Originally posted by seven
On a further note, I just found out that the PS2 can deal with JPEG compressions. Because the IPU (Image Processing Unit) has to deal with them on the fly though, it\'s not used that much as of yet, as it\'s pretty hard to keep it efficiant. It is possible though and you may be looking at a 10:1 compression rate.
So that gives us 3 possibilities:
4bit CLUT, 8 bit CLUT and JPEG.
15:1 compression at medium quality, but only for the main memory.
I remember hearing a developer saying that he could send 5-8 MBs of texture data to the the GS per frame@60FPS, which is ok but pretty low for a system nowdays if you\'re not using any form of TC. If they used a little program to decompress the textures on the GS that would give a serious boost in texture quality in PS2 games (and solve most IQ related issues at the same time IMHO).
Those numbers Naughty Dog gave (45-60MBs/frame) are pretty close to what you could get on the PS2 if you were using 6:1 TC.
Anyway, I\'ve always had the impression that PS2\'s texture capabilities have been heavily underused at times, but it doesn\'t seem to be that easy to solve.
PS: All this threads about the PS3 all over the net are making no sense (no offense, Adan
), which supports my theory that 90% of the hype comes directly from gamers.