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Author Topic: Killzone screens, weapons, characters  (Read 4430 times)

Offline MAKAVELIUK
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Killzone screens, weapons, characters
« on: August 06, 2003, 06:05:32 AM »
All images scanned by Carling and the hosting by Steve both members of PSXNation. The Edge article type up by Steve.





« Last Edit: August 06, 2003, 04:06:30 PM by MAKAVELIUK »

Offline MAKAVELIUK
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Killzone screens, weapons, characters
« Reply #1 on: August 06, 2003, 06:07:01 AM »




Offline MAKAVELIUK
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« Reply #2 on: August 06, 2003, 06:08:20 AM »
Weapons






Offline MAKAVELIUK
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« Reply #3 on: August 06, 2003, 06:09:31 AM »



Offline KillaX
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« Reply #4 on: August 06, 2003, 06:09:53 AM »
this game is looking better and better, now all we need is some video of it.

:hat:ScottyJ:hat:
It is the Beast the Anti-slag come to live among us for and rule us for 7 years...the end is Nigh!

And I am a member if the G.A.P.

Offline MAKAVELIUK
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« Reply #5 on: August 06, 2003, 06:11:09 AM »
Helghast Commando




4 more screens and article are on the way :bounce:

Offline ooseven
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« Reply #6 on: August 06, 2003, 06:15:12 AM »
I love you MAKAVELIUK and want to have your babies....


Post more good stuff like that and i\'ll be on the first train down to Sheffield to kiss you on the bottom.


/me licks screen.
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline Unicron!
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« Reply #7 on: August 06, 2003, 07:42:27 AM »
I WANT MHOARE, MHOARE!!!

Cool!!!


:bounce: :bounce:

Offline Seed_Of_Evil
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« Reply #8 on: August 06, 2003, 08:18:10 AM »
Pretty nice. Where the hell are the movies?
Todas estas cosas se perderán en el tiempo como lágrimas en la lluvia.

Offline Kurt Angle

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« Reply #9 on: August 06, 2003, 08:29:21 AM »
These are better quality than the last bunch, very nice :D

Offline MAKAVELIUK
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« Reply #10 on: August 06, 2003, 04:08:40 PM »
]EDGE Article

KILLZONE

It\'s more than 3 years since it\'s launch, and Playstation 2 is still waiting for a scintillating tactical First-Person Shooter.  
Meet the most likely candidate...

One of the most anticipated titles ever, for any platform... and no one even knows what it is yet.  Foaming praise on internet forums, faked screenshots, the creation of websites dedicated to disseminating the rumours.  The interest in Killzone has caught developer Guerrilla entirely by surprise.  After all, this is not a sequel to the most cherished FPS ever made, it\'s a new IP created by a modest Dutch development team.

Formerly known as Lost Boys - you may remember it developed Call of the Dragonfly until publisher Apathy had the project shelved - Guerrilla was hoping to make a big impression with Killzone.  But this?  "There are pages and pages of speculation on forums," enthuses commercial director, Martic De Ronde.  "Our philosophy was to make a FPS that was recognizable, but had innovative twists.  Killzone is the result of that."

After seeing substantial parts of the game, and experiencing three playable levels, Edge can confirm that there\'s a very promising game to support the rumour-mill.  Killzone is beautifully detailed, the environments provide opportunities for warfare in both claustrophobic and open locales, the weapons are terrific, the setpieces strong, the orchestral score lofty and powerful, and the presentation and frontend up there with anything EA could produce.  What are they putting in the tea over there?

After showing Edge the video and playable levels, de Ronde takes us on a tour around the building.  *piece of article missing* animation, music, art, level design, programming, AI.  Accompanied by three Sony representatives, plus Guerrilla\'s own PR manager, it feels like a big deal.  This is Sony\'s own Halo, of course, but that word is not mentioned once throughout the day.  Correction: one of the programmers points out that Killzone has three weapon slots as opposed to Halo\'s two.  There\'s an uncomfortable pause.  It\'s the kind of silence you get when someone cracks a bad joke at a funeral.  It spoke volumes..

.Edge\'s theory is that Sony is uneasy with the comparisons because Killzone might never be that good.  While it already shows epic scope and a similar premise to Bungie\'s opus, Killzonehas enough to live up to by becoming the greatest FPS title on PS2.  In those terms, it\'s got a fighting chance, but Guerrilla\'s game also has its own peculiarities.

As the stately concept art exhibits, there\'s a war on.  Set in a time of planetary colonisation, the status quo has been interrupted by a rapacious military faction called the Helghast.  Thousands of troops ranged against a small colony - the outcome was inevitable.  Videogame need heroes, and as a member of the ISA (a force loyal to the Earth) you have just volunteered to undergo a suicide mission behind enemy lines.  As the game takes place in the near future, you won\'t find any laser guns, aliens, or warp holes.  "We wanted to come up with our own epic war," says de Ronde.  "However, we drew inspiration from many 20-th century conflicts because we wanted everything to be recognizable.  To have weapons that fire green blobs may look nice as a special effect, but it takes away from the gratifying aspects of war."

The move away from aliens will make the game more accessible to the masses, and the decision to have four playable characters will add variety.  Yes, Killzone is squad-based.  Before that sentence strikes fear into your bones, we should point out that your teammates are not under direct control.  The idea is that you take one of the four characters through the entire game while your teammates provide cover fire and support.  To prevent frustration and tiresome restarts, colleagues that become seriously injured fall back, leaving you with the brunt of the work.

"We had three rules when we decided to have support characters," adds Michiel van der Leeuw, the game\'s lead programmer.  "The first is that they will keep up and always find cover; the second,that they won\'t block the player\'s passage through the game; and the third is that they will retire back when on low health."  In fact, after concern expressed by Edge, van der Leeuw admits that your team buddies cannot be killed by enemy fire, only weakened.

Only two characters are currently on show: Templar, a mean-looking commando (Edge suspects he\'s the all-rounder) and Luger, a female stealth character with the ability to get to places other volunteers cannot reach.  You can play through the game with any character, and as videogame convention dictates, each specializes with certain weapons.  Luger has a high accuracy with sniper weapons but struggles to carry and shoot the heavy artillery.  Guerrilla says that weapon choice is vital, so going through the game a second, third and forth time with a new character forces the player to think differently about each set-piece.

to be continued....
« Last Edit: August 06, 2003, 04:14:05 PM by MAKAVELIUK »

Offline ooseven
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« Reply #11 on: August 07, 2003, 06:14:11 AM »
Quote
Originally posted by MAKAVELIUK
[Bto be continued.... [/B]


When ?????

me want more screens if you got them.
“If you’re talking about sheep or goats, there could be some issues,” [/color]

Offline MAKAVELIUK
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« Reply #12 on: August 07, 2003, 06:50:04 AM »




« Last Edit: August 07, 2003, 12:18:18 PM by MAKAVELIUK »

Offline fastson
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« Reply #13 on: August 07, 2003, 07:26:18 AM »
Thx! :D


Massmeeting á la Hitler? ;)
\"Behold, my son, with how little wisdom the world is governed\"
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Offline MAKAVELIUK
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« Reply #14 on: August 07, 2003, 09:13:39 AM »
Looks like it.

I want this damn game now or even a movie :bounce:

From PSM2

Quote
Our man has only seen a 5 minute trailer but was, to put it mildly, blown away, saying the game is unparalleled in every department, certainly on Playstation 2. The trailer begins with a group of commandos working their way through a scrubland enviroment characterised by the finest textures to grace the PS2. The action slips to a bunker heavily guarded by \'our boys\', which is promptly attacked by an enemy force, reputedly called \'Helghast Commandos\', who disembark from an Aliens-esque dropship via ropes. A brutal firefight ensues with spectacular particle effects and staggering graphical quality, especially in the close up sniping mode. One of many small exquistie touches - reloading - takes place in real time and includes a full lock \'n\' load animation

 

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