does come out sometime around there i\'d be very happy!:D
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Offline PahnCrD
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« Reply #31 on: September 29, 2002, 11:42:11 PM »
Quote
Originally posted by Unicron!
Looks awesome.Truely great graphics.But I really wonder how smooth the game will be.Halo1 didnt have smooth framerates.Neither Yakuza.Every game I can currently remember on XBOX with many textures,many characters and big enviroments run at 30 fps and perhaps slightly under.Seeing this game\'s detail,shadows,polygons and the possible number of enemies on screen I am kind of not sure if the framerate will let the game to be playable enough.



Hmm... the framerte never really got low enough to annoy me, even in two-player co-op.

Though Halo @ 60fps would look pretty sweet.  Guess we\'ll see when the PC version comes out.

Offline Bobs_Hardware

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« Reply #32 on: September 30, 2002, 12:04:00 AM »
If Halo 2 is 60fps than it truely is a gorgeous game.

If it\'s not, I\'ll be pissed off.  I hate games that have all sorts of high res textures and a bazzillion plygons/sec when they COULD have improved the frickin\' framerate!

Quote
And as PS2 fans will tell you, it\'s not the ugly textures, aliasing and low-polygon count that counts, it\'s the framerate


Exactly!  :p

Quote
Looks awesome.Truely great graphics.But I really wonder how smooth the game will be.Halo1 didnt have smooth framerates.Neither Yakuza.Every game I can currently remember on XBOX with many textures,many characters and big enviroments run at 30 fps and perhaps slightly under.Seeing this game\'s detail,shadows,polygons and the possible number of enemies on screen I am kind of not sure if the framerate will let the game to be playable enough


Dead or Alive 3 comes to mind :)  Even though it\'s a fighting game the environments are quite huge :)

Offline Sublimesjg
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« Reply #33 on: September 30, 2002, 12:45:33 AM »
hmmm why does the model look different in the two pics where he is sitting by the warthog and the other with the close up of the gun

hes looks really smoothed in one and not the other ??? hmmm
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Offline Unicron!
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« Reply #34 on: September 30, 2002, 05:34:42 AM »
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Dead or Alive 3 comes to mind :)  Even though it\'s a fighting game the environments are quite huge :)


Halo\'s are more huge.And its textures are more detailed too.

Offline QuDDus
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« Reply #35 on: October 01, 2002, 06:23:48 AM »
i just hope the ending doesn\'t suck
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Offline QuDDus
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« Reply #36 on: October 01, 2002, 06:26:10 AM »
Quote
Originally posted by Unicron!
Looks awesome.Truely great graphics.But I really wonder how smooth the game will be.Halo1 didnt have smooth framerates.Neither Yakuza.Every game I can currently remember on XBOX with many textures,many characters and big enviroments run at 30 fps and perhaps slightly under.Seeing this game\'s detail,shadows,polygons and the possible number of enemies on screen I am kind of not sure if the framerate will let the game to be playable enough.


yOU can\'t have everything you ask for, but it still is a awesome game and that is what counts.
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Offline Bobs_Hardware

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« Reply #37 on: October 01, 2002, 06:29:55 AM »
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Halo\'s are more huge.And its textures are more detailed too.


Halo\'s textures are actually fairly washed out unless you\'re RIGHT up next to them..

Offline rastalant
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« Reply #38 on: October 01, 2002, 07:14:03 AM »
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Originally posted by D-Day
And as PS2 fans will tell you, it\'s not the ugly textures, aliasing and low-polygon count that counts, it\'s the framerate. :)


ooooooooooooooooooooo...............lol that was too funny right there. Good one D-Day.:laughing: :laughing: :laughing:
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Offline rastalant
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« Reply #39 on: October 01, 2002, 07:15:39 AM »
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Originally posted by Bobs_Hardware


Halo\'s textures are actually fairly washed out unless you\'re RIGHT up next to them..



Uhhhhhhhhhhhhhh............have you played halo before halo perhaps may have the best textures on xbox.  Have you seen the grass and the rock textures just plain amazing.:sconf:
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Offline ooseven
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« Reply #40 on: October 01, 2002, 07:40:46 AM »
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Originally posted by QuDDus


yOU can\'t have everything you ask for, but it still is a awesome game and that is what counts.


FOR ANY game on any console or system

yeah but you can\'t fault us on wanting a silky smooth frame rate plus great Multiplayer options..

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Offline Bobs_Hardware

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« Reply #41 on: October 01, 2002, 07:56:54 AM »
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Originally posted by rastalant



Uhhhhhhhhhhhhhh............have you played halo before halo perhaps may have the best textures on xbox.  Have you seen the grass and the rock textures just plain amazing.:sconf:


Maybe you should read what I said again.

Offline ooseven
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« Reply #42 on: October 01, 2002, 07:59:13 AM »
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Originally posted by Bobs_Hardware


Maybe you should read what I said again.


i have had the same problem too.

why do you thing i start using LARGE TEXT to get the important points across for all the thick-o\'s around here.
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Offline Unicron!
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« Reply #43 on: October 01, 2002, 08:46:47 AM »
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Originally posted by Bobs_Hardware


Maybe you should read what I said again.


The unwashed textures of the objects and surface near u seem to take a lot of hit to the framerate.Also the characters are a lot detailed than DOA3\'s.

Offline Bobs_Hardware

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« Reply #44 on: October 01, 2002, 09:05:26 AM »
what?

DoA3\'s characters are FAR more detailed than Halo\'s.

Can\'t figure out what you said about framerate :)

 

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