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Author Topic: Ok, so the Getaway fuc*ing rules.  (Read 6803 times)

Offline GAMES
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Re: Ok, so the Getaway fuc*ing rules.
« Reply #15 on: November 29, 2002, 02:17:42 PM »
Quote
Originally posted by Heat

Anyone else got the demo or have a question?


I have a couple of questions:

Graphics:
* Is the texture blurring in from the distance a big problem, is it noticable?
* How\'s the framerate, 60 or a constant 30?
* Are the animation smooooth during the gameplay and cutscenes?

Gameplay:
* Does he run really slow?
* Is it fun?
* Having no map, is that a big problem. Especially for those of us who aren\'t used to London?

Sound:
Is there subtitles?
How\'s the music?
When you get in the car does it have a radio or does it not change?
I heard the music changes depending on what you do, is that true?

I know that\'s more than a couple of questions but I\'m so interested in this game, I want all the details.

Thanks
Man.. if BookerT lit a fart during a Spinner-oony.. it truely would be the most electrifying move ever..

Offline Heat
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Ok, so the Getaway fuc*ing rules.
« Reply #16 on: November 29, 2002, 02:25:21 PM »
Not really, I didn\'t really notice it
Seems fine, I\'d say constant 30, not 60
Yes

Yes, even slower after a shotgun shell to the knee
Oh yes
No

No
Bit kack
No
Didn\'t notice
\" A delayed game is eventually good, a bad game is bad forever\" - Shigeru Miyamoto

Offline Knotter8
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Ok, so the Getaway fuc*ing rules.
« Reply #17 on: November 29, 2002, 02:42:07 PM »
:bounce: Ok, one question 1. Does the demo ( or does it
indicate the final version will feature ) a 60 Hz option ?
\"Enemy show me what you wanna be, I can handle anything even if I can\'t handle you !\"

Offline Rick
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Ok, so the Getaway fuc*ing rules.
« Reply #18 on: November 29, 2002, 02:42:16 PM »
I\'m gonna have to pick this up tomorrow, sounds good, but I\'m still not convinced it will be as varied as VC
Get a new rule book

Offline Heat
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Ok, so the Getaway fuc*ing rules.
« Reply #19 on: November 29, 2002, 02:50:22 PM »
No, the game does NOT have 60hz, that\'s 100%
\" A delayed game is eventually good, a bad game is bad forever\" - Shigeru Miyamoto

Offline seven
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Ok, so the Getaway fuc*ing rules.
« Reply #20 on: November 29, 2002, 03:04:04 PM »
are you sure its 30 fps? the developers claim 60, and from what I\'ve been seeing in the latest batch of videos and other peoples comments lead me to believe it\'s that and nothing less.. :confused: hmm... it would be a shame if they had to cap the framerate.. guess I\'ll have to check out the demo myself once it gets here..

Offline Heat
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Ok, so the Getaway fuc*ing rules.
« Reply #21 on: November 29, 2002, 04:19:06 PM »
Probably is then.
\" A delayed game is eventually good, a bad game is bad forever\" - Shigeru Miyamoto

Offline Kurt Angle

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Ok, so the Getaway fuc*ing rules.
« Reply #22 on: November 30, 2002, 02:26:47 AM »
The framerate is fairly smooth in the demo.

It has a widescreen option as well as screen centering too.

Offline PS2 for me
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did you register your ps2?
« Reply #23 on: November 30, 2002, 04:30:07 AM »
The Demo Is Bad Ass! if you get lost and If you registered your PS2, Sony will send you an A-Z map of london.
Just Recieved mine in the post this morning.
The demo is silky smooth.
The baddies are mean Mutha F##kers.
Love the weapons, single pistol, dual pistols, machine gun shotgun.
the language is appropriate and well acted.
Loved it even if it was short.
6 Minutes, 6 Minutes Doug E Fresh your on.

Offline Paul2

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Ok, so the Getaway fuc*ing rules.
« Reply #24 on: November 30, 2002, 05:15:19 AM »
Quote
Originally posted by Kurt Angle
The framerate is fairly smooth in the demo.

It has a widescreen option as well as screen centering too.

nice.  But does it also included size adjusting, so there will be no black bars on tv...

Offline Kurt Angle

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Ok, so the Getaway fuc*ing rules.
« Reply #25 on: November 30, 2002, 05:36:28 AM »
Quote
Originally posted by Paul2

nice.  But does it also included size adjusting, so there will be no black bars on tv...


Nope!

Offline Unicron!
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Ok, so the Getaway fuc*ing rules.
« Reply #26 on: November 30, 2002, 05:43:23 AM »
The only way then is to connect the PS2 to a PC monitor and stretch it.

Offline seven
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Ok, so the Getaway fuc*ing rules.
« Reply #27 on: November 30, 2002, 07:25:04 AM »
why stretch it? No black borders.. :) You can even put it on widescreen mode if you\'ve got a 16:9 TV....

I got the demo today.. it\'s a blast! :) The detail is amazing and the framerate is constant most of the time, although there are a few occasions when the engine has some trouble. I hope they\'ll resolve this by the 12th of december! The language is pretty cool too, just the controls need to get used to. I love the music work.. reminds me more of playing a movie than a game.

Need to play a bit more... I might be back with some more impressions. :)

Offline Unicron!
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Ok, so the Getaway fuc*ing rules.
« Reply #28 on: November 30, 2002, 07:38:10 AM »
From u people\'s impressions the game seems to be exactly what was hyped up to be.

So far I hear only good opinions.

I am impressed by Sony\'s results from their efforts to create quality titles since PS2.

Offline seven
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Ok, so the Getaway fuc*ing rules.
« Reply #29 on: November 30, 2002, 07:58:43 AM »
well, I must admit, I\'m having a very hard time finishing the demo, as the realism is unbelievable tough. It\'s pretty tough driving on the road and following your vehicles indicators. It\'s also quite hard getting pased baddies if you don\'t know how much bullets you have and can only hope that you still have a few rounds left. That said, the graphics are as clean as you wouldn\'t believe it. No jaggies (I haven\'t seen any yet and if you do, it\'s nit picking). The roads are packed with cars, much more than you\'ll ever see in GTA3. Like I found myself following this other car and ending up in a traffic jam. The realism in the cars handling is also quite amazing - every single car handles different and sounds very realistic.

Still I really can\'t make up my mind though if it\'s truly what I was expecting and hoping for. Probably just need some time to get used to the controls and realsm. :)

 

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