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Author Topic: Crimson Fire, Criterion\'s new PS2 game?  (Read 828 times)

Offline MAKAVELIUK
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Crimson Fire, Criterion\'s new PS2 game?
« on: January 22, 2003, 08:12:43 PM »
????????????????????????????

http://forum.edge-online.com/viewtopic.php?t=46598

Looks ****ing good though.

Offline Kimahri
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Crimson Fire, Criterion\'s new PS2 game?
« Reply #1 on: January 22, 2003, 10:27:36 PM »
Very interesting.... good to hear of a new online capable game due to the lack of them since the launch of the NA.
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Offline JP
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Crimson Fire, Criterion\'s new PS2 game?
« Reply #2 on: January 23, 2003, 04:32:14 AM »
doh, topic has been deleted or something... oh well

Offline Bobs_Hardware

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Crimson Fire, Criterion\'s new PS2 game?
« Reply #3 on: January 23, 2003, 05:40:17 AM »
The topic has been deleted because the pictures are fake (according to the editor of Edge Magazine)

Or at least, not from Criterion\'s upcoming game.  Which would then make them fake, given that the pictures had the Criterion logo on them.

Here is the original post, for those that missed it.





Key Features

• Tactical Squad Based Shooter with 3 modes of play: Single player, 2 player split screen co-op (four player co-op using I-Link) and Multiplayer levels with up to 8 players via I-Link or Online internet play.

• Designed especially for the Playstation 2 entertainment system.

• “Crimson Fire” will focus a great deal on character development to give the game a Hollywood Action Movie flavor. Characters will have personality, attitude, and emotions coupled with unique looks and abilities.

• Advanced enemy AI:

Enemy interaction- Converse, alert, cover and distract each other.

Unique characteristics- i.e. foreign dialect, sleepy guard nodding off, boisterous cigar smoking leader, cowering overrun guard, etc.

React to sound and will investigate.

Enemy vision and hearing will vary with environmental surroundings.

Advanced pursuit logic- Follow, flank, retreat, cut off, and fake out maneuvers.

Capable of multiple sequence of events- i.e. Alert fellow guard of your presence, shoot at you, retreat up stairs, go through door, close door, wait behind door, ambush you upon entry.

• Physically modeled joint linkages- Weapons will have unique forces upon impact on characters, and the game will use physics to collide the body with the environment. i.e A point-blank shotgun blast to the chest would send the body flying backwards with great force and slam against a wall, then drop to floor. If an enemy were standing next to a railing he would propel backwards, hit the railing with his legs and flip over it head first. No two shots would ever be the same.

• Motion captured animations.


• Self-sufficient AI squad members with basic on the fly commands; Assault, Guard, Cover and Regroup, with offensive or defensive mode (aggressive or stealthy).

• Dolby Digital and Dolby Surround audio for enhanced 3D sound. The sense of "hearing" will play an essential roll in creating the mood and realism of the game.

• Large variety of upgradeable weapons and gadgetry that will boast stunning special effects and over the top firepower...there will be no skimping or holding back in this department.

• Advanced internally developed Renderware engine:

Full skeletal animation with fluid blending
Scripted and dynamically adaptive Artificial Intelligence
Dynamic shadows, light maps and environmental reflections
Complete vehicle rigid body physics and suspension simulation
Full Multiplayer support
Completely customizable particle system.

Offline Kurt Angle

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Crimson Fire, Criterion\'s new PS2 game?
« Reply #4 on: January 23, 2003, 08:57:35 AM »
Don\'t you just hate it when people create fake pics?:(

 

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