hmm, after giving this topic some thought, here is what I would like to see in PS3:
new technology. This is quite a safe one though, seeing that the Cell is heading to be the CPU powering it. I wouldn\'t mind them going the same root as with the PS2, because this would give them a high advantage in the future. As a developer myself, something like the PS2\'s architecture is a dream and I hope the PS3 will be similar. As it seems, I won\'t be disappointed...
get rid of textures. This may seem strange, but I remember a while back when I read a good article about games and how they\'re growing bigger and bigger. The problem is, the more polygons you have per object, the more textures you need to map them accoardingly. While the amount of textures is damned to get higher, so is the memory and bandwidth space required. As you see, the more polygons you want to use will need a very powerful machine as it also needs to deliever the necessary bandwidth and memory. One way to dodge this would be to dump textures. Instead of textures, why not use coloured polygons? If you have an object made out of millions of polygons, you\'d just colour them all and the result would look as if it is mapped with textures. Of course, I\'m not sure if this is possible within the next 3 years and if performance will be THAT high, but it\'s certainly something to think about and see how this idea may advance...