Like I said before, I think today\'s games are as enjoyable as any from previous generations, but there is a difference in re-playability. SonyFan is absolutely right about simplicity being a factor.
When a game like Super Mario Bros. first came out, you could finish the entire game in one sitting (making it more simple), but you still had to play it over and over to get good enough to get all of the way through. In other words, you had to "master" the game, and since you couldn\'t save your progress in a game like that, you had to increase your skill at playing to get to the end with the limited number of lives and continues available. Mastering the game gave a sense of accomplishment that could be felt over and over by continually beating the game again and again in a fairly short time period, and it was fun to be good at the game.
This is why fighting games are still so addictive to so many people. When you\'ve played enough to master a character\'s abilities, its fun to play again and again.
In today\'s games with much deeper stories, you may master a set of moves, but once you get past a certain part of the game, there isn\'t much to "master" in each particular section of the game, and once you finish a game that takes 10-40 hours to finish, it\'s not as easy to access the sense of accomplishment that comes from finishing a shorter game like the first couple of Contra games, which had to be finished in a single sitting.
There will always be exceptions, and not everyone will feel the same about what kind of games they like to replay, but this is basically why I find as much or more depth story wise, but not nearly as much replayability in today\'s games.
:alien: