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In case you were wondering, the game is also being built, first and foremost, for the PC. Leading up to the official announcement from Valve that Half-Life 2 would be publicly displayed for the first time at the Electronic Entertainment Expo in May 2003, rumors spread far and wide about what the game would and wouldn\'t be. One of the more popular rumors was that, much like how Bungie Software moved development of its outstanding first-person shooter, Halo, from the PC to the Xbox, so would Valve switch to focusing on console development. Newell laughed this off--no, Half-Life 2 will be a PC game. At first. Newell did confirm that an Xbox version, at least, will follow suit, though there\'s no hard release date for it yet. At any rate, Newell emphasized that the success of the original Half-Life can be attributed in no small part to the game\'s huge, worldwide following of PC owners. Valve would have to be downright foolish to abandon its huge installed base when making Half-Life 2.
Half-Life 2 will be a traditional sequel insofar as it continues the storyline established in the original game and reintroduces many familiar characters. So in short, Half-Life 2 will be fundamentally similar to the original, both thematically and in terms of gameplay. It\'s going to look much better, take place in bigger and more-detailed environments, and feature a stronger cast of characters. Players will reprise the role of Gordon Freeman. In the sequel, as in the original, players will see everything through Freeman\'s eyes and will never be taken out of his persona. And, as in the original, Freeman will never say a word--it will be up to players to play every bit of the character\'s role.
Half-Life 2\'s characters are so detailed that even the characters\' eyes are modeled in great detail. So when Alyx was made to look toward the screen, the effect was that she was looking right at us, rather than staring blankly at nothing, as game characters tend to do. Newell expressed that a great deal of time was spent getting the characters of Half-Life 2 to look really good and act and move in a lifelike fashion--he admitted that the designers didn\'t really expect the characters from Half-Life, such as the scientists and security guards, to be so endearing, but said that this time they have been specifically trying to bring out unique personalities in every human in the game. Their efforts seem to have paid off. These are definitely some of the better-looking real-time 3D characters that we\'ve seen in a PC game to date.
Originally posted by pstwo Here\'s some E3 pics of HL2. Looks really sweet! http://users.pandora.be/vanhoef/HL2/
Originally posted by JP Gorgeous, simply amazing!Can\'t wait. I\'ll buy a new vidcard just to play this game.
Originally posted by Luke you might need too:(read somewhere that you need at least a geforce 4 to get the full effect.