Effects:
1. D3Sky
2. Volumetric Effects
3. Dynamic Refraction
4. Diffuse Shadow Model
5. Radiositybased Spectacular Bump Mapping
6. Bump Mapping
7. Texture Resolution
8. Texture Varity
9. Static Props
10. Dynamic Props (grass etc.)
11. Dynamic Shadows
12. Specularity
13. Water
14. Cameras/Monitors
15. Displacement Maps
DirectX 6 Cards (TNT2, Rage 128,
Voodoo 5 5500):
1. No
2. No
3. No
4. Fixed function (software T&L)
5. No
6. No
7. 128x128 and 256x256
8. None
9. Low-Detail, No decals
10. No
11. No
12. No
13. Ugly
14. 2D Overlay
15. Low-res
DirectX 7 Cards (Geforce, Radeon):
1. Yes
2. Sparse
3. No
4. Fixed function (Hardware T&L)
5. No
6. No
7. 256x256
8. Low
9. Medium, some decals
10. No
11. Blobby
12. Only important objects
13. A little less ugly
14. In scene (if render targets are supported)
15. Medium-res
DirectX 8 Cards
(GeForce 3, Radeon 8500)
1. Yes
2. Yes
3. Yes (limited usage)
4. Vertex Shader 1.1 Pixel Shader 1.1-1.4
5. World, viewmodel, static props, dynamic props, displacements.
6. World, viewmodel, static props, dynamic props, displacements, NPCs.
7. 512x512
8. Full
9. High Detail
10. Yes (but only near the camera)
11. Sharp render-to-texture
12. Yes, with bump map and fresnel
13. Pretty nice (with volumetric fog)
14. In scene
15. Med to high-res (with bumpmapping)
DirectX 9 Cards
(Radeon 9700, GeForce FX 5800):
1. Yes
2. Yes
3. Yes
4. Vertex Shader 2.0, Pixel Shader 2.0
5. World, viewmodel, static props, dynamic props, displacements, NPCs
6. World, viewmodel, static props, dynamic props, displacements, NPCs
7. 512x512
8. Full
9. High-detail
10. Yes (all over)
11. Soft render-to-texture
12. Yes, with bump map and fresnel
13. Very nice (with volumetric fog)
14. In scene
15. Full res (with bump mapping)