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Author Topic: splinter cell  (Read 5751 times)

Offline maindodi
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« Reply #105 on: December 10, 2002, 08:11:54 AM »
00seven:-

A quote from IGN.com

Time splitters 2 review.
Also, Free Radical seems to have, at some points anyway, upgraded the Xbox version\'s texture quality over the PS2 original. Although not quite as dramatic as in Halo, some of the textures that fill levels draw in detail as gamers approach them. It\'s very well done and when it\'s used it looks great. The problem is that for some odd reason this doesn\'t happen for all levels, or indeed for even all environments; on average, gamers can walk through any given room and find some walls with crisp, defined skins and others blurrier.

I\'t not a major improvement but it\'s still an improvement.

Offline seven
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« Reply #106 on: December 10, 2002, 08:17:02 AM »
Quote
Originally posted by maindodi
seven:
Not that I\'m don\'t believe you, but where does it say that MGS substance is being downgraded for the xbox?


Appologies - while the game might not have been downgraded, I should have worded it differently, as the Xbox version chockes on many effects. Basically the same thing...

Quote
I\'ve never actually seen a multi platform game that is worse on the xbox. Maybe this will be a first for me. I\'ve usually found game play is the same on all versions & some times you get better graphics and bump mapping etc. on the xbox versions.


Go play some SpyHunter, Need for Speed: Hot Pursuit 2 or... well, yeah, MGS: Substance.


EDIT: edited CONTENT.
« Last Edit: December 10, 2002, 08:23:42 AM by seven »

Offline maindodi
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« Reply #107 on: December 10, 2002, 08:30:53 AM »
I\'m not interested in spyhunter.  It wasn\'t the best of games.  I\'ve played need for speed: hot pursuit for the xbox and it played fine.  Graphics were all right and the speed of the game was fast.  It was only a mediocre game though.

I\'ve still to see MGS2 substance.  I would imagine they might add some extra\'s for the xbox, I might be wrong.

I won\'t list the games that are better on the xbox, but there are a good few.

Offline ooseven
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« Reply #108 on: December 10, 2002, 08:33:26 AM »
Quote
Originally posted by maindodi
00seven:-

A quote from IGN.com

Time splitters 2 review.
Also, Free Radical seems to have, at some points anyway, upgraded the Xbox version\'s texture quality over the PS2 original. Although not quite as dramatic as in Halo, some of the textures that fill levels draw in detail as gamers approach them. It\'s very well done and when it\'s used it looks great. The problem is that for some odd reason this doesn\'t happen for all levels, or indeed for even all environments; on average, gamers can walk through any given room and find some walls with crisp, defined skins and others blurrier.

I\'t not a major improvement but it\'s still an improvement.


i was talking about the Frame rate Free Radical used the performance Analyser in the PS2 production.


and if youi read that quote it supports the argument of X box ports being "problematic" at best

TS2 "better" Textures lead to Inconstancies  

Silent Hll 2 with the removal of the Camer "White noise" lead to a poorer looking version on the X box than it was on the PS2.
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline seven
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« Reply #109 on: December 10, 2002, 08:36:06 AM »
Quote
Originally posted by maindodi
I won\'t list the games that are better on the xbox, but there are a good few.


it wouldn\'t be relevant anyway, because Xbox has it\'s features layed out more open than PS2. In other words, Xbox is far easier to tap, which is why 90% of the multiplatform games look better on that console. Ports aside, technically, both have their strenghts and weaknesses and so it\'s hard to say one is superiour when in fact it\'s simply not the case.

Offline seven
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« Reply #110 on: December 10, 2002, 08:39:23 AM »
Oh and as for TimeSplitters 2 - it having better textures on Xbox does not suprise me. Admittadly, Xbox is better in texturing. It\'s the difference between the two that would be interesting.

I could imagine though that PS2 has a significant real world advantage in geometry output and effects though.

Can anyone comment on this, perhaps in TimeSplitters 2?

Offline maindodi
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« Reply #111 on: December 10, 2002, 08:45:41 AM »
I\'ve played timesplitters 2 too death and I\'ve never noticed any framerate drop.  It\'s a fast paced game that play\'s fine on the xbox.  I\'ll have to disagree with you about the added textures.  I think improved textures on some levels are better than none.  

I played Silent Hill 2 on the PS2 and I personally wasn\'t a big fan of the white noise.  I think it was an easy way of making it look realistic and hide some of the not so great graphics I hope silent hill 3 looks better and has no white noise.
Any way I\'ve got to go so I\'ll probably get back to you tomorrow.

Offline mm
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« Reply #112 on: December 10, 2002, 09:14:25 AM »
i loved the white noise in SH2

playing it without, didnt seem right
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Offline seven
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« Reply #113 on: December 10, 2002, 09:36:19 AM »
Quote
I\'ll have to disagree with you about the added textures. I think improved textures on some levels are better than none.


With what exactly are you disagreeing? I even said the Xbox has a better texturing ability - but it\'s the difference that would be interesting! So what did I say that you don\'t quite agree with?

Quote
I think it was an easy way of making it look realistic and hide some of the not so great graphics


Your assumption is incorrect, as the effect can be disabled after having completed the game.
« Last Edit: December 10, 2002, 09:38:22 AM by seven »

Offline EThuggV2
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« Reply #114 on: December 10, 2002, 12:00:06 PM »
Quote
Originally posted by seven
As for Rare - that\'s wrong: Nintendo wanted them sold, quite a few developers aren\'t happy about what happened.


Not one developer (I assume you mean programmer?) has stated any dissatisfaction with the deal in and varifiable of public way. The *only* thing you could have to go on are the rumors at the very begining that a few programmers were pissed... you know, the rumors that went along with \'The Stamper brothers are pissed and are leaving Rare\'. It was never proven that those were anything but rumors, and if the pictures of the Stamers with Ed Fries smiling is any indication, Stampers are happy too.


Quote
You mean downgraded like MGS2:Substance for Xbox? :D[/B]


Yes.


Quote
As for your general behaviour on this thread: people like you should get banned from this forum. You just ruined a mature discussion. Go back to TeamXbox or where ever you came from. [/B]


I came from here, and have returned to here. I got banned from TeamXbox. I\'ve been banned from The Next Level. I was even banned from here... 3x. I\'m sorry you don\'t like my posts... oh wait, I don\'t give a shit at all. Oh well...

Offline EThuggV2
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« Reply #115 on: December 10, 2002, 12:05:49 PM »
Quote
Originally posted by maindodi
I\'ve never actually seen a multi platform game that is worse on the xbox.  Maybe this will be a first for me.  I\'ve usually found game play is the same on all versions & some times you get better graphics and bump mapping etc. on the xbox versions.


Spy Hunter, Need For Speed HP2, MGS2:S and one other I\'m forgetting are all worse on XB.

Spy Hunter: Too dark, muddier textures, I think it had a worse framerate too. (Does have original game as a bonus though...)

NFSHP2: Uglier, worse controls, no snazzy camera effects. Bleh.

MGS2:S: This is pretty minor, but it\'s there. Slowdown. Noticable on the tanker and a few other spots, due to the fact the engine was (as mentioned) just directly ported.


Genma Onimusha also had darker washed out backgrounds, but IMO had enough new extras to outweigh this.


Edit: Sorry seven... I should have read to the end before replying...

Offline EThuggV2
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« Reply #116 on: December 10, 2002, 12:10:19 PM »
Quote
Originally posted by ooseven

Silent Hll 2 with the removal of the Camer "White noise" lead to a poorer looking version on the X box than it was on the PS2.


Umm... the noise is in it, and on by default. The only difference is you can now chose to turn it off. I did, because bad reception isn\'t a feature IMO.

Offline seven
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« Reply #117 on: December 10, 2002, 01:08:07 PM »
Quote
MGS2:S: This is pretty minor, but it\'s there. Slowdown. Noticable on the tanker and a few other spots, due to the fact the engine was (as mentioned) just directly ported.


I will agree that the port *might* not fully utilize what Xbox is capable of, but direct ported and not taken advantage of are two different things. I\'m betting on the latter one.

Quote
I came from here, and have returned to here. I got banned from TeamXbox. I\'ve been banned from The Next Level. I was even banned from here... 3x. I\'m sorry you don\'t like my posts... oh wait, I don\'t give a shit at all. Oh well..


Well, as long as you back up your points and keep this discussion going on intelligantly, then I have nothing against you. :)

Offline mm
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« Reply #118 on: December 10, 2002, 01:14:13 PM »
banned from teamxbox?!?!?!

jebus!  i didnt think they banned anyone from that shithole short of posting beastiality porn

ethugg, please dont think for one second i cant have you banned from here again.  i dont have a problem with you posting here, but i will not have you treat this is yer playground to troll around in
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Event Horizon
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« Reply #119 on: December 10, 2002, 02:29:03 PM »
I finally got Splinter Cell. The difficulty is much higher than in your average game, but the graphics are simply superb. I haven\'t seen any framerate problems so far.

 

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