Sony gives more info about PSP
Sony has been talking about the PSP, its portable games console that\'s already being touted as a potential GBA beater, even if Nintendo is being characteristically blase about the challenge. Amidst reiterated details on the handheld, a few new factoids have come to light.
The PSP will feature a wireless LAN capability apparently, while the Central Processing Unit is almost ten times faster than that of the PSone. The PSP will feature a similar button layout to the PS2/PSone control pad; the unit itself will make its first public appearance at next year\'s E3, though games for the console aren\'t due to be demonstrated \'til Autumn 2004. You can check the full specifications of the console below.
Cutting Edge Technologies:
90nm Semiconductor Process
dual MIPS R4000 core
Vector floating Engines
Reconfigurable DSP Engine(VME)
Advanced 3D Graphics engine
AVC(MPEG4) decoder
AES Crypto system
1.8GB UMD
PSP Programming:
Similar to the original PlayStation
PSP LIBRARIES
middleware
SAM-polarize code
simple Programmable Field
Media engine is EMERGENCY user programmable
VME/AVC of acres EMERGENCY user programable
Portable system:
3d-cg Game
7.ch audio, 3D sound
ATRAC3 plus, AAC, MP3 for Music
AVC/@MP for Picture/Movie
16:9 Widescreen TFT LCD
Embedded Wireless LAN 802.11
Lithium Battery
Extension for digital tuner...
Optical Disc system:
Large Capacity
Media for Game/Music/Movie/Publishing
Lower Manufacturing Cost
Minimize Inventory Risk
Repeat Ordering system
Parental LOCK system
regional code system
Copy Protection
UMD - Universal Media Disc:
60mm
laser diode: 660nm
dual Layer: 1.8GB
transfer rate: 11Mbps
Shock Proof
Secure ROM by AES
Unique Disc ID
PSP CPU core:
MIPS R4000 32-Bit core
128 bits bus
1~333 MHz @ 1.2V
8 MT main storage (OD RAM)
bus Bandwidth: 2.6 GB/sec
i-Cache/D-Cache
FPU, VFPU (Vector unit): @ 2.6 GFlops
3d-cg Extended Instructions
PSP Media engine:
MIPS R4000 32-Bit core
128 bits bus
1~333 MHz @ 1.2V
Sub MEMORY: 2MB (OD RAM) @ 2.5 GB/sec
i-Cache/D-Cache
90nm CMOS
PSP Graphics core 1:
3D Curved Surface + 3D polygon
Compressed Texture
hardware Clipping, Morphing, Bone(8)
hardware Tessellator
Bezier, b-Spline(NURBS)
ex 4×4/16×16/64×64 sub division
reduce program/DATA
reduce MEMORY footprint & bus traffic
PSP Graphics core 2:
Rendering engine + Surface engine
256bit bus, 1-166 MHz @1.2V
VRAM:2MB (OD RAM)
bus Bandwidth: 5.3GB/sec
pixel Fill rate:664 M pixel/seconds
max. 33 M Polygon/Sec (T & L)
24bit Full Color: RGBA
PSP sound core:
Reconfigurable DSPs
128 bits bus
166 MHz @ 1.2V
5 Giga operation/sec
CODECS
3D sound, Multi Channel
Synthesizer, Effecter
AVC decoder:
AVC (H.264) decoder
Main profiles
cousin LINE of profiles
@ Level1, Level2, Level3
2Hours (High quality) - DVD Movie
4Hours (standard quality) - CS digital
Communication:
Wireless LAN 802,11 (Hot Spots, Home server, etc..)
IrDA (PSP, Handy, etc.)
Stereo headphone connection
MEMORY stick
USB 2,0 (PSP, PS2, PC, etc.)