Hello

Welcome, Guest. Please login or register.
Did you miss your activation email?

Author Topic: G-Spot: Fable Impressions!  (Read 597 times)

Offline pstwo
  • Live Tag SniperSD808
  • Legendary Member
  • ******
  • Posts: 2907
  • Karma: +10/-0
    • http://www.xbox360gen.com
G-Spot: Fable Impressions!
« on: May 16, 2003, 01:27:13 PM »
This sounds really great! Can\'t wait to get into the Fable world.  :)


http://www.gamespot.com/xbox/rpg/fable/preview_6028417.html

Quote
We got an updated look at Fable, the highly anticipated Xbox RPG, at a demo that showed off some of the game\'s complex game mechanics and striking visuals. The game is easily one of the most ambitious titles attempted on a console as of late thanks to its unique approach. Fable\'s story will follow its main character over the course of a lifetime after he\'s orphaned. What kind of life he leads is ultimately up to you as the game provides you the freedom to be as good or evil as you want to. The demo shed light on some of the game\'s mechanics and gave us a look round the unique world.

The demo started with the main character being guided through a town and to the local hero\'s guild, which highlighted one of the game\'s key components, your reputation. As in all RPG\'s, you\'ll be expected to undertake all manner of heroic quests if you choose to follow the good path. However Fable differs a bit radically from traditional RPG\'s in that the game recognizes the importance of those deeds being noticed by people at large. As far as Fable is concerned, a hero is defined by how renowned he is. As a result it\'s important to be seen being as heroic as possible by as many people as possible. If you can pull that off you will come to join the ranks of the other heroes in the game, who are avidly worshipped by throngs of fans.

Given the importance your reputation plays in Fable the hero\'s guild in the game will serve as your portal fame. You\'ll venture there to pick up assignments which usually offer you at least two options, one worded very specifically and at least one other that\'s a bit more vague or downright wrong, allowing you some leeway to be evil if you want to start down the exciting path to villainy. For example, one choice will ask you to help a farmer defend his cash from robbers while the other will put a call out to anyone interested in robbing a farmer. Once you select an assignment you\'ll head out of the guild and make your way to the teleporter that will take you to your mission. Along the way you\'ll pass the boasting podium conveniently placed just outside the guild which let you do some old fashioned bragging to the masses.

The mission we saw involved saving a bunch of fair maidens trapped in a cage by bandits looking for some love. The battle to save them showed off Fable\'s user friendly combat system, which got a lot of mileage out of one button. The battle system used a context sensitive system to pump out different attacks based on a number of variables such as positioning and the frequency of button presses. Another component to combat was the "will" system that is essentially Fable\'s magic system. Depending on how you choose to develop your character you\'ll be more proficient at wielding the different abilities. For example, you\'ll be able to use your powers to shove opponents back, a la the Jedi Knight force push seen in the Star Wars movies. The power initially just knocks them back, occasionally hard enough to fall to the ground, but once you\'re more powerful you can knock your foes back at tremendous speeds that have fatal consequences when they hit an immovable object. An amusing touch during the battle was hearing the maidens cheer the hero on as you kicked butt. Following the rescue, a return to town revealed the fruits of the rescue, a small boy in town was excited enough to see him and ran off to spread the word. Some of the rescued maidens were also in town and gave their thanks, which caused a bit of a problem. Apparently the hero\'s house was nearby which prompted a visit to the wife, who was apparently seething due to the fact that he\'d apparently been gone for over a year.

Going through the town also showed off one of the cool mechanics involved in character interaction, gesturing. In the lower left-hand corner of the screen you\'ll see a control cross that represents the directions on the Xbox controller\'s d-pad. As you meet people you\'ll occasionally see an exclamation point above their head which will let you know that you\'ll be able to learn the gesture they just made. Once you learn a gesture you can assign it to one of the directions on the d-pad and perform it at any time. In the demo the hero learned to belch and proceeded to do so at everyone he met, resulting in some surprised and disgusted responses.

The final segment of the demo showed off the multitude of variations in the morphing that will change the hero\'s appearance over the course of the game that was a fine showcase for the game\'s graphics engine. The hero morphed from youthful adventurer to a gnarled old warrior in real time as the feature was demonstrated. The changes will be much more gradual in the game as you play. The rest of the graphics in Fable are very impressive and feature a very rich look. The game\'s broad color palette draws heavily on earth tones and mixes them with the more traditional brighter hues you usually see in games. An impressive lighting engine casts a variety of shadows to reflect light coming through tree leaves or clouds in the sky which is a nice touch that adds a lot to the feel of the world.

From what we\'ve seen so far Fable is shaping up live up to its ambitious promise. The gameplay is deep and offers a great deal of variety and the graphics complement it very well. Fable is currently slated to ship late this year for the Xbox.
« Last Edit: May 16, 2003, 01:37:06 PM by pstwo »
G.R.A.W 2
My MP7A1

Offline Mr. Kennedy
  • Resident Libertarian
  • Legendary Member
  • ******
  • Posts: 9110
  • Karma: +10/-0
G-Spot: Fable Impressions!
« Reply #1 on: May 16, 2003, 07:59:27 PM »
best part is that its scheduled for this year!!!
\"In the last 12 months 100,000 private sector jobs have been lost and yet you\'ve created 30,000 public sector jobs. Prime Minister, you cannot carry on forever squeezing the productive bit of the economy in order to fund an unprecidented engorgement of the unproductive bit. You cannot spend your way out of recession or borrow your way out of debt.\" - Daniel Hannan

Follow Me on Twitter!

Offline Black Samurai
  • RAMEN, BITCHES!!!
  • Legendary Member
  • ******
  • Posts: 5073
  • Karma: +10/-0
    • http://www.zombo.com
G-Spot: Fable Impressions!
« Reply #2 on: May 17, 2003, 03:16:28 AM »
My second most anticipated game for all the consoles. Of course Halo 2 is number one. :D
[SIZE=\"4\"][COLOR=\"Red\"]I\'m sorry, That\'s not a hair question.[/COLOR][/SIZE]

 

SMF spam blocked by CleanTalk